GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 63 Metascore
    • 50 Critic Score
    I wanted to like Ty 4 a lot more than I did, and while there is some fun to be had with the game, I found myself wishing from start to finish that it was the 3D platformer game I pictured in my head when somebody said Ty the Tasmanian Tiger.
    • 66 Metascore
    • 50 Critic Score
    It’s a shame, as there’s real potential in Mineko’s setup. It has a strong blend of the fantastical and mundane, and that’s refreshing in a genre where “fantastical” usually just extends to “you can run an entire farm by yourself and not die.” The art direction is also bolder and more striking than we usually see, and it goes a long way in creating a unique, mildly eerie atmosphere that helps sell the island’s mythology.
    • 73 Metascore
    • 50 Critic Score
    The atmosphere is close to perfect, and the weather effects are some of the best I’ve seen, but the game that takes place inside the world doesn’t live up to the brushstrokes...I really wanted a win for this development studio. The Ukrainian developer has weathered a pandemic, escaped a warzone, and developed this game while under unprecedented pressure. If I could score a game for heart, it’d be a ten out of ten. Maybe one day it will be, but it’s not there yet. One for the sickos.
    • 71 Metascore
    • 50 Critic Score
    The biggest sin is the pacing. Scenes are 10 to 30 seconds long, and then you make a new decision. There is loading between each one that makes it monotonous and boring. The idea at the root of it seems good, but the execution is too poor to carry it out. Harmony makes the classic error of telling me how much I should care about the characters without giving me any reason to.
    • 74 Metascore
    • 50 Critic Score
    DeathSprint 66 could’ve been an amazing platformer, but it makes for a disappointing racing game.
    • 70 Metascore
    • 50 Critic Score
    Flintlock: The Siege of Dawn simply isn’t memorable in any way. It has perfectly fine combat, but it’s filled with little frustrations that bury the few innovations that work. Movement outside of combat is often unreliable and satisfying, and it’s all backed up by a story that failed to grab me at every turn. There are glimpses of good ideas, but none of them ever get fleshed out.
    • 60 Metascore
    • 50 Critic Score
    I really wanted to like Suicide Squad: Kill the Justice League – you can tell a lot of people worked very hard on it. I love the Arkham games and there isn’t another studio I’d have trusted to tackle a concept like this, but everything good about this game is undermined by its games-as-a-service shackles. There isn’t a single thing in here that wouldn’t be improved by the kind of actual level design and quest design you can get in a story-focused single-player game (or even a co-op game, at that).
    • 71 Metascore
    • 50 Critic Score
    There’s a saying in the sport: you don’t play boxing. It’s a serious sport with dire consequences. Undisputed treats it the same way - it forgets it’s a video game.
    • 73 Metascore
    • 50 Critic Score
    As an introduction to metroidvanias, Disney Illusion Island is fine. At its very best, it is only barely serviceable, and there are far better games to start with if you want to dip your toes into the genre.
    • 76 Metascore
    • 50 Critic Score
    After a decade of troubled development, Dead Island 2 fails to offer anything new or substantive. Its middling melee combat, nonsensical story, and awkward dialogue choices all make playing it a slog, and even at its very best, it fails to rise above being merely inoffensive. It may be pretty, but that's not enough to save it from being a dull experience from start to finish.
    • 70 Metascore
    • 50 Critic Score
    Madden 25 is an apt representation of the broader games industry. The push for greater realism and immersion leads to some impressive achievements, but it comes at the expense of everything else, including a sense of ambition. Meanwhile, you’ve got EA College Football 25 over here with goofy mascots, over-the-top spectacle, and a greater sense of fun, and it isn’t afraid to do things differently in the pursuit of making play more interesting. There’s only so much you can do to make football play and feel more realistic, and once you reach that goal, you need to start looking elsewhere to make things worthwhile. Madden feels like it’s at that point, and I think for the sake of polish as much as creativity, EA needs to take more than a year between releases to get Madden back on track.
    • 62 Metascore
    • 50 Critic Score
    The Va'ruun are beyond boring when you get to know them, Dazra is small in the scope of the grand cosmos, and your ship just sits there beckoning you despite there being no new way to customise it, nor anywhere interesting to go. Combine that with annoying enemies and scant new loot to discover and there’s not really much reason to blast off again.
    • 62 Metascore
    • 40 Critic Score
    What’s left is a game with a weird amount of dodgy fan service, an almost nonexistent story, a SRPG battle system that feels largely hollow, and a dicey frame rate on Switch. I’m sure, somewhere, there’s somebody for whom this is the perfect game, but that somebody is certainly not me.
    • 75 Metascore
    • 40 Critic Score
    A man might enjoy the story, but I am not a man, and I did not.
    • 58 Metascore
    • 40 Critic Score
    I don’t see much of a future for Skull and Bones. Ubisoft has announced its Year 1 roadmap, but I wouldn’t be surprised if the studio jettisoned the cargo and let it sink to the bottom of the ocean way before that, it certainly feels like they only finished it out of obligation anyway.
    • 69 Metascore
    • 40 Critic Score
    It’s disappointing because if the gameplay had any substance or intrigue to it, all that great atmosphere and design work would’ve lifted it up into something worthwhile, but it’s so relentlessly boring that I just don’t care about all the nice bells and whistles it's packaged in.
    • 59 Metascore
    • 40 Critic Score
    If Telmari had any level of polish, then it’d be a fun, if simplistic, platformer, but that level of care hasn’t been put in. The result is a game that fails at its core purpose and is a mere echo of far better games.
    • 64 Metascore
    • 40 Critic Score
    That’s Forspoken’s biggest problem – everything I like about it gets dragged down by the unrelenting dullness of everything else. The story is boring, the characters are boring, the enemies are boring, and the world is boring.
    • tbd Metascore
    • 40 Critic Score
    Peridot may find its fan base of Tamagotchi nostalgists, but as it stands the technical issues are too much for me to recommend it to anyone. Until Niantic changes these fundamental issues, there is no way for people to play Peridot in the way the company envisions. And it could be good. The general gameplay of raising and playing with your virtual pet is one that has been successful in the past. I’m just not sure how the breeding aspect will sit with fans.
    • 56 Metascore
    • 40 Critic Score
    Modern Warfare III feels like a content expansion for Call of Duty: Warzone, and if it were sold as that, at a lower price, it could’ve been justified. But by selling this as a premium experience, and crunching developers to create the game in just 16 months, Activision has shown its hand. This game shows that the publisher doesn’t care about its staff, and evidently, doesn’t respect its consumers.
    • tbd Metascore
    • 30 Critic Score
    Peppa also likes to constantly call out what you should be doing, and this will play over anything anyone else is saying, giving you double audio. I would say that this double audio error happens more often than not. The only time it isn’t present is in cutscenes. It has subtitles so I tried to play with the volume off, but as this is aimed at non-readers they will really struggle with it.

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