GameWatcher's Scores

  • Games
For 2,107 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Death Stranding
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2109 game reviews
    • 67 Metascore
    • 65 Critic Score
    For all its strengths, Martyr fails to impress. While the meaningless loot system and slow progression are clearly an issue, it is the uninspired control system that never really comes together that drags the game down to limbo.
    • 72 Metascore
    • 70 Critic Score
    Vampyr is by no means a bad game. We never gave up on it, and the compelling story and characters drove us on, and nothing about it is truly awful - apart from the menus. It’s simply not as good as it could have been, which is a real shame considering how good some of its ideas are. You may well enjoy it, but we suspect you’ll be left hungry for more satisfying fare.
    • 72 Metascore
    • 60 Critic Score
    If you already own the Season Pass for Far Cry 5 give it a go, but we doubt you’d want to buy Hours of Darkness separately. Save your money for the far more fun sounding zombie and alien expansions.
    • 65 Metascore
    • 70 Critic Score
    Antigraviator is fun while it lasts, but fails to be memorable. The developers are clearly talented and pay attention to detail, but more content and variation would go a long way to make the game long-term entertainment even for players who aren’t big on racing titles. As it stands now, there is a lot to like for enthusiasts of the genre, but the game feels a tad threadbare. It is certainly the beginnings of something great, and should be nourished to reach its potential.
    • 84 Metascore
    • 90 Critic Score
    Yoku’s Island Express brought something to the table few games, even among those I enjoyed, have managed to recently - a true sense of freshness. It really is unlike most games on the market, and it manages to grow beyond this defining gimmick, nailing almost every other aspect. Between the fantastic gameplay, lovely presentation and endearing characters, minor faults like excessive backtracking and a somewhat flat main storyline are negligible.
    • 76 Metascore
    • 90 Critic Score
    Forgotton Anne is a wholly unique and evocative experience. While it delivers on the selling point of the beautiful hand-drawn anime art style, it backs it up with fantastic story and engaging gameplay. This is truly something special we have here, something that must be explored by anyone who can get their hands on the game.
    • 84 Metascore
    • 90 Critic Score
    Frostpunk is definitely one of the most engaging strategy games around, and one that deserves to be experienced.
    • 88 Metascore
    • 100 Critic Score
    Pillars of Eternity 2: Deadfire is as close to the perfect RPG as one can get. The fantastic setting, grand story, exceptional writing and voice acting, engaging combat all coalesce into an exemplar of its kind. This is the game that sets the bar. This is the game that needs to be aspired to.
    • 75 Metascore
    • 65 Critic Score
    A Total War title that removes several tactical and strategic options and steps back most of the innovations made in recent entries.
    • 78 Metascore
    • 90 Critic Score
    Battletech is one of the most fun, engaging, and exciting strategy games we’ve played in a long time.
    • 83 Metascore
    • 85 Critic Score
    A very good expansion, only let down by some restrictive government options, a bad commonwealth AI system, and Stardock’s continued refusal to stop people from playing with each other.
    • tbd Metascore
    • 90 Critic Score
    Tempest Citadel is a charming, story-driven title that channels some of the best elements of non-starship based Sci-Fi. With great writing and characters, a depth of customization and plenty of game mechanics in spite of being hands-off with combat (which could have been a disaster, but is implemented wonderfully) come together to form one of the best gaming experiences of the year so far.
    • tbd Metascore
    • 75 Critic Score
    A slightly casual wargame-y title that doesn’t offer a lot of tactical options, but offers enough depth to be engrossing.
    • 78 Metascore
    • 80 Critic Score
    You’ll get a lot of enjoyment out of Far Cry 5, but we don’t think anyone will go away thinking it’s the best Far Cry game. Because it’s not.
    • 78 Metascore
    • 100 Critic Score
    In the end, A Way Out is without a doubt the most satisfying coop experience I’ve ever had. It’s a superb experience made from the ground up to be purely cooperative, and it creates a unique sinergy that even coop classics like Left 4 Dead can’t come close to achieving. The truth is, A Way Out not only holds itself alongside the best coop titles out there – it surpasses them.
    • 68 Metascore
    • 80 Critic Score
    In the end, Empires Apart is a very capable game, but it looks surprisingly like an Early Access title. It does feel a bit like Age of Empires, but its focus on multiplayer and lack of content may put a lot of people off. If you liked the gameplay provided by Age of Empires, you should definitely take a look at Empires Apart.
    • 85 Metascore
    • 90 Critic Score
    The finale to Batman: The Enemy Within is epic, action-packed, and can play totally differently depending on player choice. Dialogue, characters, locations, scenes and even the outcome are vastly altered, and the whole character of The Joker can either be a deranged friend or a deadly foe. ‘Same Stitch’ is a spectacular end to arguably Telltale’s best series, and one that encourages players to replay the entire thing to see how things could’ve gone.
    • 82 Metascore
    • 80 Critic Score
    An extremely satisfying coop combat game with a very frustrating balance and loot system.
    • 60 Metascore
    • 50 Critic Score
    Exorder is a technically sound game save for optimization issues, but fails to present a personality of its own or stand out from the crowd with any unique or creative aspects. With poor visuals, bland gameplay and a barely existent storyline coupled with the mobile-game feel leave a sour taste in one’s mouth after playing.
    • tbd Metascore
    • 60 Critic Score
    Episode 3 is just more Wolfenstein - which isn’t a bad thing since the game’s great, but none of it is new or original. No new enemies, no new level design, no exciting setpieces, and no real reason to buy it. The story’s neat and it was undeniably fun all the way through, but if you haven’t yet bought The Deeds of Captain Wilkins you can leave this particular book of The Freedom Chronicles on the shelf - you’ve already read it.
    • tbd Metascore
    • 80 Critic Score
    Curse of the Pharaohs is a fantastic, content-rich DLC which takes what already worked well, added a few twists and turns, and gave us more of it. This is a solid ~15-20 hours of content if you’re a completionist and explorer with some unique and otherwise underrepresented settings.
    • 76 Metascore
    • 80 Critic Score
    A very good, yet slightly enraging experience.
    • 73 Metascore
    • 80 Critic Score
    The Council is off to an excellent, intriguing and suspenseful start, and the minor issues it has didn’t really make us enjoy it any less. We’re already looking forward to Episode 2, especially after the cliffhanger conclusion which promises to ramp the action up, and that’s the best endorsement we can give.
    • tbd Metascore
    • 70 Critic Score
    Motorbike Garage Mechanic Simulator is polished and incredibly detailed, and manages to be enjoyable even for non-enthusiasts. While a few things are missing, it’s still a more than competent game which is both entertaining and relaxing.
    • 68 Metascore
    • 75 Critic Score
    It’s certainly worth picking up Battlezone: Combat Commander if you like the central premise of an RTS/FPS mash-up as it’s still one of the best games in the Action Strategy genre, but if Rebellion or Big Boat make a proper Battlezone 3 then we hope it’ll focus on the fun more than the frustration.
    • tbd Metascore
    • 80 Critic Score
    A varied and interesting Culture Pack where each faction feels distinct.
    • 54 Metascore
    • 55 Critic Score
    All of the issues that I’ve outlined with Metal Gear Survive essentially boil down to one thing: the vast majority of the game feels boring. It takes quite a long time for certain aspects of the game to stop feeling tedious, and its very easy to feel discouraged from playing altogether as it takes so long for the game to feel like its actually going somewhere. If you can be bothered to sit through hours of hunting, completing repetitive missions and accumulating skill points at a painfully slow rate, you’ll eventually feel comfortable enough to focus on the crazy story. If exploration and survival is your cup of tea, this one may be for you. If not, this is not worth your time.
    • 60 Metascore
    • 60 Critic Score
    SYMMETRY takes masterful atmosphere aided by great art and sound, and plugs it all into overly simple yet unfairly difficult gameplay strung around a story that starts in an interesting manner but goes nowhere meaningful. There is a whole lot of potential on display here that gets left out in the cold.
    • 73 Metascore
    • 60 Critic Score
    In the end, Apocalypse is an interesting – yet not essential – expansion. The only real game changer are the Colossi, as a ship type, a handful of perks, and a boring mid-game crisis are hardly worthy of an expansion pack. The team at Paradox seems comfortable with putting in the minimum amount of effort when coming up with creative options. But even while it adds planet-killing superweapons, it displays a disappointing lack of creativity in them and holds your hand the whole time, preventing you from ever using them freely. It’s bad enough that they restricted the number of megastructures in the previous patch, but this senseless clamp on superweapons mechanics just perpetuates a trend that will undoubtedly ruin the game in the long run.
    • 83 Metascore
    • 90 Critic Score
    Final Fantasy XII: The Zodiac Age is not only a great remaster, but a massive improvement to an already excellent game. The story is engrossing, the characters really grow on you, and it’s an epic RPG that both doesn’t feel the least bit grind-y and won’t waste your time. The Job System is just perfect and is a minigame in its own right. Finally, the big Star Wars influence makes FF12 feel like Knights of the Old Republic 3 – and that thought kept me going until the end. I can’t believe I had to wait 12 years for this game, but at least it was worth the wait.

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