games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 79 Metascore
    • 80 Critic Score
    An elegant and expressive new puzzle experience. [Issue#206, p.84]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    It does as much as "Final Fantasy XII" to inspire hope that RPG developers are now beginning to look forward. In this instance, looking ahead results in a slightly more linear experience than some hardened role-playing game fans may appreciate. [Feb 2007, p.116]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    An imaginative and engrossing game. If the least of its worries is that it allows too much player choice, then that’s really no worry at all. [Mar 2009, p.123]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    There's just not enough to do besides the main tasks to justify stealing the GTA concept ... the distinct lack of content reduces the amount of enjoyment you'll get out of it. Better than you'd think, but still very basic. [Nov 2003, p.118]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    A fine, yet lukewarm, RPG spinoff. [Issue#193, p.85]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Creatively empty and functionally adequate, so long as this series keeps on making money there'll never be a reason for it to be anything other than what it is... Thoroughly formulaic. [Issue#194, p.72]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Fun and frantic, but soon grows tiresome. [Issue#181, p.78]
    • 78 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    The stuttering and freezing issues that have always plagued the console versions are entirely absent from the Steam game, and the game looks gorgeous at a crisp 1080p – its expressive faces and soft colours doing wonders to mask a presumably modest budget.
    • 78 Metascore
    • 60 Critic Score
    A significant break from the torrent of recent Xbox Live Arcade shovelware. [Aug 2008, p.113]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Classic golfing with a fun story, and few flaws. [Issue#194, p.83]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A tactically rich and rewarding space-merch-mech-sim. [Issue#201, p.86]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Alien Hominid is a joyful experience, an unashamedly simple game that makes you want to play until you can't feel your hands anymore... The perfect budget game. [Jan 2005, p.104]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    So, is Detroit going to convert David Cage skeptics to Quantic Dream's way of thinking? Absolutely not. This is pure thematic pondering, melodramatic, challenging, gamified cinema-aping stuff, and that's why we like it. [Issue#201, p.74]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    What you’re left with is a short slice of horror that’s got a few genuinely brilliant ideas up its bloody sleeve, but one that dulls the edges of its own experience with a lack of subtlety.
    • 78 Metascore
    • 90 Critic Score
    Every quality the game has ever displayed since its 2004 debut is matched or surpassed in this, the culmination of Nippon Ichi’s creative vision and talent and doubtless the best Disgaea yet. [Mar 2009, p.108]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A vast experience, and a refreshing lesson in substance over style. [Issue#107, p.120]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Despite blinding us with pretty visuals and spot-on gameplay, there was always a nagging feeling that Inferno couldn't keep it up for long. And we were right … there's nothing to stop you tearing through this in a couple of hours. [May 2004, p.114]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    It may not be the most perfect RPG you’ll ever play, but some will doubtless find Lost Odyssey among the most emotionally affecting videogame experiences of their lives. [Apr 2008, p.112]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    What Woolly World instead offers is one of the most visually charming and inventive games you’ll see this generation: one that will put a smile on your face, if not sweat on your brow.
    • 78 Metascore
    • 60 Critic Score
    The one thing really missing from Overkill is a sense of impact to your shots – certain boss fights feel more like mouse-clicking something to death than riddling it with hot lead. [Mar 2009, p.100]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    With nine mostly identical levels standing between each boss and each change in style, the game can become rather monotonous when it could so easily have soared, had it changed styles a little more frequently. [Apr 2009, p.118]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The game’s faults intermittently make themselves known but are easy to ignore in such an engrossing and skilfully directed game. [Oct 2008, p.117]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Five years on from what was arguably the series' peak there has been no substantial development and no willingness to reflect the ambition of its own title - something we cannot abide. [Dec 2009, p.105]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    There’s a certain atmosphere to the hotel itself, augmented by the three-dimensional exploration and sketch-realistic characters, which creates a sense of actually existing in this mysterious building full of secrets to discover. [Mar 2007, p.118]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Prototype's huge setting and impressive characters-on-screen tally is testament to Radical's engine but it's incredible how hackneyed many of its missions and boss fights are. [Aug 2009, p.124]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
    • games(TM)

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