games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
-
23% higher than the average critic
-
4% same as the average critic
-
73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
-
Positive: 1,101 out of 3166
-
Mixed: 1,711 out of 3166
-
Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
-
- Critic Score
A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]- games(TM)
-
- Critic Score
There’s nothing here that would draw in gamers who can’t stand the genre, but if you do have a soft spot for mass slaughter, Dynasty Warriors 5 is as good a place to get your fix as any. [July 2005, p.116]- games(TM)
-
- Critic Score
A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96]- games(TM)
-
- Critic Score
We wanted to like Spikeout, we really did, but less than a day of enduring what the game had to 'offer' and having so many flaws thrown in our faces was more than enough to convince us never to play it again. [June 2005, p.115]- games(TM)
-
- Critic Score
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
-
- Critic Score
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
-
- Critic Score
With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]- games(TM)
-
- Critic Score
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
-
- Critic Score
Only the hardcore fans will have to have it, and they’re the ones most likely to end up disappointed. [Feb 2005, p.116]- games(TM)
-
- Critic Score
Above all, Remix suffers from many of the same issues that ail all but the PS2 versions of the Tony Hawk’s games - there just aren’t enough buttons. [July 2005, p.110]- games(TM)
-
- Critic Score
Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]- games(TM)
-
- Critic Score
Ridge Racers emerges as the consummate package as far as PSP launch titles go – true, it cribs from every other game in the series instead of offering real originality, but that’s a small price to pay for the amount of quality that’s packed into the game. [Feb 2005, p.116]- games(TM)
-
- Critic Score
While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]- games(TM)
-
- Critic Score
It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116]- games(TM)
-
- Critic Score
While really quite enjoyable in small measures (annoyances excepted), Untold Legends is a massively optimistic game and this is its ultimate downfall. [June 2005, p.100]- games(TM)
-
- Critic Score
The core game is as playable and entertaining as any platform game to have been released since the original Ape Escape, and despite control issues there’s still a whole lot of monkey’s to be caught and a whole lot of fun to be had doing it. [June 2005, p.102]- games(TM)
-
- Critic Score
Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
-
- Critic Score
Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
-
- Critic Score
Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
-
- Critic Score
Visually, stylistically and technically, Pure is nothing short of breathtaking. If the guy sat behind you on the bus doesn't peer over your shoulder in a slightly creepy manner while youâ??re tearing through the skies of Sol 2, you can pretty much assume heâ??s blind - that kind of breathtaking. [May 2005, p.92]- games(TM)
-
- Critic Score
Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]- games(TM)
-
- Critic Score
Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]- games(TM)
-
- Critic Score
Will it make you rethink how you see strategy games? Don’t be daft. Will you enjoy playing it? Almost certainly. [May 2005, p.88]- games(TM)
-
- Critic Score
Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]- games(TM)
-
- Critic Score
Despite being known for its ability to bring us quality RPGs such as "Kingdom Hearts," Square Enix has done itself pretty proud with this move into the adventuring genre, and the RPG influences that surface throughout the title just add to the quality. We definitely suggest you give this a go. [May 2005, p.114]- games(TM)
-
- Critic Score
It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
-
- Critic Score
Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]- games(TM)
-
- Critic Score
It's hard not to like Cold Fear for what it's trying to do, but it's also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
-
- Critic Score
Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102]- games(TM)