Gaming Age's Scores

  • Games
For 7,152 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Maker
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7165 game reviews
    • tbd Metascore
    • 67 Critic Score
    To be sure, I’m still going to play it obsessively until I’ve finished every one of the 120 puzzles. It won’t take that long, and I’m a sucker for word games. That’s no reason for me to recommend it to anyone else, though. It’s a fun concept for a little while, but if you’re looking for a fun word game that doesn’t wear out its welcome, you’re better off with one of Lightwood’s other offerings.
    • 65 Metascore
    • 67 Critic Score
    It’s not bad by any means, just not as interactive or engaging as other JRPGs available.
    • 74 Metascore
    • 67 Critic Score
    The absence of licensed songs and the lack of modes are just too big of issues for me to give Amplitude a full recommendation. If you haven’t played Amplitude before you might want to wait for a sale before you check it out or consider moving on to Rock Band 4.
    • 74 Metascore
    • 67 Critic Score
    There's a lot of charm in it, not to mention the gobs of replay value that come from having two endings and over 175 recruitable characters. At the same time though, that charm does little to ease the blow of the unsatisfying conclusions, nor does it help much when you run into one of the few rough patches and, let's face it, there's only so many inane sidequests one can tolerate.
    • 67 Metascore
    • 67 Critic Score
    It’s not hard to imagine Rest in Pieces being tweaked just so (i.e. being more generous with its coins) in a way that solves its problems, but as it stands, it’s too stuck on its mobile roots to live up to its full potential.
    • 78 Metascore
    • 67 Critic Score
    But to start an RPG from the beginning just to save your experience is overly tedious. And starting from a save points at a loss of your stats is equally lame.
    • 86 Metascore
    • 67 Critic Score
    Playing over a LAN without the headaches associated with internet play can be a blast, either in head to head, teamplay, or grouping against those vicious computer opponents.
    • 68 Metascore
    • 67 Critic Score
    If you’re a 3D platforming addict who needs a fill right now and you’ve played everything else, it may be enough to fill the time, but otherwise, it feels like there are plenty of other games you could be playing instead.
    • 81 Metascore
    • 67 Critic Score
    If you are not an absolute die hard fan, even the incredible 6 hour campaign is not enough to justify a full $60 purchase. If you’re ok with buying now and getting the rest of the game later though, the content at launch is worth playing.
    • 52 Metascore
    • 67 Critic Score
    While the combat side might not be stellar, it's not particularly tough to contend with. Simply clear out the enemies infesting each stage and then turn your focus on scoring points and you'll still get a kick out of it.
    • 61 Metascore
    • 67 Critic Score
    The visuals are great, and the story may be a tad generic but fits well into the kind of world they built. I hope to get better at the game and think we need more games that bring melee action into the blend of shooters, but the controls need to feel just right for it to work on a grand scale. Wanted: Dead is an okay hybrid game and despite it giving me vibes from my time with Devil’s Third, this is a way better experience overall and would-be players should check all the videos before making that final decision.
    • 73 Metascore
    • 67 Critic Score
    It's a good selection of songs from the previous games, and it's a great way to reacquainted with a few old favorites.
    • 83 Metascore
    • 67 Critic Score
    It’s a good enough game this year, like it was a good enough game last year, like it was a good enough game in 2018, like I’m sure it’ll be a good enough game in 2021 on the PS5. But considering that MLB The Show was once the gold-standard for sports games, simply being good enough seems like a lot of wasted potential.
    • 75 Metascore
    • 67 Critic Score
    Hell Pie clearly isn’t for everybody, but if you’re the sort of person who loves pushing boundaries – and your definition of boundaries haven’t changed much since you were in high school – then it might just be the game for you.
    • 71 Metascore
    • 67 Critic Score
    Additionally, while I really did enjoy the game, and had a ton of fun learning the combat rhythm and mechanics, I will probably never go back for a second playthrough. As I mentioned earlier, the game is full of the lowest type of humor imaginable, and by the end of the game, the same batch of one-liners that had me chuckling during the opening hours was starting to grate. That, coupled with the singular playstyle and set of upgrades, make for a poor reason to start a second playthrough. While launching at only $50, coming in competing with some of the finest video games of this (or any generation), make it hard to justify an early purchase.
    • 74 Metascore
    • 67 Critic Score
    I hope that if EA follows this up, they continue the same engine effort, yet fix that blasted A.I. and add some depth.
    • 72 Metascore
    • 67 Critic Score
    If a top down hack ‘n’ slash action RPG is something you’re into and you’ve got a few extra bucks this is definitely you should look into.
    • tbd Metascore
    • 67 Critic Score
    I can see enjoying it in small doses — but considering how small a dose the entire game is, you could be forgiven for thinking your time and money might be better spent on a longer-lasting, more immersive experience.
    • tbd Metascore
    • 67 Critic Score
    Koa And The Five Pirates of Mara is perfectly serviceable, as 3D platformers go. And it’s certainly more fun than Summer in Mara. But it’s lacking in any kind of spark of inspiration, and for that reason, it’s every bit as forgettable as its predecessor.
    • 73 Metascore
    • 67 Critic Score
    A blast, especially with the right crowd.
    • 70 Metascore
    • 67 Critic Score
    The difficulty is perfect for the younger crowd, but late teens on up won't find much more than a 6-hour romp here.
    • 67 Metascore
    • 67 Critic Score
    I wish the game was a little more polished, but the art design and complete product are a solid, cozy little game for PC gamers everywhere, and in light of the holidays it would be nice to see The Undergarden see some light shed on it in any upcoming sales.
    • 63 Metascore
    • 67 Critic Score
    While Vexx builds adequately on the 3-D trail blazed by "Super Mario 64," there are others who have taken the next few steps.
    • 73 Metascore
    • 67 Critic Score
    Those who had a blast with Pursuit Force will likely also very much enjoy the sequel, as it's more of the same. If you haven't played the first game however I'd almost recommend going for that version before going "Extreme".
    • 64 Metascore
    • 67 Critic Score
    AEW Fight Forever is a really chaotic blast. Exciting gameplay and ease of play guarantees continued replayability, especially with any of my friends who aren’t familiar with the more complicated 2K series. Would I like more out of the series going forward? Of course. But on top of my gripes in the review the roster is kinda limited, but DLC could help that. That being said, for the very first entry into the market Fight Forever does a surprisingly good job. Patching and building off the foundation established here will be key in how this game is received by the fans, old and new. I’m along for the ride. If you’re an AEW fan, I think you’ll enjoy this release. It does enough to stand out from the WWE series of games and gives a great alternative that AEW the actual wrestling product was supposed to be (but hasn’t really delivered in my opinion… had to leave one last dig in there after being so complementary).
    • 71 Metascore
    • 67 Critic Score
    Given how many other games aren’t just being inspired by metroidvania platformers of the past but also taking them in interesting new directions, it makes it difficult to recommend Cathedral. It’s fine to play if you’ve already played all those other games, but if you’re into the genre and you haven’t, then the best Cathedral can do is sit at the very end of your backlog.
    • 54 Metascore
    • 67 Critic Score
    Combat is definitely the highlight of the game, and it really blows away the home versions when it comes to that. However, the rest of the title is pretty standard fare.
    • 72 Metascore
    • 67 Critic Score
    As rough as Ninja Gaiden: Master Collection is in places — and it’s very, very rough — it makes up for that by also being a whole lot of fun. I leave it up to you to decide exactly how much poor performance you’re willing to put up with to play a very enjoyable trilogy — because in this case, you’ve got to be willing to put up with quite a bit.
    • 81 Metascore
    • 67 Critic Score
    If the mundane enemies that populate the world brought a little more challenge to the table, and if the basic environmental kills consisted of more than just impaling or beating someone to death, then I would have had much more interest in the title than just the boss fights and Bloodbath events.
    • 67 Metascore
    • 67 Critic Score
    It's definitely enjoyable, just not as polished as a AAA title might be.

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