games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 80 Metascore
    • 70 Critic Score
    A brief, nostalgic, slick and endlessly stylish trip down the memory lanes of the NBA’s greats, but not quite the bona fide hoop dream. [May 2007, p.116]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    An interactive experience unlike any other. [Issue#180, p.48]
    • 80 Metascore
    • 60 Critic Score
    Intriguing game held back by a faltering script. [Issue#172, p.92]
    • 80 Metascore
    • 70 Critic Score
    Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A fine curtain raiser as we await Persona 5. [Issue#176, p.82]
    • 80 Metascore
    • 80 Critic Score
    Having heard the energetic and emotional Japanese voice-over, the US equivalent is a huge letdown, being cheesy and devoid of any real emotion. This criticism aside, though, Baten Kaitos is a refreshing and sumptuous RPG. [Jan 2005, p.106]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Pretty much as good a console RTS as you're likely to play. [Issue#93, p.121]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    If The Darkness III were to combine the best of the first and second games, we'd have ourselves a winner for the ages – as it stands, we have a game definitely worth a playthrough, but probably not worth tripping over yourself to slap down the cash for.
    • 80 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the game mechanics are solid enough, the Street methods and ideals simply don't work when transferred basketball to American football. Gamebreakers are now far too effective, basically giving guaranteed points rather than the more balanced advantage of "NBA Street." [Feb 2004, p.117]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Unfortunately, though the multiplayer game is certainly better than the experience offered by playing alone, it has its own flaws that turn what could have been great fun into something lacklustre. Perhaps if Square Enix had tried something a bit more traditional rather than being blinded by Nintendo's claim that connectivity is the way forward, this wouldn't have been the case. [Mar 2004, p.102]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Nevertheless, Trials Fusion is every bit the Trials game you’ve come to expect and then some.
    • 80 Metascore
    • 80 Critic Score
    To experience it at its best requires an investment of time that some will be unwilling to commit but for those that are, there are months if not years of entertainment scattered throughout its star systems and the opportunity to make good on those childhood dreams of being a space cowboy.
    • 80 Metascore
    • 90 Critic Score
    With Sony so laser-focused on the multiplayer component since Ascension was announced, we were understandably worried that the single-player side of things may end up a rote retread of old ground. But we’ve never been so happy to be proven wrong, and from its gorgeous visual and evolved combat to its lavish presentation and tight pacing, this is arguably the best God Of War yet.
    • 80 Metascore
    • 50 Critic Score
    A plot slower than a walker. [Issue#183, p.81]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Exactly the same as every other instalment of the series but with a glossy next-gen finish. [Aug 2008, p.115]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A great game hampered by a new model.
    • 80 Metascore
    • 70 Critic Score
    Ultimate for fans, good for anyone else. [Issue#172, p.95]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Small, affordable, and utterly absorbing. [Oct 2008, p.121]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    A genuinely feel-good example of what adventure games could be if only they'd think outside the box a little more. [Issue#167, p.97]
    • 80 Metascore
    • 80 Critic Score
    Super Time Force is a quirky mix of good, old-fashioned shooting fun, blended with more than a pinch of thinking power – but it proves to be a perfect combination.
    • 80 Metascore
    • 50 Critic Score
    Despite being a relatively original take on the RTS genre, this suffers from the same problems that have been around since Command & Conquer - eventually you'll just throw masses of troops at your opponent, hoping for the best. [Aug 2004, p.120]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    It's a good-looking DS game as well, slick new presentation and more emphasis on cut-scenes and 3D visuals making this an obvious transitional title on the series' inevitable march towards the 3DS.
    • 80 Metascore
    • 80 Critic Score
    About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    For now at least, Skate remains very much this generation's go-to extreme sports franchise. [Issue#96, p.112]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    That lack of consistency is sadly pervasive. [Issue#140, p.112]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Another thoughtfully crafted series of impressive setpieces.[Issue#144, p.109]
    • games(TM)

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