GamesRadar+'s Scores

  • Games
For 3,940 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 65 Metascore
    • 70 Critic Score
    The story is entertaining enough, but gameplay's as linear as a ruler, and random exploration is basically out of the question.
    • 85 Metascore
    • 80 Critic Score
    Anyone with half a heart will absolutely fall in love with the characters, the graphics, the dialogue, the old-school shout-outs to previous games, the little visual effects lingering in the skies of every world... the love just keeps plopping out of the speakers at an incredible rate. For every annoying, excessively long fetch quest or mundane puzzle, there's a huge, cutesy payoff that makes all the trouble worthwhile.
    • 55 Metascore
    • 40 Critic Score
    It's disappointing: you'd think that a game about baking would know a little more about when it's necessary to substitute ingredients.
    • 70 Metascore
    • 80 Critic Score
    Luxor 2 still sits squarely in the “casual game” space. But it’s every bit as addictive as Zuma, and fans of that game will appreciate a product that feels slightly better produced in just about every way while retaining the same great puzzle action they love.
    • 74 Metascore
    • 80 Critic Score
    Although it's marred by a host of glitches, Prince of Persia: Rival Swords is still a mostly stellar port of the console original...Add in a ton of extras and new content, and Rival Swords is worth playing even if you've finished "The Two Thrones."
    • 92 Metascore
    • 100 Critic Score
    Buy this game. The content is plentiful (and crucially, more is en route) and the fantasy experience is pure rock and roll excess. Your personal stairway to heaven awaits.
    • 70 Metascore
    • 70 Critic Score
    It's still a great game in its own right, and while the developers missed a lot of potential uses for the controls - it might have been cool to snap the controllers like reins during chariot sequences, for example - they're still a fun way to play. Not quite fun enough to justify the price difference with the near-identical GameCube version, but fun nonetheless.
    • 64 Metascore
    • 70 Critic Score
    A pretty, mostly typical RPG wrapped around a deep, compelling battle system and more than 100 collectible monsters.
    • 75 Metascore
    • 70 Critic Score
    The gaming equivalent of cotton candy: it’s not very substantial or filling, but it is sweet, fluffy, and enjoyable.
    • 61 Metascore
    • 70 Critic Score
    Honeycomb Beat’s pretty damn fun for what it is, but can also be maddening mostly because the difficulty spikes about halfway through the Puzzle Mode. Still, it’ll give your brain one hell of a workout without having to shout "Blue" repeatedly into the DS’ mic.
    • 76 Metascore
    • 70 Critic Score
    There’s good stuff here (especially for what, two bucks a game?), but sometimes not even modern hardware can recreate the past very well.
    • 78 Metascore
    • 80 Critic Score
    The only significant new features in this version are Sixaxis control in some of the mini-games, two new multiplayer levels and a female spy skin for multiplayer. Double Agent is a little predictable as we’ve seen many similar puzzles in the prequels. However, there are some memorable new set pieces and a greater focus on storyline.
    • 82 Metascore
    • 90 Critic Score
    It's a little longer, a lot meatier and a lot more fun than the last four chapters, though, and the price...is still hard to argue with
    • 80 Metascore
    • 80 Critic Score
    Check your 2D-hating attitude at the door, and lock and load to experience the absolute pinnacle of a genre.
    • 67 Metascore
    • 60 Critic Score
    Meet the Robinsons already fares tremendously better than its kiddy-fied brethren mainly due to its witty and sharp script. The game has some great ideas and gets points for at least trying to separate itself from the pack of bargain bin mother-friendly games. If it weren’t for the awful aiming system and cumbersome objectives, it might get an extra [10 or 20 points].
    • 63 Metascore
    • 60 Critic Score
    The biggest problems with Vanguard lies in its graphics and overall length. It takes only six to eight hours to complete the game on normal, and graphically the game looks like it’s seen some serious battle.
    • 85 Metascore
    • 80 Critic Score
    There are many more original real-time strategies out there, but few that scream "pick up and play me" as loudly as Tiberium Wars. Its back to the basics approach to the genre won’t win any prizes for innovation, but it should prove to be a fan favorite anyway.
    • 56 Metascore
    • 60 Critic Score
    The biggest problems with Vanguard lie within its controls, graphics and overall length. The Wii remote is inaccurate at hitting the head shots, and at times you’ll think you have Parkinson’s as you watch your steady real hand make the gun's on screen sights twitch and vibrate.
    • 62 Metascore
    • 60 Critic Score
    Don’t get us wrong: there is fun here. It’s just that there isn’t much for the amount of money you pay to get it or considering the volume of work EA had to pull from.
    • 86 Metascore
    • 90 Critic Score
    This 15-30 hours of gameplay is a must-play for anyone, even if you didn't finish the main game.
    • 86 Metascore
    • 90 Critic Score
    This 15-30 hours of gameplay is a must-play for anyone, even if you didn't finish the main game.
    • 89 Metascore
    • 90 Critic Score
    Gameplay on the 360 is almost perfect, but for the mushy d-pad on the wireless controller. Precise jumping (of which there isn't all that much, thankfully) or very quick direction changes aren’t always easy. You definitely have to want to look past some of the issues this creates. But when the core game is this great, that’s pretty easy to do.
    • 57 Metascore
    • 80 Critic Score
    Genesis Rising, with its intriguing twist on the RTS genre, dares you to choose a side, and be counted.
    • 79 Metascore
    • 80 Critic Score
    What Wolves of the Pacific lacks in explanation and polish it makes up for in tense, exciting ship-to-sub combat, tons of replayability, and loads of depth.
    • 64 Metascore
    • 60 Critic Score
    Shining Force EXA will pass the time; it's just that your memory of it will, ironically, be worn dull six months from now.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, this series is going to have to evolve into a more accessible, playable, solo-friendly experience if it ever wants to be known as anything other than a niche curiosity.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, this series is going to have to evolve into a more accessible, playable, solo-friendly experience if it ever wants to be known as anything other than a niche curiosity.
    • 93 Metascore
    • 90 Critic Score
    The only downside - and it's huge - is that as of this late March 2007 writing, the PS3 Oblivion does not support additional content the way the 360 and PC versions do.
    • 73 Metascore
    • 60 Critic Score
    But its arcade heritage is just a little too strong, so be sure to ask yourself if a game that wowed you a quarter at a time 20 years ago is worth $30-40 today, with only a mild evolution.
    • 53 Metascore
    • 50 Critic Score
    The best thing going for this hyper-violent pavement-pound is the epically bold badness of the unecessary storyline, concerning revolutionaries participating in Velocity Death Battles (VDBs, biatch!) to confuse a weather predicting machine hell-bent on controlling the human race. It makes the "Twisted Metal" canon look like Shakespeare.

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