games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 85 Metascore
    • 80 Critic Score
    Simply said, Sorcery! is a wonderful release that should light a fire in the heart of any fan of an era long-gone; this is a welcome addition to any iOS library. [Issue#137, p.123]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Brimming with intelligent game design. [Issue#137, p.121]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Outside of its many and varied technical problems, State of Decay is still one of the most accomplished Xbox Live Arcade game to date. [Issue#137, p.121]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Unique. [Issue#137, p.120]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Merely an expensive luxury. [Issue#137, p.119]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Brothers is exactly the length you want it to be, showing just enough of its hand when it comes to the tale of these two siblings for it to live long in the memory. [Issue#137, p.118]
    • 83 Metascore
    • 80 Critic Score
    It's a lean game. [Issue#137, p.117]
    • 58 Metascore
    • 40 Critic Score
    There's the hollow shell of a game. [Issue#137, p.116]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 81 Metascore
    • 80 Critic Score
    Full of humor and charm. [Issue#137, p.112]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Another unmissable release from Relic Entertainment. [Issue#137, p.110]
    • 76 Metascore
    • 80 Critic Score
    One the one hand what’s already here is enjoyable and compelling, for the comparatively short amount of time it’ll take you to play through it, but the promise of more makes me feel like Shadowrun Returns is only going to grow in value as time goes on. If the players really latch onto the capabilities of the editor, it’s going to be an incredible rich offering, and one that could theoretically never stop giving.
    • 87 Metascore
    • 90 Critic Score
    These additional modes are a lot of fun, providing as they do bite-size portions of Pikmin action that you can enjoy with a friend, and definitely give you a reason to keep coming back to the game. But honestly, the campaign has so many nooks and crannies to explore and hidden fruit and data files to find that once you’ve reached the end of the story you’ll want to jump back in straight away.
    • 70 Metascore
    • 60 Critic Score
    It’s the videogame equivalent of a firework show: you’ll marvel at the pyrotechnics, but while your eyes and ears are in for a treat, there’s little here to engage your brain.
    • 76 Metascore
    • 70 Critic Score
    There are worse ways to spend a weekend than playing through your own trashy western novel. [Issue#136, p.119]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A safe bet for those who missed it the first time around. [Issue#136, p.116]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    It's certainly fun while it lasts. [Issue#136, p.113]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Heavy on parlour tricks but lacking any real substance. [Issue#136, p.112]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It is hilariously awkward to control. [Issue#136, p.111]
    • 79 Metascore
    • 80 Critic Score
    It's a game that just keeps giving, even as it tears your life from you. [Issue#136, p.110]
    • 81 Metascore
    • 80 Critic Score
    The stealth mechanics are so pure. [Issue#136, p.110]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    This is the best way to experience Revelations, but it's too indecisive about its approach and not nearly polished enough to work its way into the must-play category for entrenched Resi fans. [Issue#136, p.109]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It's a meaty, gratifying dose of excess that refuses to pander to subtlety. [Issue#136, p.108]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    A distinctly Japanese curio that will find a moderate audience, but certainly not the console-defining experience the PS Vita is still desperately searching for. [Issue#136, p.104]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Represents the best version of Animal Crossing to date. [Issue#136, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    What’s most aggravating about Remember Me is that there’s a weapons-grade masterpiece buried somewhere inside it, and for all of its many flaws, it’s still difficult not to root for it.
    • 62 Metascore
    • 70 Critic Score
    Be prepared to get occasionally frustrated by a rather limited solo experience. [Issue#136, p.98]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Very ambitious, but we’d urge them to concentrate on the game; with poor matchmaking, few maps, overly simple game modes and a limited free game, players might not stick around. And that would be a shame.
    • 95 Metascore
    • 90 Critic Score
    It’s the relationships that really make The Last Of Us. It’s a technical marvel, a true triple-A with best-in-show production values, but it’s the beautiful combination of performance and story that elevates it clearly above the competition.

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