GGRecon's Scores

  • Games
For 225 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 30 Gangs of Sherwood
Score distribution:
  1. Negative: 11 out of 225
229 game reviews
    • 72 Metascore
    • Critic Score
    Looking for a new MMO? Throne and Liberty is an easy one to pick up and might just sway genre newcomers, too. I’m not entirely convinced it does anything too different from genre norms, but what it does, it does with a level of polish seldom seen, particularly at this early stage. Will it challenge the heavy hitters? Right now, it’s too early to tell, but it’s off to a good start. [Review in Progress]
    • 54 Metascore
    • 40 Critic Score
    With repetitive puzzles and monotonous battles against the same eight enemy types over and over again, Funko Fusion is a prime example of how raw nostalgia can only carry a game so far. While there are plenty of characters to play as, and the art style is inoffensive, Funko Fusion is ultimately an experience that's best avoided unless you're a diehard fan of Universal properties.
    • tbd Metascore
    • Critic Score
    Manor Lords is undoubtedly a work in progress, but everything that I've played so far has not only given me a wonderful experience but shows fantastic signs of progress and a future that certainly looks bright. [Early Access Review]
    • 59 Metascore
    • 40 Critic Score
    What’s unforgivable is that, at its core, South Park: Snow Day! isn’t remotely fun to play. Its combat and progression systems aren’t engaging, and only the most hardcore of South Park fans will find a glimmer of hope in the bulletproof humour that’s borrowed from the cartoon.
    • tbd Metascore
    • Critic Score
    The accessible nature of the game makes it an easy recommendation for fans of the genre who prefer to farm or explore in peace, but there’s enough going on to satisfy anyone looking for a slightly deeper experience than the average cosy farming sim. [Early Access Score = 80]
    • 58 Metascore
    • 40 Critic Score
    There are brief windows within Skull and Bones where I can see some remnants of passion. Everything else is a chore. A predictable one, considering the game’s delays and development issues, but a disappointment all the same.
    • 49 Metascore
    • 30 Critic Score
    Gangs of Sherwood left me in a state of disbelief after seeing how easily I could break certain bosses' programming. The challenge falls far short of what you'd expect from a modern action title too, and it isn't helped by the game's voice acting, level design or balance issues. A forgettable take on a famous legend.
    • 48 Metascore
    • 40 Critic Score
    Overall, there are better games that achieve the same and more. Deceit 2 is worth picking up perhaps, once there have been some balancing adjustments and once more maps, Terror mutations, roles and skins get introduced.
    • tbd Metascore
    • 40 Critic Score
    The Expanse: A Telltale Series Episode 4 is largely forgettable, following the same blueprint of the previous episode: a slog of dull gameplay that occupies most of the runtime before a brief end finally picks up enough momentum to jolt you awake for the credits. However, this time you aren't even presented with a single meaningful choice set piece to ground the events in your own interpretation of the character, displaying such a stark lack of player agency that it doesn't even feel much like a Telltale game.
    • 38 Metascore
    • 40 Critic Score
    It was always going to be tough to pull off a Gollum game, but there’s simply nothing precious about this amateur stealth adventure. A general lack of refinement lurks in every shadowy corner of LotR: Gollum, a game disappointingly barren of interesting ideas or substantial gameplay. Even the most loyal Lord of the Rings fans will struggle through it. If you value your time, do yourself a favour and avoid it like the Eye of Sauron.
    • 66 Metascore
    • 40 Critic Score
    Though there are flashes of fun in Tin Hearts, it ultimately fails to follow through on its promises to supply intriguing puzzles at the same time as telling an intimate story. Of course, there is still the VR version of the game to come, and while there will presumably be some positive changes, especially when it comes to camera angles and the slowness of movement, it's also hard to expect that Tin Hearts may become the next VR must-play.
    • 53 Metascore
    • 40 Critic Score
    Redfall tries to bite far more than it can chew and delivers a package with a middling presentation, a lack of interesting mechanics, and some pretty woeful performance. Despite its issues, and perhaps like its cultists, I want to love it - it just won't love me back.
    • tbd Metascore
    • Critic Score
    After spending a few hours with Hyperviolent, it's easy to see how its strengths will help set it apart in the boomer shooter market, with many of its best aspects coming from how it forgoes the traditional design of the genre. There are some problems that stop it from feeling like a consistently enjoyable experience, but the developers have laid a great foundation to build upon with some tweaks and alterations throughout early access. [Early Access Score = 70]
    • 52 Metascore
    • 40 Critic Score
    Crime Boss Rockay City is a cautionary tale for how to effectively budget a video game, and a prime example of how games need to feel and play well first and foremost. There are good ideas buried deep within this game, and the roguelike/Payday combination is a genuinely novel concept I'd love to see explored in a project with more focus. However, using a voice cast of Hollywood talent past their prime is a choice that doesn't add anything to the game, and it's not enough to distract me from the shallow gameplay that was already done much better ten years ago.
    • 64 Metascore
    • 40 Critic Score
    Despite enjoying some aspects though, Forspoken was unfortunately overall an incredibly disappointing experience. I can absolutely see it working for those who just want an open world with things to tick off, but any form of substance beyond busy work is severely lacking within the world of Athia. It was rather unsurprising to see the game label its side quests as 'detours' - momentary distractions from the driving path. But you quickly figure out once you rejoin the main road that it is, unfortunately, leading to very little.

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