GamingExcellence's Scores

  • Games
For 1,018 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 12 American McGee Presents Bad Day LA
Score distribution:
1018 game reviews
    • 49 Metascore
    • 53 Critic Score
    Eragon isn't an awful game. The problem is that what is there isn't good.
    • 49 Metascore
    • 68 Critic Score
    For casual gamers, the repetitive missions, complex gameplay mechanics and steep learning curve may leave many feeling bitter about a purchase.
    • 49 Metascore
    • 51 Critic Score
    In the end, Fuzion Frenzy 2 is simply an average (at best) party/compilation game that lacks depth, an overall sense of continuity and fun.
    • 49 Metascore
    • 34 Critic Score
    If not a bit ironic, Duke ends the game with a line about how 'crappy' the ending was. Well Duke, that just about summed up the entire game. There are no redeeming qualities about this game, the shooting, weapons, enemies, gameplay, platforming and driving all combine to be one extremely unrewarding experience. If it were not for the fact this game has had so much hype and been in development for nearly fifteen years, this game would not be receiving any attention, because it does not deserve any.
    • 49 Metascore
    • 40 Critic Score
    Regardless - this is a classic example of a solid game suffering from poor execution.
    • 49 Metascore
    • 50 Critic Score
    It is fun for the first few levels until you realize that it’s all the same and not particularly imaginative.
    • 48 Metascore
    • 59 Critic Score
    However all of these facets don’t change the fact that Lux-Pain is nearly impossible to recommend. While it succeeds rather surprisingly on almost every technical level it’s still a hard sell due to the translation.
    • 48 Metascore
    • 40 Critic Score
    Fan boys will get they’re fix, and that’s about the extent of FBM’s scope, providing little to none entertainment value past the first 30 minutes.
    • 48 Metascore
    • 53 Critic Score
    Overall, while the connect-the-dots mechanic in this game is decent enough, I’m not really sure if it warrants an entire game based around it.
    • 48 Metascore
    • 53 Critic Score
    Eragon isn’t an awful game. The problem is that what is there isn’t good.
    • 47 Metascore
    • 55 Critic Score
    Call of Juarez: The Cartel, isn't a very good game when you get to the basics. Its low production values and simple gameplay drag the experience down, while an erratic pace to the storyline makes it worse.
    • 47 Metascore
    • 65 Critic Score
    Legendary’s problems would be easily forgivable if the rest of the package came together well enough but it doesn’t. With only four different enemies to fight for most of the game (one is a second breed of Werewolf), a mostly useless selection of guns and annoying bosses paired up with a story that doesn’t go anywhere the game fumbles its execution totally.
    • 47 Metascore
    • 40 Critic Score
    Credit must be given for the leap of faith and attempt at doing something new. If Tony Hawk Ride had been a success it likely would have opened the door even further for these types of games that use peripherals to emulate real life objects. The problem is that the game feels rushed, the skateboard does not respond well enough to your movements and the game itself isn’t all that rewarding or exciting.
    • 47 Metascore
    • 48 Critic Score
    Simply put, this is one science experiment that should have been buried six feet under.
    • 47 Metascore
    • 55 Critic Score
    Call of Juarez: The Cartel, isn't a very good game when you get to the basics. Its low production values and simple gameplay drag the experience down, while an erratic pace to the storyline makes it worse.
    • 46 Metascore
    • 55 Critic Score
    For the majority of gamers, however, Fish Tycoon would likely “float to the top” and get “flushed” after only a few hours of play.
    • 46 Metascore
    • 53 Critic Score
    It’s easy to play and it’s challenging but with bland visuals, unimaginative design and a truly flawed multiplayer mode, the cons outweigh the pros.
    • 46 Metascore
    • 34 Critic Score
    Great Battles of Rome = Epic Fail.
    • 46 Metascore
    • 40 Critic Score
    Credit must be given for the leap of faith and attempt at doing something new. If Tony Hawk Ride had been a success it likely would have opened the door even further for these types of games that use peripherals to emulate real life objects. The problem is that the game feels rushed, the skateboard does not respond well enough to your movements and the game itself isn’t all that rewarding or exciting.
    • 45 Metascore
    • 40 Critic Score
    Swashbucklers is a value title with very little value in it.
    • 45 Metascore
    • 40 Critic Score
    Football Mogul 2007, even as a budget title, is just not in the same league as Baseball Mogul 2007 was and while well-meaning, feels more like an unfinished product than a neat little niche title. I'll go so far as to say that Football Mogul 2007 actually feels more like a Windows "application" than a football game.
    • 45 Metascore
    • 55 Critic Score
    Call of Juarez: The Cartel, isn't a very good game when you get to the basics. Its low production values and simple gameplay drag the experience down, while an erratic pace to the storyline makes it worse.
    • 44 Metascore
    • 40 Critic Score
    Fan boys will get they're fix, and that's about the extent of FBM's scope, providing little to none entertainment value past the first 30 minutes.
    • 44 Metascore
    • 64 Critic Score
    If Darkest of Days were a film it would make the rounds at festivals, where “flawed but interesting” has its place. But there are no festivals in gaming, outside of the ten games that get selected for spotlight every year at PAX.
    • 44 Metascore
    • 50 Critic Score
    Swashbucklers doesn’t have anything that’s worth the purchase, and it can be looked over by most gamers.
    • 44 Metascore
    • 46 Critic Score
    There's just not enough to attract a lot of people to this game. The story feels non-existent, the characters are dull, and the puzzles mind-numbing.
    • 44 Metascore
    • 14 Critic Score
    I plan to sink my copy into a bucket of concrete and plunge it into the deepest part of the ocean, after dropping it in a vat of carbolic acid.
    • 44 Metascore
    • 40 Critic Score
    This game suffers from an extreme lack of polish, and while it may serve as a neat project for grad-school game programmer, Street Trace has no place on Xbox Live Arcade, nor your hard drive.
    • 44 Metascore
    • 40 Critic Score
    Credit must be given for the leap of faith and attempt at doing something new. If Tony Hawk Ride had been a success it likely would have opened the door even further for these types of games that use peripherals to emulate real life objects. The problem is that the game feels rushed, the skateboard does not respond well enough to your movements and the game itself isn’t all that rewarding or exciting.
    • 44 Metascore
    • 40 Critic Score
    I would not recommend Tornado at all. It’s a decent concept (one we’ve seen before) but is executed in an extremely frustrating manner.

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