games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
-
23% higher than the average critic
-
4% same as the average critic
-
73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
-
Positive: 1,101 out of 3166
-
Mixed: 1,711 out of 3166
-
Negative: 354 out of 3166
3166
game
reviews
-
- Critic Score
As positive as this all is, though, it won't have escaped veterans of the series' that this all sounds very familiar. That's because it is. Future Solider follows the foundations that made Ghost Recon the name it is rigidly, its main twist falling on the vision of what's to come in the military. In many ways, this has worked in Ubisoft's favour, tying in to all the franchise's underlying themes.- games(TM)
- Posted May 23, 2012
- Read full review
-
- Critic Score
Along with being better suited to the PSP's capabilities than the previous Ys VI port, Seven also overhauls some major aspects of the series. [Issue#105, p.120]- games(TM)
Posted Jan 23, 2011 -
- Critic Score
Given the sports simulations that have decorated 360 so far, there’s an inescapable sense of yearning for what could have been. An evolution is no longer enough. [Dec 2006, p.110]- games(TM)
-
- Critic Score
There's a reason you'll finish it in a day: because you won't be able to tear yourself away.- games(TM)
- Posted Oct 22, 2012
- Read full review
-
- games(TM)
-
- Critic Score
Probably the best console RTS that we’ve ever played in terms of flexibility and control, but it will still prove frustratingly slow and awkward to seasoned PC and Mac users. [Aug 2006, p.116]- games(TM)
-
- Critic Score
There's a surprising amount of versatility to the characters. [Issue#143, p.117]- games(TM)
Posted Jan 23, 2014 -
- Critic Score
Dead Rising 2 is a sequel that tries so hard to appeal to fans of the original that the rest of the gaming world might not find the mass slaughter of zombies quite so appealing. We loved it from start to (stupid) finish, though the many reasons others might not are plain to see and completely understandable.- games(TM)
- Posted Oct 21, 2010
- Read full review
-
- Critic Score
The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]- games(TM)
-
- Critic Score
It’s a frustrating reality, but one Ubisoft is already working diligently on a fix for. Like Siege, For Honor is in the beginning stages of becoming something truly unique and brilliant. If you’ve ever struggled to get into fighting games, are eager for a new multiplayer game to try your hand at, or are simply interested in what happens when Ubisoft diverts its resources out of populating open worlds with content and into an experience that thrives because of its nuanced design, then try For Honor – you won’t regret it.- games(TM)
- Posted Apr 6, 2017
- Read full review
-
- Critic Score
A game with enough quality and playability to appeal beyond the boundaries of its subject matter. [Sept 2006, p.122]- games(TM)
-
- Critic Score
it’s too wordy for its own good, and the clash of styles is sometimes jarring and somewhat nonsensical, but this blend of two classics maintains enough quality from each to be well worth investigating. a thoroughly enjoyable and engaging crossover.- games(TM)
- Posted Mar 19, 2014
- Read full review
-
- games(TM)
Posted Dec 1, 2011 -
- Critic Score
The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
Every bit the trials game you've come to expect and then some. [Issue#148, p.100]- games(TM)
Posted Jun 3, 2014 -
- Critic Score
Telltale has gained fans, and imbued Sam & Max Episode 2 with a greater depth of story, tougher puzzles and, most importantly, a funnier script. And although it re-uses some of the first episode’s models and locations, the overall experience is more satisfying. [Feb 2007, p.106]- games(TM)
-
- Critic Score
It's a unique and interesting way of handling time travel in games too, and while XIII-2 might fall foul of all the usual time-hopping pitfalls (read: it's really rather stupid at times) it's hard to recall a sequel that makes such major changes to a great game and still manages to get things so right. If XIII was making a case for the quickest route from A to B being a straight line, XIII-2 instead argues that a time gate directly to your destination is both more practical and more interesting. We're inclined to agree.- games(TM)
- Posted Jan 30, 2012
- Read full review
-
- Critic Score
The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]- games(TM)
-
- Critic Score
A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]- games(TM)
-
- Critic Score
Stunning on the field, awful everywhere else. [Issue#205, p.76]- games(TM)
Posted Oct 4, 2018 -
- Critic Score
Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88]- games(TM)
-
- Critic Score
It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]- games(TM)
Posted Mar 23, 2011 -
- Critic Score
It may all sound a little base, but Black is a game that reminds you that, at your core, you love things that go bang loudly – it’s a good feeling to suddenly realise that you’re just like everyone else. [Mar 2006, p.104]- games(TM)
-
- Critic Score
Its greatest asset is the expert level design, which provides a fair yet challenging difficulty curve and that rare one-more-go addictiveness. [Aug 2008, p.119]- games(TM)
-
- Critic Score
Once you crest its steep learning curve, it becomes subtly addictive. [Issue#145, p.114]- games(TM)
Posted Mar 12, 2014 -
- Critic Score
For all its complexity, this is a game that remains virtually open-armed in its inviting accessibility.- games(TM)
- Posted Dec 13, 2010
- Read full review
-
- Critic Score
Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]- games(TM)
-
- Critic Score
Prey is a masterpiece of design, but there are a few niggles that slightly mar the overall experience rather than the immediate game. It’s likely that you won’t even notice them until you’ve finished playing and are debating its merits with friends. [Aug 2006, p.106]- games(TM)
-
- Critic Score
A relentless conveyor belt of cannon fodder ensures the carnage is kept at a suitably frantic rate, yet with every wave of cookie-cutter thrown to the mercy of your crosshair, repetition becomes an increasingly prevalent factor. [Mar 2004, p.116]- games(TM)