games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 80 Critic Score
    The series' high point so far. [Nov 2011, p.114]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    A welcome outlier in the genre. [Issue#167, p.91]
    • 76 Metascore
    • 80 Critic Score
    An unpretentious, sharp-edged thrill of a skill-based shooter. And we haven't said that in quite some time. [Issue#135, p.123]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A superb Battlefield game, then, and an unmistakable sign that downloadable games are ready to give retail a run for its money. [Sept 2009, p.121]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    Simply refines the challenging gameplay armchair tacticians have come to associate with the Total War franchise. [Issue#107, p.92]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    There's room for much improvement in The Secret World, as there often is with any new MMO launch, but this has far more promise than anything Blizzard or EA have had to offer recently.
    • 78 Metascore
    • 80 Critic Score
    Here's hoping that when the Wii U picks up steam, The Wonderful 101 is still around. [Issue#139, p.94]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    It may sound strange but, where FIFA might be the better football game this year, there's an argument for PES being the better videogame. [Nov 2011, p.115]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A serious contender to the Voxel throne. [Issue#181, p.80]
    • 83 Metascore
    • 80 Critic Score
    It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    While the set pieces set within the present day offer an intense gameplay experience and an interesting twist on The Last Of Us’ combat, there’s a sense of obligation rather than the cohesiveness we’ve come to expect from the developer.
    • 86 Metascore
    • 80 Critic Score
    Changes are few. [Nov 2011, p.117]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    A deep, rewarding and addictive experience. [Issue#181, p.81]
    • 68 Metascore
    • 80 Critic Score
    It’s rare that a strategy game should possess so many levels of complexity and that they should all be so rewarding...Variety is JTF’s strength and it flows to every corner of the game. [Nov 2006, p.122]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Simply said, Sorcery! is a wonderful release that should light a fire in the heart of any fan of an era long-gone; this is a welcome addition to any iOS library. [Issue#137, p.123]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Quite simply, there’s no alternative. [Dec 2006, p.118]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The battle mechanic is intuitive, but hides a tactical edge. [Nov 2011, p.118]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Yet further proof that real-time strategy isn’t a genre with nowhere left to go. [Dec 2007, p.120]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Those used to the drama of Pro Evo may well be put off by some often dull matches, but as a simulation, FIFA 08 stands as another EA Sports success story. [Dec 2007, p.121]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Within minutes you’ll be up to your old tricks, throwing drivers onto the pavement, beating up shoppers, jumping off buildings on motorbikes... the possibilities are once again limited only by player imagination. [Christmas 2005, p.120]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    From the looks of things the formula is still going strong and is in no real danger of becoming stale any time in the near future. [Feb 2009, p.113]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    This is by far the finest Hitman yet. The level design is superb, the enemy AI is decent, and the story is suitably entertaining, which all captures the feeling of being a cold-blooded killer wonderfully. [July 2006, p.120]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Yet more evidence that no one makes them better than Capcom. [JPN Import; Feb 2009, p.126]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    This was the episode that made us fall back in love with Telltale. [Issue#161, p.88]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Sandbox silliness at its best. [Apr 2009, p.123]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    A genuinely feel-good example of what adventure games could be if only they'd think outside the box a little more. [Issue#167, p.97]
    • 77 Metascore
    • 80 Critic Score
    What we’re left with is a wonderfully polished sequel that you will enjoy every minute of and then wonder why all you can think about is how it felt to play its predecessor. [Mar 2009, p.112]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Its world isn't as evocatively rich as Skyrim, it's action-oriented combat doesn't have the killer appeal of Dark Souls, and it's single-player focus is completely at odds with the co-op-centric Monster Hunter. However, as Capcom's first foray into the open-world RPG this is a worthy achievement, and further proof that the East-West divide should be breached more often. And not just by dragons. [Issue#122, p.94]
    • 73 Metascore
    • 80 Critic Score
    Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102]
    • games(TM)

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