GameTap's Scores

  • Games
For 238 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 NHL 08
Lowest review score: 30 Donkey Kong: Barrel Blast
Score distribution:
  1. Negative: 16 out of 238
238 game reviews
    • 75 Metascore
    • 60 Critic Score
    Revo is moderately fun at best. The sense of speed is decent. The sense of control, power, and precision per car is hard to distinguish for the majority of vehicles, and there is nothing wacky, silly, or distinct about the game that provides that creative hook that other racing games such as Daytona USA, Colin McRae Racing, or Gran Turismo provide. In short, Sega Rally Revo is disappointing.
    • 82 Metascore
    • 70 Critic Score
    Even with significant flaws, it's still easily the best D&D game I've played since the power-duo of Baldur's Gate II and Planescape: Torment.
    • 73 Metascore
    • 80 Critic Score
    The deep customization will have users tweaking for hours, and the online options offer a serviceable distraction from the offline campaign. Anyone claiming the PSP has no games should probably take a look at this one.
    • 88 Metascore
    • 90 Critic Score
    From the wireless versus mode to the intriguing approach to the cutscenes, this classic revision really shines. And I've always said that turn-based games are well suited for handheld gaming.
    • 75 Metascore
    • 80 Critic Score
    The ingredients here--spooky creatures, fantasy worlds, exploration of death--all have a familiar ring to them. This looks like the kind of game that Neil Gaiman (a contemporary fantasy writer) would make if he created games.
    • 82 Metascore
    • 80 Critic Score
    Players are forced to think, pass, move, and shoot more like pro soccer players than ever before--giving long-time Winning Eleven fans pause for thought.
    • 74 Metascore
    • 60 Critic Score
    Rally racing is all about control, and the PSP's controls leave a lot to be desired. Perhaps that's not Sega's fault (it's Sony's), but the rally games and the PSP D-pad or analog stick are a bad, frustrating mix.
    • 73 Metascore
    • 60 Critic Score
    Off the Rails is a solid collection of minigames and a decent coaster creator, a nice party experience for the family. It's a shame the management system wasn't beefed up a bit more--even the little kids could benefit from creating their own theme parks from scratch.
    • 46 Metascore
    • 30 Critic Score
    Sense of speed is way too slow; items are useless; racing is clumsy.
    • 84 Metascore
    • 80 Critic Score
    The moment-to-moment, deep tactical gameplay is just that good. While games like Team Fortress 2 or Halo 3 are fantastic jump-in-and-play multiplayer experiences, Quake Wars is now the new king of tactical online multiplayer (apologies to Battlefield 2).
    • 80 Metascore
    • 80 Critic Score
    With so much content, from racing to destruction derbies to ragdoll bowling, this title will hold your attention for some time to come.
    • 85 Metascore
    • 90 Critic Score
    I can’t really remember the last time I had fun restarting a single race over and over and actually was excited about it because I knew that I was this close to having a perfect race--if only that stupid Ducati would just leave me alone.
    • 60 Metascore
    • 60 Critic Score
    If you keep your expectations low (really low), and if you liked games such as Lego Star Wars and TMNT, Friend or Foe won't be the bitter pill that Spider-Man 3 was.
    • 59 Metascore
    • 60 Critic Score
    If you keep your expectations low (really low), and if you liked games such as Lego Star Wars and TMNT, Friend or Foe won't be the bitter pill that Spider-Man 3 was.
    • 81 Metascore
    • 90 Critic Score
    A fantastic game. If you feel like a quick fix, you can hit up NBA blacktop mode and throw down some jams in a slam dunk contest out on the Vegas Strip (you can even jump over cars!). Want to head online? 2K8 features everything from leagues to two-player co-op play against the computer. Want to pause the game and gaze at Drew Gooden's patch on the back of his head? The choice (as strange as it may be) is yours.
    • 81 Metascore
    • 90 Critic Score
    A fantastic game. If you feel like a quick fix, you can hit up NBA blacktop mode and throw down some jams in a slam dunk contest out on the Vegas Strip (you can even jump over cars!). Want to head online? 2K8 features everything from leagues to two-player co-op play against the computer. Want to pause the game and gaze at Drew Gooden's patch on the back of his head? The choice (as strange as it may be) is yours.
    • 90 Metascore
    • 80 Critic Score
    Whether it’s making notes on the map screen using the stylus and yelling into the mic to expose the weakness of a sound-sensitive enemy or drawing symbols on doors, the Phantom Hourglass is a great way to show the kinds of things that the DS can do.
    • 73 Metascore
    • 80 Critic Score
    Post play is not only a viable option this year, it's my preferred way to score, and I really can't remember the last time that was true in a basketball game.
    • 73 Metascore
    • 80 Critic Score
    Post play is not only a viable option this year, it's my preferred way to score, and I really can't remember the last time that was true in a basketball game.
    • 94 Metascore
    • 100 Critic Score
    It's well-tested, well-honed, and polished--all qualities you'd expect from Bungie, but the developer's talented and hard-working team shouldn't be taken for granted. Halo 3 may look OK and play similarly, but it will stand in the top echelon of Xbox 360 games for years.
    • 85 Metascore
    • 80 Critic Score
    A beautiful-looking and great-playing game with a bright future ahead of it. This first effort is a worthy effort for any skating fans, though a little more design compression, some smarter level design, and a little more direction would have been nice.
    • 87 Metascore
    • 90 Critic Score
    Opposing Fronts is a damn solid expansion that is playable for total newbies, but works much better if paired with the original COH.
    • 89 Metascore
    • 80 Critic Score
    Despite single-player quirks like the crap AI or the sameness of the three factions (the only differences between U.S., NATO, and Russian units are the visuals and the accents when selecting units), the pure focus on tactics plus the FPS-style pacing make WIC a standout. It doesn’t hurt that it has the best visuals of any RTS to date.
    • 86 Metascore
    • 80 Critic Score
    A beautiful-looking and great-playing game with a bright future ahead of it. This first effort is a worthy effort for any skating fans, though a little more design compression, some smarter level design, and a little more direction would have been nice.
    • 79 Metascore
    • 80 Critic Score
    It’s refreshing to have a story in a videogame that I can actually take seriously. Ninja Theory’s commitment to storytelling shines through when you play it.
    • 85 Metascore
    • 100 Critic Score
    For the first time I can remember in a hockey game, it's not about how fast you set up your one-timer--it's about positioning, spacing, and setting up the perfect play.
    • 83 Metascore
    • 80 Critic Score
    Dirt is an excellent counterpoint to the shallower, more arcade-y MotorStorm, offering serious racing fans a full-bodied game replete with HD-gen graphics, physics, sound, and a great depth of off-road racing types.
    • 61 Metascore
    • 50 Critic Score
    A completely frustrating game for all the wrong reasons. The challenge here isn’t the good kind of challenge that can be overcome naturally over the course of time as you become more familiar with the game. It’s a cheap challenge where any single mistake almost takes you completely out of the race. It’s worth noting that online multiplayer counteracts, that since your opponents don’t magically catch up with you the second you make a mistake.
    • 86 Metascore
    • 100 Critic Score
    For the first time I can remember in a hockey game, it's not about how fast you set up your one-timer--it's about positioning, spacing, and setting up the perfect play.
    • 73 Metascore
    • 80 Critic Score
    Ultimately, however, the uniqueness and enjoyment of being able to create so much of the world yourself makes this one worth playing, even if the gameplay isn't as original and entertaining as the artistic parts.

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