GameStar's Scores

  • Games
For 2,410 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 Crysis
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2462 game reviews
    • 79 Metascore
    • 68 Critic Score
    iRacing is a very tough simulation and can only be recommended to gamers immune to frustration. Only real motoring fans should pay a monthly fee and even more for additional packs. The graphics give the impression of an unfinished beta, but at least the atmosphere between the players is always friendly.
    • 64 Metascore
    • 58 Critic Score
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • 60 Metascore
    • 67 Critic Score
    You're a soldier, fighting aliens and robots - as long as you manage to stay awake. The new game made by Chris Taylor fails because of its pointless story and that's not even the biggest problem of Space Siege. Uninspired levels, boring missions and the same opponents over and over again don't offer enough variety. It still has a certain appeal and would be worth 15 Euros, but definitely not 50 Euros.
    • 57 Metascore
    • 79 Critic Score
    Legend doesn't offer many new things, but if you can't be better than Diablo, you can at least try to create a good copy. In the case of Legand, this was a wise choice.
    • 78 Metascore
    • 81 Critic Score
    Devil May Cry 4 may not be a very subtle game, but it sure is a lot of fun. Ripping whole armies of demons to shreds at breathtaking speed or watching a mighty end boss giving kudos to you in "over the top" cut scenes - things like these create that special feeling of power. There are some weak spots like (levels are re-used, a few annoying mini games and riddles), but action fans should give it a go anyway.
    • 55 Metascore
    • 82 Critic Score
    Alone in the Dark is a perfect example of how to stage games: a story with twists, fantastic scripts and interesting characters. It could be a great cocktail of action and horror, but it comes with a bad aftertaste. Every minute obvious design errors can be observed. This could have been avoided with two more months of development time. Players who are easily frustrated should wait until patches fix the problems.
    • 87 Metascore
    • 91 Critic Score
    No pit stops, no car tuning. Race Driver: Grid is all about driving, having fun and running a racing team. The game drops you right into the race without training laps or qualifying. AI opponents with almost humanlike behaviour, physically correct damage modelling, up to 40,000 spectators in 3D, bloom effects, smoke and force feedback create an amazingly intense feeling of being right smack in the middle. Need for Speed feels like bobbycar racing in comparison.
    • 78 Metascore
    • 82 Critic Score
    Lego Indiana Jones enables you to play through the story of the first three movies. Fans will enjoy legendary scenes like the escape from the stone sphere, the roller coaster ride in a mine lorry or the motorboat chase in Venice. The game is a good mix of jump and run, action and riddles, but suffers a bit because of problems with the camera and AI. It's the third Lego game and these problems should have been solved by now. But it's still a lot of fun.
    • 89 Metascore
    • 85 Critic Score
    The abundance of details about politics, technology, planets and the different alien races create an unparalleled depth for a role-playing game. The story is captivating right until the impressive and dramatic finale. If it wasn't for the more or less necessary but repetitive side quests, the game would be exceptional. There is room for improvement, but as far as story telling is concerned, Mass Effect wipes the floor with the competition.
    • 80 Metascore
    • 81 Critic Score
    The most beautiful landscapes, the most captivating sword fights and the most believable online world to date. Age of Conan is still a work in progress, but already fascinating and managed to captivate eight of our editors over the last few weeks. There are some technical problems, but if Funcom keeps on improving the game it could be the other big MMO next to World of Warcraft.
    • 65 Metascore
    • 60 Critic Score
    Years ago Turok was an instant hit on game consoles. But today on PC things are different. The controls are probably the worst of all console-to-PC conversions and not editable. It's not possible to save the game freely and save points are so rare, it almost feels like the developers want you to give up. Turok fails in level design and game controls, but we've played it until the end because it tells an interesting story.
    • 78 Metascore
    • 68 Critic Score
    The quality of the Rainbox Six-series has reached an all-time low. The AI opponents don't take cover properly and then don't even realize when they are hit. The story doesn't seem to be connected to Rainbow Six: Vegas and some scenes in the game are simply absurd. It feels like Vegas 2 was made out of bits and pieces that didn't make it through quality control when the predecessor was made. Great controls and game mechanics can't save the game from being mediocre.
    • 79 Metascore
    • 84 Critic Score
    Assassin's Creed is a feast for the eyes. The views are breathtaking, and Altair moves smoothly through the Orient. For all its great setting and dialogues, the game is not as good as it could be and should be -- gameplay is repetetive and rather predictable. But it's good enough to have a few hours of fun.
    • 77 Metascore
    • 85 Critic Score
    The addon is huge and offers new factions, units and special abilities. It's hard to understand why there are dozens of new units, but only a few of them are actually playable. But the missions are fun to play, even though the campaign is too short and lasts only for about eight hours. As far as multi-player is concerned, Kane's Wrath does everything right.
    • 63 Metascore
    • 71 Critic Score
    Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.
    • 73 Metascore
    • 80 Critic Score
    The third installment of Dawn of War is motivating due to upgradable heroes and battles to conquer fortresses, which add to the standard missions. The missions, which can last up to two hours, are demanding. Quite often you will fight at several fronts at once while being pressed for time.
    • 52 Metascore
    • 67 Critic Score
    For a fan of the series it may be great to explore the locations and talk to well known characters, but even the greatest atmosphere is going down the drain if the lack of enthusiasm of the developers is so obvious. Sloppily created missions, repetetive riddles and unnecessary howlers in design make it difficult to enjoy the game.
    • 39 Metascore
    • 51 Critic Score
    Playing Turning Point feels like travelling back in time. The game looks awful, the levels are boring, the enemies act foolish and the story is mediocre at best. Except for the music made by Michael Giacchino, nothing is worth mentioning. A case for the first person shooter garbage dump.
    • 73 Metascore
    • 83 Critic Score
    Frontlines is basically an easy-to-learn shooter with lots of action. But your AI-controlled comrades-in-arms are close to useless because of their stupid behavior. This is the reason why Kaos Studios didn't achive the goal to create a solo campaign that feels like a multiplayer game. In the end, it's a team shooter that plays like an ego shooter - at least as long as you play offline.
    • 80 Metascore
    • 79 Critic Score
    It's more of the same but still better than the last episode, because Moai Better Blues offers more demanding riddles than its predecessor "Ice Station Santa" and the weirdest story since "Abe Lincoln must die". But it would be better still if it were at least as long as the other episodes. It's over far too soon.
    • 77 Metascore
    • 82 Critic Score
    Finally a new RTS where you can discard all the usual strategies. The makers of Universe at War offer suprisingly refreshing and innovative real-time battles.
    • 67 Metascore
    • 78 Critic Score
    A game like a blockbuster movie: nicely done, quickly forgotten. Neither story nor characters are parts of a meaningful whole, but it's good action entertainment anyway.
    • 83 Metascore
    • 90 Critic Score
    No character classes, no terrorists, no Second World-War, no AK-47 and no rewards. Do we want to play that? Oh yes! Once you launch the game and join a match, you simply can't stop playing.
    • 61 Metascore
    • 83 Critic Score
    Even though it doesn't deserve an award for innovation, as far as variety, track design, AI and long-term motivation are concerned, Juiced 2 is far ahead of the competition.
    • 91 Metascore
    • 94 Critic Score
    Top-class graphics, sound and atmosphere - with due modesty: this is the the world's best first-person shooter so far. A game which combines all the virtues of its predecessors: a thrilling story, an open game world, physics simulation and graphics to marvel at.
    • 70 Metascore
    • 79 Critic Score
    One year of game development probably wasn't enough. ProStreet has several weak points regarding technical execution, diversity and game balance. All in all, it's a good, but not great racing game, which doesn't do it's big name credit.
    • 79 Metascore
    • 85 Critic Score
    With Guitar Hero 3 from Activision you can feel like a real rockstar - without the need for guitar lessons or changing your hairstyle.
    • 60 Metascore
    • 69 Critic Score
    Whole levels look like they've been done between first and second breakfast. The name seems appropiate though - the sloppyness and laziness of execution may cause players to black out.
    • 87 Metascore
    • 86 Critic Score
    Action fans who are not bothered by the bloody presentation should definitely get the game. If you can find a friend to play the ingenious Co-Op mode with, Gears of War is a must-have.
    • 92 Metascore
    • 91 Critic Score
    Call of Duty 4: Modern Warfare may be relatively short with just six to seven hours playing time, but thanks to the brilliant staging those hours are the most impressive ones we've experienced with any action game yet.

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