GameStar's Scores

  • Games
For 2,397 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2449 game reviews
    • 79 Metascore
    • 84 Critic Score
    Assassin's Creed is a feast for the eyes. The views are breathtaking, and Altair moves smoothly through the Orient. For all its great setting and dialogues, the game is not as good as it could be and should be -- gameplay is repetetive and rather predictable. But it's good enough to have a few hours of fun.
    • 77 Metascore
    • 85 Critic Score
    The addon is huge and offers new factions, units and special abilities. It's hard to understand why there are dozens of new units, but only a few of them are actually playable. But the missions are fun to play, even though the campaign is too short and lasts only for about eight hours. As far as multi-player is concerned, Kane's Wrath does everything right.
    • 63 Metascore
    • 71 Critic Score
    Imperium Romanum is fun, but it could have been so much better. There is no story to connect the varied missions -- that causes the game to feel lifeless and shallow. It's a shame, because it looks beautiful and is full of ideas, but fails in vital areas.
    • 73 Metascore
    • 80 Critic Score
    The third installment of Dawn of War is motivating due to upgradable heroes and battles to conquer fortresses, which add to the standard missions. The missions, which can last up to two hours, are demanding. Quite often you will fight at several fronts at once while being pressed for time.
    • 52 Metascore
    • 67 Critic Score
    For a fan of the series it may be great to explore the locations and talk to well known characters, but even the greatest atmosphere is going down the drain if the lack of enthusiasm of the developers is so obvious. Sloppily created missions, repetetive riddles and unnecessary howlers in design make it difficult to enjoy the game.
    • 39 Metascore
    • 51 Critic Score
    Playing Turning Point feels like travelling back in time. The game looks awful, the levels are boring, the enemies act foolish and the story is mediocre at best. Except for the music made by Michael Giacchino, nothing is worth mentioning. A case for the first person shooter garbage dump.
    • 73 Metascore
    • 83 Critic Score
    Frontlines is basically an easy-to-learn shooter with lots of action. But your AI-controlled comrades-in-arms are close to useless because of their stupid behavior. This is the reason why Kaos Studios didn't achive the goal to create a solo campaign that feels like a multiplayer game. In the end, it's a team shooter that plays like an ego shooter - at least as long as you play offline.
    • 80 Metascore
    • 79 Critic Score
    It's more of the same but still better than the last episode, because Moai Better Blues offers more demanding riddles than its predecessor "Ice Station Santa" and the weirdest story since "Abe Lincoln must die". But it would be better still if it were at least as long as the other episodes. It's over far too soon.
    • 77 Metascore
    • 82 Critic Score
    Finally a new RTS where you can discard all the usual strategies. The makers of Universe at War offer suprisingly refreshing and innovative real-time battles.
    • 67 Metascore
    • 78 Critic Score
    A game like a blockbuster movie: nicely done, quickly forgotten. Neither story nor characters are parts of a meaningful whole, but it's good action entertainment anyway.
    • 83 Metascore
    • 90 Critic Score
    No character classes, no terrorists, no Second World-War, no AK-47 and no rewards. Do we want to play that? Oh yes! Once you launch the game and join a match, you simply can't stop playing.
    • 61 Metascore
    • 83 Critic Score
    Even though it doesn't deserve an award for innovation, as far as variety, track design, AI and long-term motivation are concerned, Juiced 2 is far ahead of the competition.
    • 91 Metascore
    • 94 Critic Score
    Top-class graphics, sound and atmosphere - with due modesty: this is the the world's best first-person shooter so far. A game which combines all the virtues of its predecessors: a thrilling story, an open game world, physics simulation and graphics to marvel at.
    • 70 Metascore
    • 79 Critic Score
    One year of game development probably wasn't enough. ProStreet has several weak points regarding technical execution, diversity and game balance. All in all, it's a good, but not great racing game, which doesn't do it's big name credit.
    • 79 Metascore
    • 85 Critic Score
    With Guitar Hero 3 from Activision you can feel like a real rockstar - without the need for guitar lessons or changing your hairstyle.
    • 60 Metascore
    • 69 Critic Score
    Whole levels look like they've been done between first and second breakfast. The name seems appropiate though - the sloppyness and laziness of execution may cause players to black out.
    • 87 Metascore
    • 86 Critic Score
    Action fans who are not bothered by the bloody presentation should definitely get the game. If you can find a friend to play the ingenious Co-Op mode with, Gears of War is a must-have.
    • 92 Metascore
    • 91 Critic Score
    Call of Duty 4: Modern Warfare may be relatively short with just six to seven hours playing time, but thanks to the brilliant staging those hours are the most impressive ones we've experienced with any action game yet.
    • 70 Metascore
    • 80 Critic Score
    Hellgate is like the first Diablo, just in 3D. If you can live with it's weaknesses and bugs, you will enjoy the usual hunt after better items. But, being done by former Blizzard developers, it could have - and should have - been better.
    • 78 Metascore
    • 80 Critic Score
    The outstanding feature of Tabula Rasa isn't it's futuristic setting, but it's fighting system. Instead of the usual clicking on symbols, it offers real time battles. Richard Garriott's latest creation may have its weaknesses, but it's a MMO with personality.
    • 81 Metascore
    • 73 Critic Score
    The Witcher could have been a much better roleplaying game if it wasn't for it's long loading times, unnecessary traveling, uncomfortable handling and bugs.
    • 71 Metascore
    • 80 Critic Score
    After two hours of playing time, the thin story becomes obvious. A bit more depth would have helped regarding long-term motivation, but it's still a very good first-person shooter.
    • 63 Metascore
    • 72 Critic Score
    The developers' love for detail, which is apparent in the characters of the Jericho team, is missing otherwise: the levels are linear and sometimes monotonous, the enemies always act the same way.
    • 58 Metascore
    • 74 Critic Score
    It takes quite some time to get into the game and a lot of it will be spent loading saved games, but once you're over that stage, Hired Guns offers a lot of fun. The game feels like a graphically enhanced Jagged Alliance 2, which isn't bad - quite the opposite. Hired Guns has its weaknesses, but is appealing nontheless.
    • 84 Metascore
    • 79 Critic Score
    The game blends the complexity of Battlefield 2 with the speed of Quake - but doesn't satisfy fans of either game, which is a shame because the class-specific missions are great.
    • 66 Metascore
    • 80 Critic Score
    The paradoxical bottom line: The Settlers: Rise of an Empire is a diversified and motivating game, not because of it's innovations, but in spite of them.
    • 77 Metascore
    • 81 Critic Score
    John Woo created an uncomplicated and varied action game with a lots and lots of gunfights, a thin but nicely told story about revenge with continuous and beautifully staged action - and doves.
    • 89 Metascore
    • 89 Critic Score
    It combines a terrific single-player campaign with brilliant multi-player battles. The result: the best tatical strategy game of the year with well designed missions and great handling.
    • 78 Metascore
    • 81 Critic Score
    No linear levels, no historical correctness. Medal of Honor: Airborne needs getting used to, but then it's World War fast food - easily digested, very entertaining and over much too soon.
    • 62 Metascore
    • 79 Critic Score
    If you don't give up because of the game's difficulty, you will be rewarded with a tatical depth that offers unequaled opportunities and exactly simulated weapon systems.

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