GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Super Mario Galaxy
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 55 Metascore
    • 69 Critic Score
    Warriors Orochi combines the characters and features of two successful franchises into one game, but the convoluted crossover storyline, unimpressive production values, and lack of major innovation aren’t likely to have new players ready to enlist.
    • 55 Metascore
    • 62 Critic Score
    Despite bugs that seem to pop up around every corner, Haze isn't an awful first-person shooter. It's just not a very good one.
    • 55 Metascore
    • 73 Critic Score
    The controls suit the system, with a surprisingly smart option to touch on-screen icons to turn the camera toward potential threats. The stealth play and covert killing is fast and satisfying but when blades clash, things can get awkward. You're eventually given a reversal move can quickly end fights with weaker enemies, but there's no running away from certain fated confrontations, which are almost always prolonged and clumsy.
    • 55 Metascore
    • 62 Critic Score
    Leveling up dragons and replaying for ranks and leaderboard score might be enough to garner Crimson Dragon a cult following, but for most people the bungled core mechanic is a deal-breaker. This dragon might fly, but it never truly soars.
    • 55 Metascore
    • 58 Critic Score
    Variety is nice, but when it borders on the absurd, it’s just stupid. And overall, the gameplay in 300 fails to do service to the movie or the genre at large.
    • 55 Metascore
    • 60 Critic Score
    You don't have to be a line judge to point out Smash Court Tennis 3’s faults. Pinpointing targets is frustrating, since you have a small margin of error while aiming, and the timing isn't always consistent for "nice" shots.
    • 55 Metascore
    • 66 Critic Score
    Wielding the game’s powerful spells can be a lot of fun, but the repetitive shooting and tedious trekking from barrier to barrier make you feel like you’re paying penance for someone else’s crimes.
    • 55 Metascore
    • 40 Critic Score
    While the swift pace and simplified mechanics might seem appealing, the combat is wholly unsatisfying, the environments are shallow and stifling, and the camera is annoying.
    • 55 Metascore
    • 55 Critic Score
    There’s clearly potential here, but these games will never be more than easily discarded novelties until the developer’s fine tune the controls and embrace the creative craziness of Dream Matches. Here’s hoping Mario and Sonic bring their A game next time around.
    • 55 Metascore
    • 50 Critic Score
    Frankly, though, it's unlikely that the gameplay will hold your attention long enough that you'll want to sample these extras.
    • 55 Metascore
    • 59 Critic Score
    Conquest relies too much on retreading old ground in almost every way. Numerous bugs, unpolished mechanics, and average presentation are the telltale signs of a rushed game, and this one has all three. It's not quite bad enough to cast into Mount Doom, but only those who can't get enough of Tolkien's tales need apply.
    • 55 Metascore
    • 52 Critic Score
    Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
    • 55 Metascore
    • 58 Critic Score
    It’s fun to run around as the Hulk in an open world, harassing pedestrians and tearing the city apart with your bare hands, but with its uneven pacing, dull missions, and sloppy presentation, The Incredible Hulk won’t keep most players interested for long.
    • 55 Metascore
    • 64 Critic Score
    There’s a ton of wasted potential here, but by the standards of the movie game the third Pirates game doesn’t fare too badly.
    • 55 Metascore
    • 59 Critic Score
    As generic as a hack-and-slash can be. If you’re looking for responsive action, you’ll be disappointed. If you’re looking for story and dialogue, you’ll be disappointed. If you’re the masochistic type that likes spending dozens of hours slaughtering repetitive foes in order to create the ultimate character then step on up and start grinding.
    • 54 Metascore
    • 50 Critic Score
    With the way it looks and how simple it is, it’s easy to think Knack is a game for kids. And while that may be the intent, it doesn’t make Knack any less dull. Whether you’re five or 25, Knack is boring throughout its 10-hour duration.
    • 54 Metascore
    • 50 Critic Score
    If a you're going to release an unlicensed football game, it had better knock our socks off. Backbreaker doesn't even come close. Pass on this one and hope for a better game next year.
    • 54 Metascore
    • 57 Critic Score
    Basketball should be fast-paced and fluid, yet Chosen One constantly slams on the brakes with impractical design decisions. Irritating computer AI, frustrating challenges, sloppy controls, and an over-reliance on performing specific combos to win are not what you want in a street ball game.
    • 54 Metascore
    • 49 Critic Score
    Though largely lacking in ingenuity, Watchmen: The End is Nigh proves that if licensed games can’t be good, they can at least look good. The gameplay has a life expectancy of about 45 minutes, and at a pricey $20 for just a few hours of play, it probably should have been released for five bucks and used as a promotional tool for the flick.
    • 54 Metascore
    • 65 Critic Score
    A poor man's Mass Effect. It's too heavy on frivolities and too light on gameplay.
    • 54 Metascore
    • 57 Critic Score
    Why Sega decided to skewer[] one of our beloved childhood heroes on the tip of a clunky, sword-swinging spree is beyond us, but at this point, it simply hurts. Maybe someday we’ll live to see Sonic take back the speed that is so rightfully his, but for now, the only sprinting he’ll be doing is on the bad end of a running joke.
    • 54 Metascore
    • 67 Critic Score
    Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like "Midnight Club: LA" or "Burnout Paradise."
    • 54 Metascore
    • 48 Critic Score
    There's so little variation in how any given activity is completed that even younger muggles will quickly bore of it. Not even Bellatrix Lestrange would be crazy enough to spend $50 on it.
    • 54 Metascore
    • 64 Critic Score
    The odd thing is that while Army of Two: The Devil's Cartel is clearly not a well-executed game, it still manages to be fun with a friend. It's quick, stop-and-pop gameplay with carnage and explosions aplenty. Every awkward moment and terrible line of dialogue is a potential laugh -- or two -- so it's not the worst choice for a weekend rental.
    • 54 Metascore
    • 62 Critic Score
    In spite of some strong individual elements, it ends up feeling like a sloppy and ultimately pointless conflict. Focusing on superficial distinctions that add nothing to the game, Warfighter lacks a convincing reason to fight, and there's no reason anyone should pick up the banner apart from brand loyalty or sheer boredom.
    • 54 Metascore
    • 52 Critic Score
    Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
    • 54 Metascore
    • 54 Critic Score
    Just like the DS versions, the concept for Lost in Blue: Shipwrecked hits all the right marks, but it's the execution that fails. A stupid, impractical A.I. companion and the unrealistic stat maintenance make playing it just about as much fun as being stranded on an island in real life.
    • 54 Metascore
    • 62 Critic Score
    Facebreaker tries to revive the arcade boxing glory achieved by classics like Punch-Out!, but with its punishing difficulty, minimal gameplay modes, and humor that falls on its face, it doesn’t come close. Creating your own boxers can become addictive, and it’s not a bad option for a casual party atmosphere, but for serious players it lacks the depth to pick itself up off the mat.
    • 54 Metascore
    • 58 Critic Score
    So, lame missions, filled, again, with arbitrary restrictions like time limits and invisible walls, meet a clunky camera and mindless wash/rinse/repeat combat that doesn’t require the suspension of disbelief, but the annihilation of it.
    • 53 Metascore
    • 60 Critic Score
    Lair is one of the PS3’s biggest disappointments so far. The potential was great, and the core gameplay isn’t bad. But instead of the fantasy epic fans dreamed of, the final product comes across as a short and unsightly mess.

Top Trailers