GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
But what holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff.- GMR Magazine
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- Critic Score
In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]- GMR Magazine
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- GMR Magazine
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- Critic Score
All would be forgivable if the core gameplay were decent, but it sadly consists of pressing one button over and over again. There's absolutely no sense of rhythm, and results seem arbitrary at best.- GMR Magazine
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- Critic Score
Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]- GMR Magazine
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- Critic Score
Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]- GMR Magazine
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- Critic Score
The controls just don't cut it...Final Four's controls are quite sluggish, taking a split second or so before the corresponding action occurs onscreen. [Jan 2004, p.84]- GMR Magazine
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- Critic Score
There's also a full set of uninteresting urban ethnic stereotypes rendered in starkly dated graphics and loudmouth fake gangsta sound bites. [Mar 2004, p.85]- GMR Magazine
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- Critic Score
Kids will quickly tire of the slow pace, and adults will just hate the mindlessness of it all. [Dec 2003, p.87]- GMR Magazine
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- Critic Score
A crappy lock-on system snaps the Terminator's weapon right to a target, oftentimes one that's right underneath a grate and thus untouchable, all the while ignoring a more obvious threat.- GMR Magazine
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- Critic Score
This game is underthought, quarterbaked, and hopeless. It's one of the worst games on the PS2. [Feb 2003, p.66]- GMR Magazine
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- GMR Magazine
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Throw in some uninspired third-person brawling, and, well, this turkey comes out as dry as the Sahara. [Feb 2004, p.86]- GMR Magazine
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- GMR Magazine
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- Critic Score
The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. [Mar 2004, p.93]- GMR Magazine
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- Critic Score
It may go down in history as the least necessary game of all time. [Feb 2005, p.113]- GMR Magazine
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- Critic Score
Eight-bit "Double Dragon" was more fun and more complex than this ostensibly 32-bit outing. What are they doing with all those bits, anyway? [Dec 2003, p.104]- GMR Magazine
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- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
Tons of tracks, 100 cars, 100 parts, and a dozen cool minigames deliver endless customization options. [Jan 2004, p.86]- GMR Magazine
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- Critic Score
Most of the game plays out like "Pokemon" with bad wiring. [Mar 2003, p.65]- GMR Magazine