GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3974 game reviews
    • 89 Metascore
    • 90 Critic Score
    Gameplay on the 360 is almost perfect, but for the mushy d-pad on the wireless controller. Precise jumping (of which there isn't all that much, thankfully) or very quick direction changes aren’t always easy. You definitely have to want to look past some of the issues this creates. But when the core game is this great, that’s pretty easy to do.
    • 88 Metascore
    • 90 Critic Score
    For now, local wireless matches will have to suffice. But with only one relevant complaint, and a staggering list of positives, Dark Resurrection rules the portable fighting ring with an iron fist.
    • 78 Metascore
    • 90 Critic Score
    There's no multiplayer, and other GTA games are bigger or have more famous voice actors and more well-known soundtracks. But $20 for a fairly fresh GTA game on PS2 seems amazingly fair to us.
    • 85 Metascore
    • 90 Critic Score
    If you really, really want to play Mass Effect and simply can't get your hands on it for other consoles, the Wii U version will definitely work, and it's a fine iteration. But unless you fall into that niche, it's likely worth grabbing the games on other consoles so that you can get the full experience.
    • 87 Metascore
    • 90 Critic Score
    With most RTS games shifting towards fast action at the expense of real strategy, it would be an unforgivable sin for a strategy fan to pass by this game on the shelf and not pick it up.
    • 85 Metascore
    • 90 Critic Score
    Predictably impenetrable, but cut through the leathery hide and there's enough great game in here to give a Tigrex indigestion.
    • 89 Metascore
    • 90 Critic Score
    Dispatch might be the best superhero TV show of the year, even though it's a game. Incredible acting talent pulled from Hollywood, Critical Role, and beyond bring this hopeful yet deep world of heroics to life, filled with enough interaction to really help you feel like a part of the narrative yourself. Each episode is smartly pitched to be TV-length, making it impossible not to binge with how wonderfully focused each story beat feels.
    • 87 Metascore
    • 90 Critic Score
    It has a combat system that rewards the tactical ninja without leaving the button-masher completely behind (three difficulty levels, folks), and it has characters who can easily surmount every shortcoming the game displays.
    • 80 Metascore
    • 90 Critic Score
    Although Fable III's streamlined approach to the traditional Fable concept might feel a little odd to franchise veterans at first, this iteration is every bit as engaging and rewarding as its predecessors. Moreso, in fact, given that Lionhead's subtle but deeply effective changes to character and world interaction add such a tangible sense of attachment. Big, clever and funny, you'll rarely have enjoyed going through such punishing emotional torment.
    • 94 Metascore
    • 90 Critic Score
    I found God of War Ragnarok an oddly split experience overall. There's a light start that feels padded – still good but missing depth – which leads into a weighty finish that's every bit the equal of its predecessor. But despite feeling like a 15 hour story trying to fill a 30 hour game, God of War Ragnarok is still easily one of the best PS5 games of the year. Even when it feels a bit thin, that's largely in comparison to the last game, with this maintaining that same absurd level of polish, and entertainment, even when the story feels like it's filling for time. When the dial does finally crank up to 11 you can feel it kick in, and by the end there are some incredible beats and a hugely satisfying resolution overall.
    • 75 Metascore
    • 90 Critic Score
    An excellent, painfully brief piece of storytelling, with some decent characters and a lot of heart.
    • 84 Metascore
    • 90 Critic Score
    With a sprawling world to conquer and gory combat but also the chance to use that iconic hidden blade, Assassin's Creed Valhalla brings a triumphant balance to the series.
    • 86 Metascore
    • 90 Critic Score
    It’s the rare game that gets better the more you play. The three or four hours it will likely take you to run through it from beginning to end will pass almost before you know it and, as the credits roll, one of your first thoughts will probably be that it’s not too soon to experience it all again, if only a couple of times more.
    • 84 Metascore
    • 90 Critic Score
    All of the elements that have made the series great are here - the sense of humor, the slick sense of style and the ridiculously over-the-top action - and the game is at once instantly accessible and surprisingly deep, thanks to a more-elaborate-than-it-lets-on combo system.
    • 78 Metascore
    • 90 Critic Score
    Ace Combat Assault Horizon walks that dangerous line many modern franchises are attempting these days: make an old formula more accessible and streamlined without alienating the hardcore fans.
    • 83 Metascore
    • 90 Critic Score
    A touching finale for Kazuma Kiryu, Yakuza 6 manages to surprise and delight in equal measure.
    • 81 Metascore
    • 90 Critic Score
    This is a crowning achievement in fighting games, accurately simulating the dedication it takes to truly know what you and your opponent are capable of, and what they'll do next given their style and instincts. This is, without a doubt, Virtua Fighter's finest iteration yet.
    • 85 Metascore
    • 90 Critic Score
    The Rise of the Golden Idol wonderfully evolves on the original with some truly devious cases that empower you to feel like a genius as you piece everything together and read between the lines. Loads of details make this best played with a notebook to hand, each case stretching you to think in genuinely fresh directions.
    • 84 Metascore
    • 90 Critic Score
    Resident Evil 4 taught the industry so much, and in turn we expected RE5 to at least learn from what others have since added to those accomplishments. Instead, it jams the series full of gasoline-enriched testosterone, keeps outdated inventory and control ideas and refuses to admit the franchise is now more action-adventure than survival horror. Don’t let the negatives fool you though – it’s still one of the best balls-to-the-wall co-op excursions you can buy.
    • 88 Metascore
    • 90 Critic Score
    With an arsenal of new gadgets and upgrades at your disposal, XCOM 2 feels like XCOM: Enemy Unknown with a million mods enabled, creating a deep and engrossing strategy game.
    • 86 Metascore
    • 90 Critic Score
    Luigi's Mansion 3 takes you on a memorable spooky adventure packed full of creative puzzles, fantastic level designs, and oodles of charm.
    • 89 Metascore
    • 90 Critic Score
    Buy this immediately, and witness why a billion polygons a nanosecond will always take a backseat to rock solid craftsmanship.
    • 87 Metascore
    • 90 Critic Score
    Immortality is one beautiful headf**k. Once again Barlow has surpassed himself, with this game surpassing anything else that's come before it in the genre.
    • 80 Metascore
    • 90 Critic Score
    The first let so many down, while part two succeeds in just about everything it set out to do. Maybe it's the bundled MotionPlus, maybe it's just better programming, but we left Red Steel 2 thinking it could be the most improved sequel of all time. If you've given up on Wii shooters, here's a reason to rethink your stance.
    • 81 Metascore
    • 90 Critic Score
    Sifu is a gorgeous, original and intelligent brawler whose self-confidence is leveraged by its masterful ageing mechanic and super tight combat.
    • 88 Metascore
    • 90 Critic Score
    Running through each level (even multiple times) is a charming, creative, and incredibly rewarding experience, regardless of whether it's to beat your friend's leaderboard score or if you're simply going after every collectible for that satisfying "pop" sound.
    • 83 Metascore
    • 90 Critic Score
    Zombies drops you into an intense, expansive world with untold secrets to discover, multiplayer's Pick 10 system and Scorestreaks open up new strategies to exploit, and the single-player campaign warrants repeat visits from its captivating, branching storyline.
    • 79 Metascore
    • 90 Critic Score
    Rainbow Six Siege X is the reference in tactical team shooters, where elite strategy and execution triumph. Enjoy free access to Quick Match, Unranked and Dual Front game modes with a selection of operators.
    • 85 Metascore
    • 90 Critic Score
    Star Wars Jedi: Survivor is an excellent sequel that sometimes struggles to reign in its ambition, but takes everything great about Fallen Order and builds on it. Cal's new adventure is a mature, twisting narrative that establishes a new group of heroes and challenges what a modern Star Wars story can be.
    • 91 Metascore
    • 90 Critic Score
    Zelda: A Link Between Worlds brings the outstanding gameplay of the SNES prequel to the 3DS in a well-crafted adventure that will give you a rush of nostalgia. With interesting new characters, atypical series gameplay elements, and fantastic 3D visuals, Link's next adventure is a must play.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    When People Can Fly does let you loose across its array of semi-open zones, Outriders quickly reveals its strengths as a pulpy, pacey looter shooter with surprising levels of depth. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Nightingale is an enchantingly pretty game that can't hide the fact that there's not much interesting beneath the surface. Those familiar with survival games may find this one too familiar, though it's rarely offensive - with the exception of some technical and server issues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    For all the noise about a rich simulated reality, inZOI currently underperforms and overpromises. It's a gorgeous game with a best-in-class character creator, but doesn't provide anything amounting to a fulfilling life for its Zois, who largely exist to eat, sleep, and go to work. All of the pieces are in place, and there's hope yet, but its depiction of life's narrative falls short at present. [Early Access Review]
    • 79 Metascore
    • Critic Score
    Overwatch 2 shines and pops with updated graphics and gorgeous new maps, but its deviation from the source material is impossible to ignore.
    • tbd Metascore
    • Critic Score
    Path of Exile 2 is a thrilling and sprawling action-RPG with fantastic combat and impressive character customization options, but will require some patience to fully appreciate. Even in early access with a fraction of the planned content, it offers a robust package for players who want to dive into buildcrafting and master their own way to tear through dungeons. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Grounded 2 is terrific fun, even if this is currently a slightly safe sequel to a true original. It's still a treat to play, with improved combat and a fantastic new park to explore. Let's hope the rideable buggy is just the beginning of lots more great new ideas to come in what's already a substantial early access release. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Though a lot of my experience with Oblivion Remastered is fueled by nostalgia, I'm a big fan of the deeper changes it makes. While the original game's mechanics are a tough sell for anyone who plays without the benefit of nostalgia, the remaster makes it all far more palatable. Levelling up is now more straightforward and offers more control over how your character develops, allowing you to put specific points into attributes. Combat isn't miraculously on par with modern RPGs like Avowed and Kingdom Come: Deliverance 2, but it's serviceable; feeling leaps and bounds more textured than it did in 2006. You can sprint! [Review in Progress]
    • tbd Metascore
    • Critic Score
    Heroes of Might and Magic: Olden Era is a triumphant return for the legendary strategy RPG series. Even in early access, this is the best entry since the iconic Heroes 3, combining the appeal of the classics with slick modernization and plenty of fresh ideas. This launch is a terrific starting point, and is already incredibly feature-rich, offering near limitless play. While the campaign is incomplete, what's there is a solid entry point for this deep and unique turn-based take on the genre.
    • 76 Metascore
    • Critic Score
    Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel. [Early Access Review]
    • 69 Metascore
    • Critic Score
    Fallout 76 is still far from perfect but the main thing about the Wastelanders DLC isn’t that it makes things more fun or more interesting, and it certainly doesn’t fix much in terms of mechanics, it’s that it shows Bethesda is really trying. Wastelanders is the absolute antithesis of what launched which should underline how much work has gone into designing, making and implementing an entirely new game. I don’t know if we’ll ever reach a ‘remember when Fallout 76 wasn’t good’ point, but it’s clearly climbing in the right direction.
    • tbd Metascore
    • Critic Score
    Moonlighter 2: The Endless Vault's early access launch offers entertaining dungeon-crawling and smart inventory and management minigames, even if the devs are still figuring out exactly how those systems all combine. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Warzone 2 makes a good first impression. While it shares some similarities with its predecessor, Infinity Ward has delivered a more tactical battle royale that smartly subverts expectations. [Review in Progress]
    • 85 Metascore
    • Critic Score
    Death Stranding: Director's Cut is like going for a hike through the most haunting beautiful woodland you could possibly imagine, only for a guy in a cinema-quality Jason Voorhees costume to leap out at you unexpectedly from behind some trees and try to shove you into the mud. Naturally, the surprise creates some tension the first time around. Maybe the second time it happens too. But eventually that tension transitions into annoyance. That annoyance quickly into embarrassment for everyone involved. That dichotomy between Death Stranding's two halves has only been further exposed by the Director's Cut. Exploring its wondrous world is an experience quite unlike any other, but it is so routinely shattered by stilted combat and pantomime villains that you'll routinely wonder whether it's worth the effort.
    • tbd Metascore
    • Critic Score
    A firm improvement on its predecessor even at this early stage, Slay the Spire 2's slight twist on its deckbuilding philosophy might not appeal to everyone, but makes for a rewardingly complex alternative. [Early Access Review]
    • 74 Metascore
    • Critic Score
    Stormgate has the makings of a great RTS, but it needs a stronger identity of its own in its full release. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Fntastic has confirmed that development has ceased on The Day Before, just four days on from its launch into Early Access. Steam has since stopped allowing anybody to purchase the game, although our review of The Day Before remains – giving you some insight into the state the extraction shooter was in at release. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Palworld is a strange and obliviously cruel game that nonetheless shows effort and some real thought running through its core design. Consequently, the end result (so far) is an arguably-functional hybrid of several proven formulas that still can't help feeling like a tonal car crash. [Early Access Review]
    • 81 Metascore
    • Critic Score
    Naturally I couldn't resist the chance to revisit Avowed a year on, with the PS5 launch giving me the perfect excuse. But I don't feel like I'm repeating history by replaying the same game at the exact same time in 2026, because its big anniversary update alongside its release on Sony's console really does change things for the better – and after sinking 20 hours into a fresh playthrough, I've never been more convinced that now's the time to play Obsidian's RPG (no matter what platform you're on).
    • 84 Metascore
    • Critic Score
    While some of its farming, crafting, and resource collecting mechanics feel familiar, Spiritfarer has so much richness and depth, and everything you do feels meaningful and rewarding. Even in-between moments when I'm not playing the game, I catch myself thinking about it and picking apart all of the little details that really make it shine. Gorgeously animated and beautifully brought to life with an enchanting soundtrack, soaking up the sights and sounds of this mystical world is a true joy, and spending my time with the loveable spirits is an experience I won't soon forget.
    • tbd Metascore
    • Critic Score
    The new direction has also resulted in tweaks that prioritize depth over width. [Hands-On Impressions]
    • 79 Metascore
    • Critic Score
    Despite the blood stains and ransacked rooms, I’m having a blast so far.
    • tbd Metascore
    • Critic Score
    Lightyear Frontier is a delightfully peaceful adventure in an inviting world that shows a lot of potential in Early Access. While it's in need of a little refinement to make the experience more streamlined overall, the mech offers up a fun, fresh approach to farming, with a variety of tools to play with and a satisfying sense of progression. [Review in Progress]
    • 57 Metascore
    • Critic Score
    Enigmatic, visually stunning, but so far a bit lacking in substance.
    • 70 Metascore
    • Critic Score
    Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
    • 73 Metascore
    • Critic Score
    As it stands, around 12 hours in, Dragon Ball Z: Kakarot is a fun game, but one that hasn’t quite lived up to its potential in any section. The fights can often feel unbalanced, the adventuring lacks the carrots and sticks needed to pull you through, and a lot of the activities feel like little more than a distraction. It does, however, look like the anime has come to life, and sound spectacular. It’s just a shame it’s not a little bit deeper, but hey, at least it’s flashy. [12 Hour Impressions]
    • tbd Metascore
    • Critic Score
    Right now, Hyper Light Breaker feels like a mash-up of ideas from disparate console generations, very PS2-feeling combat coming up against modern live service sensibilities, with flashes of visual stylings from everything in between. Mobs and environmental features repeat way too quickly, and the loot and perks aren't as interesting as they could be. [Early Access Review]
    • tbd Metascore
    • Critic Score
    There have been some great 007 games before, but none of them have managed to capture the experience of a full Bond adventure and the way it ebbs and flows between explosive set-pieces, grounded action, and quieter moments like IO Interactive manages here. 007 First Light just gets James Bond. [Hands-On Impressions]
    • 84 Metascore
    • Critic Score
    I'm only a few hours in, but while there's clear potential for this gacha system to become predatory, it hasn't felt at all intrusive. And let's not forget that Genshin Impact is free. You have nothing but a 10GB download to lose. I'm still trying to get over this, because if you focus on the gorgeous world and fun combat and ignore all the gacha stuff, it doesn't feel like a free-to-play game at all. So I suppose that's two more similarities to Breath of the Wild: Genshin Impact is what you make of it, and it is pretty darn fun. [Impressions]
    • tbd Metascore
    • Critic Score
    Exploration is a joy thanks to gorgeous visuals and a varied landscape. So too is the eco-friendly job of returning the land to fertility, even if the incredible trailer scenes are not actually what you'll be playing for tens of hours. The heavy emphasis on crafting and perishable tools isn't fun, but the devs' roadmap looks promising and the rewards are certainly there if you persevere. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Witchfire enters early access with a bright future ahead of it. While there's certainly some rough edges, The Astronauts has assembled the skeleton of a capable fusion between FPS sensibilities and roguelite punishments, and I'm keen to see how it evolves over time from here. [Early Access review]
    • 84 Metascore
    • Critic Score
    Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.

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