GameTap's Scores

  • Games
For 238 reviews, this publication has graded:
  • 45% higher than the average critic
  • 5% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 NHL 08
Lowest review score: 30 Donkey Kong: Barrel Blast
Score distribution:
  1. Negative: 16 out of 238
238 game reviews
    • 74 Metascore
    • 60 Critic Score
    Rally racing is all about control, and the PSP's controls leave a lot to be desired. Perhaps that's not Sega's fault (it's Sony's), but the rally games and the PSP D-pad or analog stick are a bad, frustrating mix.
    • 73 Metascore
    • 60 Critic Score
    The best part about Scene It is that you can get a bunch of achievement points! Sure, you may not know exactly why you're getting them every time, but if you can pad your GamerScore by 110 achievement points in under an hour, who cares if you understand how you get them!
    • 54 Metascore
    • 60 Critic Score
    The biggest problem with Prince Caspian, though, is something the developer had no control over, and that's the story. It's not that deep and doesn't feature a great variety of environments—it’s mostly roaming through the woods, collecting people, and gearing up for the real battle at the end.
    • 62 Metascore
    • 60 Critic Score
    BlackSite, which evolved from a light-gun coin-op game in the late 1990s, does its best to shadow "Halo 1"'s story in many respects, but regularly comes up short.
    • 77 Metascore
    • 60 Critic Score
    It drives me absolutely crazy when publishers slap the Saturday-morning-cartoon-like coat of paint over a game, thereby alienating most people over the age of eight.
    • 67 Metascore
    • 60 Critic Score
    As a casual game, We Ski works. Sometimes it takes the "casual" a little too literally, but its tight controls and impressive physics make you feel like you're mastering skiing techniques even if your heart rate barely fluctuates.
    • 64 Metascore
    • 60 Critic Score
    IO's next big thing is a mish-mash of a few phenomenally great moments hidden inside a clusterf--- of nearly unplayable controls, bad level progression, unpredictable AI, and some seriously broken gameplay scenarios.
    • 60 Metascore
    • 60 Critic Score
    You're doomed if you try to take this game seriously; it doesn't even take itself seriously. Moreover, you pay full price; and the game is short, so you'd better like Harvey Birdman. If you have doubts, catch the show on the Cartoon Network before you make the call.
    • 53 Metascore
    • 60 Critic Score
    In the end it comes off as too uneven; any time I started enjoying myself too much, the game would smack me down with another boring mission or irritating control issue.
    • 72 Metascore
    • 60 Critic Score
    If you’re looking for a game for the kids, or you’re really into marine life, then Endless Ocean is worth checking out, but adrenaline junkies and HD fanatics will likely find themselves disappointed.
    • 69 Metascore
    • 50 Critic Score
    It's almost like congratulating Adonal Foyle for working on a new move in the offseason while completely ignoring the fact that the rest of his game is downright awkward.
    • 49 Metascore
    • 50 Critic Score
    Nobody expects a minigame collection to offer hundreds of hours of entertainment, but with only six short-lived games on offer, Ninja Reflex gives gamers the short shrift, even compared with its less-than-stellar brethren.
    • 67 Metascore
    • 50 Critic Score
    It's almost like congratulating Adonal Foyle for working on a new move in the offseason while completely ignoring the fact that the rest of his game is downright awkward.
    • 81 Metascore
    • 50 Critic Score
    But if you're already a fan who bought Supreme Commander, this is a big fat middle finger from Gas Powered Games and THQ.
    • 69 Metascore
    • 50 Critic Score
    The uncomplicated, quick-hit arcade feel of the game is a nice fit for the Wii, even if the coin-op legacy sometimes makes the gameplay a little dusty.
    • 55 Metascore
    • 50 Critic Score
    After an hour or two of playing Insecticide, all the decent storytelling in the world won't hold your attention.
    • 37 Metascore
    • 50 Critic Score
    Zombie Ninja Pro Am offers both bad graphics and gameplay, but it revels in its shoddy qualities as if to say, "Hell yes, we're bad. We're super bad!"
    • 62 Metascore
    • 50 Critic Score
    Manhunt has turned from a violent, yet solid stealth game into a mediocre stealth game with a clichéd story and toned-down ultraviolence.
    • 52 Metascore
    • 50 Critic Score
    Re-tuning Soulcalibur’s weapons combat for hack-and-slash duty is a great idea, but Legends just doesn’t have the chops to hold the attention of hardcore adventurers for long. Moreover, fighting gamers are just left out in the cold, although Soulcalibur fans may be driven to sate their curiosity.
    • 61 Metascore
    • 50 Critic Score
    A completely frustrating game for all the wrong reasons. The challenge here isn’t the good kind of challenge that can be overcome naturally over the course of time as you become more familiar with the game. It’s a cheap challenge where any single mistake almost takes you completely out of the race. It’s worth noting that online multiplayer counteracts, that since your opponents don’t magically catch up with you the second you make a mistake.
    • 60 Metascore
    • 50 Critic Score
    Action-combat fans would do better to hold off for the upcoming "Ninja Gaiden 2," or spend 10 bucks on an older DW title.
    • 59 Metascore
    • 50 Critic Score
    Action-combat fans would do better to hold off for the upcoming "Ninja Gaiden 2," or spend 10 bucks on an older DW title.
    • 53 Metascore
    • 40 Critic Score
    There is something to be said for Koei going in a slightly different direction with Katana. It shows a willingness to evolve its core franchises beyond the dregs of monotony that they've been stuck in for the better part of the last decade. Now if that willingness to change could just translate into something enjoyable, and not something mind-numbingly tedious like Samurai Warriors: Katana, then we'd really be getting somewhere.
    • 55 Metascore
    • 40 Critic Score
    A disappointment. As a Lost fan, I’m annoyed by the inconsistencies in character actions; if I were not a Lost fan, I’d be confused about who all these people are and what they’re up to. As a game player, I’m frustrated by clunky mechanics, and if I were a non-game player, I’d probably feel justified in thinking that videogames were still the realm of nerds and their ilk.
    • 54 Metascore
    • 40 Critic Score
    A disappointment. As a Lost fan, I’m annoyed by the inconsistencies in character actions; if I were not a Lost fan, I’d be confused about who all these people are and what they’re up to. As a game player, I’m frustrated by clunky mechanics, and if I were a non-game player, I’d probably feel justified in thinking that videogames were still the realm of nerds and their ilk.
    • 61 Metascore
    • 40 Critic Score
    Music Jam is definitely a step up from your average, crappy TV show turned even crappier platformer, but that’s like saying a car accident is better for you than a train wreck.
    • 52 Metascore
    • 40 Critic Score
    The game isn't broken by any means, but it's so astonishingly unimpressive in every way that it almost loops back around and becomes impressive because of how unimpressive it is.
    • 33 Metascore
    • 40 Critic Score
    Target: Terror is one of those games that's so bad, it's almost...almost better than bad. If you're willing to surrender to the surreal goofiness of it all, it's good for a few laughs. Just toss your values out the window and gear your mind down into shooter mode.
    • 52 Metascore
    • 40 Critic Score
    A disappointment. As a Lost fan, I’m annoyed by the inconsistencies in character actions; if I were not a Lost fan, I’d be confused about who all these people are and what they’re up to. As a game player, I’m frustrated by clunky mechanics, and if I were a non-game player, I’d probably feel justified in thinking that videogames were still the realm of nerds and their ilk.
    • 45 Metascore
    • 30 Critic Score
    Generic and boring visuals; ridiculous difficulty curve; weak controls.
    • 67 Metascore
    • 30 Critic Score
    I could go on and on how Mario & Sonic misses the mark in nearly every respect, but there’s really no point.
    • 42 Metascore
    • 30 Critic Score
    Generic and boring visuals; ridiculous difficulty curve; weak controls.
    • 46 Metascore
    • 30 Critic Score
    Sense of speed is way too slow; items are useless; racing is clumsy.
    • 52 Metascore
    • 30 Critic Score
    Given its control troubles, bargain basement production values, and overly expensive price tag of $30, there is really nothing worth recommending in Winter Sports: The Ultimate Challenge.
    • 50 Metascore
    • 30 Critic Score
    It's definitely not a sequel for EE fans, as its massive reduction is, quite frankly, insulting to anyone who liked the previous games.
    • 42 Metascore
    • 30 Critic Score
    Irredeemably awful.
    • 52 Metascore
    • 30 Critic Score
    While the content is a mediocre for-gaming-babies version of a solid game, the technical issues are a whole new drag. In kind words: This is a pretty terrible port.
    • 58 Metascore
    • 30 Critic Score
    But ultimately, the point is that if you’re looking for a portable recreation of Assassin’s Creed, this isn’t it.

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