GameWatcher's Scores

  • Games
For 2,107 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Death Stranding
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2109 game reviews
    • 75 Metascore
    • 75 Critic Score
    South of Midnight’s strong story and presentation make the most of its overlooked mythology and oft-forgotten setting, but don’t embark on this journey looking for top-tier action-adventure game design.
    • 89 Metascore
    • 90 Critic Score
    A sprawling medieval RPG that notably refines its predecessor’s formula by taking aim at many of its rougher edges, Kingdom Come: Deliverance II has plenty in store for both series veterans and newcomers. A lot of its slower simmer – whether in terms of narrative or progression – is intentional but, while it does ask for more patience than its peers, it makes sure to always repay those who stick with it for the long haul. Although there still are sore spots, with its directional combat remaining a bit unwieldy when outnumbered and its lockpick minigame a bit too wobbly for my liking, the exhiliaration felt when killing foes in full plate armor and thieving my way into shops for the medieval equivalent of a great heist always outweighed any frustration I might have felt. Pair this with a story whose twists and turns keep you on the edge of your seat despite a few pacing issues and a gorgeous Bohemian countryside that makes fast traveling feel like a crime, and it’s easy to see that Warhorse Studios has successfully delivered an all-time great.
    • 74 Metascore
    • 65 Critic Score
    There’s a great ‘town defense’ RTS at the center of Age of Darkness, but the lack of polish even after its 1.0 launch is disappointing and the campaign lacks punch.
    • 84 Metascore
    • 75 Critic Score
    Two Point Museum inhabits the same space as the other entries in the series, confidently maintaining approachable levels of depth. Although its campaign comprises fewer stages, they're more involved. Managing staff, finances, and exhibits comes with a good amount of familiarity. Still, I always looked forward to creating the next cultural hellscape that only vaguely resembled an actual museum and still functioned. While expeditions get old much too soon, the six exhibit themes on show alongside the oddball humor of item descriptions and radio shows do the heavy lifting, succeeding to offer enough reasons to see the campaign through and dabble in the sandbox mode. Two Point Museum continues to capture that olden Bullfrog charm expertly, but the series is starting to feel like it's not far away from belonging in a museum.
    • 79 Metascore
    • 80 Critic Score
    Civilization 7 is a focused and compelling refresh of the decades-old formula that will keep most players coming back for more, yet parts of its condensation don’t work as well as the whole.
    • 77 Metascore
    • 75 Critic Score
    Avowed nails its priorities and delivers a fun adventure full of charm, intrigue, and weighty decisions, but its RPG muscles could’ve used more work.
    • 73 Metascore
    • 65 Critic Score
    Idun’s gameplay loop, progression systems, and moment-to-moment thrills mostly compensate for its padded main quest, rough edges, and disappointing AI-generated voice acting.
    • 70 Metascore
    • 55 Critic Score
    Sniper Elite: Resistance delivers the expected stealth-action combo the series is known for, wrapping it in a forgettable narrative about stopping the Nazi war machine from totally winning the war yet again. But even as it's a functional title, with levels that offer a decent amount of freedom and X-Ray kills that remain satisfying to watch, this follow-up ends up feeling like a tired, unnecessary rehash of its predecessor…Its forgettable new protagonist and supporting cast don't do much to help things along, while the all-new Propaganda missions feel like a middling distraction at best. If Sniper Elite 5 left you pining for more of the same, you'll likely squeeze 15+ hours of varying degrees of enjoyment out of Resistance's modes. Anyone hoping for any significant sense of evolution should wait until the next one.
    • 87 Metascore
    • 95 Critic Score
    Indiana Jones’ triumphant return to video games is a memorable adventure that gives fans everything they wanted while concocting a delightful mix of systems and design philosophies that no one had anticipated.
    • 73 Metascore
    • 55 Critic Score
    Stalker 2 is unlike anything else in the FPS market right now, but design flaws that only become more baffling the more you play and an embarrassingly long list of minor bugs, performance hiccups, and game-breaking issues undo nearly all the good done in other areas of the game. An engrossing experience lies beneath all the clutter, but it will take time to unearth it.
    • 76 Metascore
    • 75 Critic Score
    Planet Coaster 2 offers a genre-best box of creative tools and community-driven features and expands on its predecessor on almost every level, but chances are you won’t be as enchanted by its management systems, which continue to be a thorn in Frontier’s side.
    • 78 Metascore
    • 75 Critic Score
    A largely straightforward motorsport management game with a distinct visual style, Golden Lap manages to offer tactical race simulation with off-the-track drama in a minimalist package. It may not satisfy hardcore petrolheads, but for slightly more relaxed race enjoyers, it’s a fine sim experience.
    • 85 Metascore
    • 85 Critic Score
    As was the case with its predecessor, Frostpunk 2's city-building and society management layers aren't particularly deep on their own but fuse into a cohesive whole that grips you soon after you arrive in its frozen wasteland…Although it's a bit harder to care as deeply about the people whose lives you're responsible for, Frostpunk 2's crises sent me scrambling for makeshift backup plans while its tamer moments encouraged me to stop and ponder about the path I chose for the city; and, when all was said and done, I couldn't help but also wonder where the series might go next.
    • 82 Metascore
    • 90 Critic Score
    Space Marine 2 is an old-fashioned triumph that eschews modern trends and vapid bloat in exchange for relentless, gory action and a fully-featured Warhammer 40K package that’s presented in gorgeous fashion.
    • 77 Metascore
    • 80 Critic Score
    Star Wars Outlaws fully commits to realizing the open-world scoundrel experience many fans had been dreaming of and walks away unscathed, which is no small feat and reinforces the idea that Massive Entertainment is one of Ubisoft’s best studios at the moment. However, it needed an extra push and bolder swings to leave a big mark on the genre.
    • 79 Metascore
    • 50 Critic Score
    Conscript's more grounded setting had lots of potential to help it carve its place within the confines of the genre even if it sticks quite adamantly to established conventions. It has moments when it successfully paints how grim the life of a World War 1 soldier could have been, but it ultimately fails to strike that fine balance which crucially keeps you on edge and horrified but curious and willing to push on and discover how opening that next door might alter the protagonist's fate.
    • 83 Metascore
    • 75 Critic Score
    Although flawed, Thrones of Decay is a desperately needed step in the right direction for Total War: Warhammer 3. The strong roster of Legendary Lords alongside new units that add flavor and fill gaps in their factions’ rosters do the heavy lifting. They offer compelling reasons to revisit or try out their respective races, especially if you also factor in the reworks coming in update 5.0. At the same time, delaying the DLC didn’t fully help avoid undercooked elements. Lackluster “legendary” battles taking place on maps that feel randomly generated, the three lords never clashing in an epic confrontation, and Tamurkhan’s campaign ending all too suddenly all feel like cut corners, while a host of familiar – yet undoubtedly effective – mechanics could have used a bit more uniqueness. Even with these issues, Thrones of Decay remains a good Warhammer 3 DLC and its different pricing model certainly helps lessen the effect of some of these negative aspects, as you can pick only the faction(s) you’re interested in or purchase them in a staggered manner. Hopefully, this marks the moment when the game’s troubled post-launch support finally begins hitting its stride.
    • 88 Metascore
    • 85 Critic Score
    Dragon’s Dogma 2 is as much of an odd RPG as its predecessor and makes little to no concessions, leveraging its many strengths and unique traits to make up for the half-baked bits.
    • 69 Metascore
    • 75 Critic Score
    Tomas Sala’s second Falconeer game may come across as nicher at first glance, but it’s far easier to approach and have a great time with despite some baffling inconsistencies.
    • 69 Metascore
    • 60 Critic Score
    Millennia’s take on the historical 4X formula is fascinating, but the wonder wears off soon due to misplaced priorities and omissions that are hard to overlook.
    • 67 Metascore
    • 70 Critic Score
    Alone in the Dark presents a promising yet imperfect reimagining that captures the essence of a mesmerising, atmospheric adventure game. However, it struggles to rationalise the inclusion of clunky combat and basic stealth elements that detract from the overall experience…Solid performances support a narrative rich in psychological and cosmic horror, motivating you to delve deeper into the mysteries of Derceto Manor, even though lackluster boss battles weaken the impact of its critical moments. While these action-oriented sections constitute just a fraction of the game, their lackluster implementation impedes the revival effort from achieving its fullest potential and matching the success of other recent survival horror remakes.
    • 77 Metascore
    • 80 Critic Score
    Expeditions feels like an exciting new direction for this series that encourages more experimentation on the gameplay side and I am thrilled that this didn’t just feel like Mudrunner or Snowrunner again. I am excited to see where Saber takes the game with its seasonal content, especially after the exciting editions we saw with the Snowrunner seasons.
    • 58 Metascore
    • 30 Critic Score
    Mechanically, The Inquisitor borrows from several genres but rudimentary implementation fails to make a case for engaging in clue collecting or swordfighting. Worse yet, some of its mechanics are only there waste your time. On paper, and with more work put into it, The Inquisitor could have been a decent low-budget romp through an interesting setting. Sadly, in its current form, it only succeeds as a contender for the title of worst game of the year.
    • 67 Metascore
    • 50 Critic Score
    War Hospital is a primarily functional World War I management simulation game that struggles to establish a meaningful connection between players and their staff and patients. As you progress beyond the initial hours, the gameplay becomes bogged down by repetitive mechanics exacerbated by an inadequate user interface with insufficient tooltips and unclear instructions, accompanied by a host of frustrating bugs that compelled me to frequently reload older save files and restart entire chapters. Despite a promising start, the overall experience is marred by tedium and irritation. Its only redeeming quality lies in its exploration of a scenario rarely seen in the management genre. However, this alone does not warrant an immediate recommendation.
    • 72 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora is at its best when it encourages you to be patient and focus on discovering its world, taking in the strange shapes of its trees and plants, while uncovering Na’Vi stories and customs. Easily the best way to experience the universe envisioned by James Cameron, it’s also a fun enough take on a FarCry game, albeit not one that refreshes Ubisoft’s tired formula nearly enough. Combat feels loose and, before long, clearing outposts or fighting the same few types of enemies will have you inevitably yearning to head back out in search of new wondrous sights. Exploration alone makes Frontiers of Pandora worth playing – especially if you’re an established fan of the universe – but, much like the RDA’s pollution suffocates the life out of its surroundings, mechanical tedium inevitably and unfortunately drags things down in the long run.
    • 69 Metascore
    • 55 Critic Score
    The repetitive minigames that occupy a significant portion of the gameplay in Zipp’s Cafe tend to hinder its charm, despite the narrative potential that flickers through its admittedly dry dialogues. While the game succeeds to some extent in immersing players into its expansive setting, the lackluster routine of food and drink preparation, coupled with insufficiently developed characters, makes it challenging to feel drawn into becoming a frequent visitor.
    • 74 Metascore
    • 75 Critic Score
    Dungeons 4 doesn’t raise the bar for the dungeon-building subgenre, but it’s a delightful fantasy romp that harkens back to less complicated times, and that’s quite valuable on its own.
    • 89 Metascore
    • 90 Critic Score
    Without a single doubt, Remedy Entertainment is both proud and aware of its past accomplishments but also eager to look ahead while embracing creativity and consistently revealing new facets of its memorable and unique brand of weirdness. Even in a year as stacked as this one, Alan Wake 2 is one of those increasingly rare games that isn’t just an exceptional experience on its own but makes me curious about what its developer has cooked up next.
    • 74 Metascore
    • 75 Critic Score
    Cities: Skylines 2 doesn’t rebuild the genre nor its identity, instead choosing to go bigger and deeper without losing sight of what made its predecessor work. With no better alternatives on sight, this will do.
    • 74 Metascore
    • 70 Critic Score
    Total War: Pharaoh will surely benefit from the shortage of AAA strategy games with real-time battles, but it may play things too safe for the most demanding fans of the series, and given it’s a full-price release, the overall scope lands dangerously close to that of the Total War Saga entries.

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