games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 79 Metascore
    • 80 Critic Score
    As positive as this all is, though, it won't have escaped veterans of the series' that this all sounds very familiar. That's because it is. Future Solider follows the foundations that made Ghost Recon the name it is rigidly, its main twist falling on the vision of what's to come in the military. In many ways, this has worked in Ubisoft's favour, tying in to all the franchise's underlying themes.
    • 79 Metascore
    • 80 Critic Score
    Along with being better suited to the PSP's capabilities than the previous Ys VI port, Seven also overhauls some major aspects of the series. [Issue#105, p.120]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Given the sports simulations that have decorated 360 so far, there’s an inescapable sense of yearning for what could have been. An evolution is no longer enough. [Dec 2006, p.110]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    There's a reason you'll finish it in a day: because you won't be able to tear yourself away.
    • 79 Metascore
    • 80 Critic Score
    A Final Fantasy spin-off with real merit. [Mar 2009, p.126]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Probably the best console RTS that we’ve ever played in terms of flexibility and control, but it will still prove frustratingly slow and awkward to seasoned PC and Mac users. [Aug 2006, p.116]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    There's a surprising amount of versatility to the characters. [Issue#143, p.117]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dead Rising 2 is a sequel that tries so hard to appeal to fans of the original that the rest of the gaming world might not find the mass slaughter of zombies quite so appealing. We loved it from start to (stupid) finish, though the many reasons others might not are plain to see and completely understandable.
    • 79 Metascore
    • 70 Critic Score
    The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It’s a frustrating reality, but one Ubisoft is already working diligently on a fix for. Like Siege, For Honor is in the beginning stages of becoming something truly unique and brilliant. If you’ve ever struggled to get into fighting games, are eager for a new multiplayer game to try your hand at, or are simply interested in what happens when Ubisoft diverts its resources out of populating open worlds with content and into an experience that thrives because of its nuanced design, then try For Honor – you won’t regret it.
    • 79 Metascore
    • 70 Critic Score
    A game with enough quality and playability to appeal beyond the boundaries of its subject matter. [Sept 2006, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    it’s too wordy for its own good, and the clash of styles is sometimes jarring and somewhat nonsensical, but this blend of two classics maintains enough quality from each to be well worth investigating. a thoroughly enjoyable and engaging crossover.
    • 79 Metascore
    • 70 Critic Score
    Is it worth it? In a word, yes. [Christmas 2011, p.116]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Every bit the trials game you've come to expect and then some. [Issue#148, p.100]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Telltale has gained fans, and imbued Sam & Max Episode 2 with a greater depth of story, tougher puzzles and, most importantly, a funnier script. And although it re-uses some of the first episode’s models and locations, the overall experience is more satisfying. [Feb 2007, p.106]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's a unique and interesting way of handling time travel in games too, and while XIII-2 might fall foul of all the usual time-hopping pitfalls (read: it's really rather stupid at times) it's hard to recall a sequel that makes such major changes to a great game and still manages to get things so right. If XIII was making a case for the quickest route from A to B being a straight line, XIII-2 instead argues that a time gate directly to your destination is both more practical and more interesting. We're inclined to agree.
    • 79 Metascore
    • 70 Critic Score
    The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Stunning on the field, awful everywhere else. [Issue#205, p.76]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it’s a good feeling to suddenly realise that you’re just like everyone else. [Mar 2006, p.104]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Its greatest asset is the expert level design, which provides a fair yet challenging difficulty curve and that rare one-more-go addictiveness. [Aug 2008, p.119]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Once you crest its steep learning curve, it becomes subtly addictive. [Issue#145, p.114]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    For all its complexity, this is a game that remains virtually open-armed in its inviting accessibility.
    • 79 Metascore
    • 70 Critic Score
    Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106]
    • games(TM)
    • 79 Metascore
    • 40 Critic Score
    A relentless conveyor belt of cannon fodder ensures the carnage is kept at a suitably frantic rate, yet with every wave of cookie-cutter thrown to the mercy of your crosshair, repetition becomes an increasingly prevalent factor. [Mar 2004, p.116]
    • games(TM)

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