Gamezebo's Scores

  • Games
For 3,357 reviews, this publication has graded:
  • 40% higher than the average critic
  • 26% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Date Everything!
Lowest review score: 10 KartRider Rush
Score distribution:
3362 game reviews
    • 88 Metascore
    • 80 Critic Score
    With any luck, a future update will help Dr. Lord Evilstein find some tolerance for your mistakes, and Castle Doombad will go on being a lively and fun tower defense game that contributes some interesting ideas to the genre.
    • 88 Metascore
    • 100 Critic Score
    Rules! is that sort of lightning in a bottle that only comes along every so often. I’d rank it right up there with Threes!, and not just because both games so gleefully abuse exclamation points.
    • 88 Metascore
    • 100 Critic Score
    In conclusion, Vampire Survivors is a gem. It’s a wonderful example of a successful indie game that has a simple concept but executes it perfectly. The catchy tunes in the background and the retro pixelated art combine to create an entertainingly addictive experience, and it’s even well priced – including all the DLC in the core price.
    • 88 Metascore
    • 100 Critic Score
    The best parts of Pac-Man are still here, and all the new features are now some of the best parts of Pac-Man.
    • 88 Metascore
    • 90 Critic Score
    I was so pleased to find that the core experience of the game is still there, big heads and all.
    • 88 Metascore
    • 90 Critic Score
    Rebuild 3 has been our go-to game since we got our hands on it, and with its amount of depth, details, and difficulty levels, will continue to be until the real zombie apocalypse hits. And probably after.
    • 88 Metascore
    • 90 Critic Score
    If you’re a fan of the game, a fan of the series who’s been wanting to try this particular entry, or an RPG fan in general, definitely consider giving it a try.
    • 88 Metascore
    • 90 Critic Score
    Minor eyestrain aside, I’ve been having a great time with The Guild of Dungeoneering. It’s a very clever combination of several individual elements that I’d have enjoyed on their own. And it can be as brutal as it is accessible. That’s a good thing.
    • 88 Metascore
    • 100 Critic Score
    Every aspect of the game feels minutely considered, like the fact that the skulls of victims you’ve killed remain in the level and will be kicked around as you pass by or the way still-alive characters shake and glance around nervously once they’re aware of your presence. The inclusion of hints, full solutions, and level skips; tons of achievements and leaderboards; and optional gore sliders to reduce the blood and carnage indicate Blue Wizard was truly thinking of all their players when they created this game. It worked: this Valentine’s Day, we’ve given our heart to Slayaway Camp.
    • 88 Metascore
    • 80 Critic Score
    Ultimately, The Witness is a solid mobile adaptation of a really enjoyable puzzle game. It’s every bit as clever and compelling as it is on PC and consoles. The main thing that sucks (see what I did there?) is how little of it you’ll be able to play without either keeping your phone plugged in or having a backup charger handy.
    • 87 Metascore
    • 90 Critic Score
    Equal parts Flight Control and Metal Gear Solid, Spy Mouse proves that line-drawing games can be much, much more than simple Flight Control clones. The levels are ingenious, the stealth puzzle gameplay is inspired, and the difficulty curve makes it accessible for players of any level.
    • 87 Metascore
    • 90 Critic Score
    Even if Does Not Commute winds up being a bit too repetitive for your tastes, you certainly won’t forget the time you spend with it. That’s high praise for any game on the hyper-crowded App Store.
    • 87 Metascore
    • 90 Critic Score
    Easily the crowning jewel, though, is the way that form mirrors function in this evocative outing.
    • 87 Metascore
    • 70 Critic Score
    At a time when it’s ever more difficult for a game to convince us to not only listen, but just keep the sound on, Miracle Merchant offers an engaging audio environment for its players. Thanks to a score and sound effects by Craig S Barnes, the game is able to offer a soundtrack that lets you think without being distracting. The sound effects themselves also seem incredibly true to the fantasy world that you’re temporarily inhabiting in the game, itself another real accomplishment. The lack of progression means things may get stale fast for some players, but if you’re the type of gamer who strives to find new strategies that let them bump their score up over time and dominate their friends on the leaderboards, Miracle Merchant is a potion that’s well worth sipping.
    • 87 Metascore
    • 90 Critic Score
    Stickets offers endless chances for improvement and entertainment; I made the right choice sticking with door number one.
    • 87 Metascore
    • 90 Critic Score
    Ultimately this is as perfect a port of Quake as anyone could have ever hoped for. The single player campaign is not extraordinary but is always fun, and the multiplayer is still rock solid all these years later. With the low price point this is quite simply an essential download.
    • 87 Metascore
    • 90 Critic Score
    It’s made of a mashup of seemingly familiar ideas, yet it’s unlike anything we’ve played before.
    • 87 Metascore
    • 90 Critic Score
    The only real complaint to be had with Groove Coaster is that there isn't more of it.
    • 87 Metascore
    • 100 Critic Score
    From the first breezy stage to the last blisteringly difficult one, Bean Dreams is replete with sprites and sounds that twinkle and bloop in just the right way.
    • 87 Metascore
    • 100 Critic Score
    Things like the game's staggering variety of levels (endless wave, time challenge, maze-making), total lack of in-app payments, massive scope, and sense of whimsy... you'll experience all of that when you pick up the game.
    • 87 Metascore
    • 90 Critic Score
    The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst.
    • 87 Metascore
    • 90 Critic Score
    The big takeaway is that Teen Titans Go! Figure does not disappoint those who were waiting anxiously for a followup to Teeny Titans and should delight plenty of people who never even tried the first game. It’s asking a bit more than most current mobile games to give your time and money right from the start, but there’s certainly enough to like about it that you very well may find the price no big deal.
    • 87 Metascore
    • 100 Critic Score
    It’s the kind of game you’ll sit down to play one session of, and the next thing you know you’ve killed the battery on your phone.
    • 87 Metascore
    • 80 Critic Score
    Visually, Starfront is pretty stunning.
    • 87 Metascore
    • 100 Critic Score
    And if it weren't enough that their game was spectacular, One Man Left have gone and proven to be some of the most classy designers out there, integrating a seamless chat system and game center friend request button alongside easy-to-navigate menus.
    • 87 Metascore
    • 80 Critic Score
    As popular as the series is, some evolution needs to happen if it wants to have the long term staying power of a Mario or a Pac-Man. In Rio, we're starting to see the first glimmer of that evolution.
    • 87 Metascore
    • 100 Critic Score
    Before playing Eclipse I believed that what it set out to achieve was nigh impossible. The board game offers many things that seem mutually incompatible. The app squeezes a game needing acres of table into an iPad screen. You’ll need dedication to experience this marvel: the rules are complex, the strategy makes your head hurt and the app isn’t as good as it should be at making the game accessible. But if you’re up to the challenge, the effort you put into this game will be rewarded a hundredfold in terms of entertainment.
    • 87 Metascore
    • 80 Critic Score
    Even with the control issues, I had a permanent grin during my time with Blast-A-Way. It builds up to more difficult elements -- like portals -- with an incredible level of tact, and it respects the player's intelligence in a way you don't always see in the puzzle genre.
    • 87 Metascore
    • 90 Critic Score
    If the game would've sped up the dialogue, I don't think I would've had anything to complain about. Still, it's a minor blemish on an otherwise fantastic title.
    • 87 Metascore
    • 90 Critic Score
    It’s the perfect way to while away the hours during seasonal family visits.

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