GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 48 Metascore
    • 50 Critic Score
    We hate ripping on something that's such an earnest effort, but the stark reality is that Rock of the Dead was released in the wrong way at the wrong price with nowhere near enough complexity to justify its length.
    • 48 Metascore
    • 50 Critic Score
    It's dull, with rare moments of huge reward, and the only game it's competing with in the graphics department came out about 10 years ago, but it is not poorly designed.
    • 48 Metascore
    • 70 Critic Score
    Of course, if eye candy, implied promiscuity, and becoming a rock star do happen to be your cup of tea, you'll certainly find Miami Nights much more engaging than the typical social sim.
    • 47 Metascore
    • 50 Critic Score
    The Cartel has some interesting ideas behind it. However, too many of them are dependent on co-op, and even with them, long stretches of the game feel like boring, soulless slogs. More damagingly, the charm and sense of fun from the earlier games is largely gone, replaced with what appears to be a desire to ape the low-fi look and grittiness of Kane and Lynch 2: Dog Days.
    • 47 Metascore
    • 50 Critic Score
    You've got one track, a small assortment of vehicles, stupid opponents, an antique setting, and little variety. Unless you're a historian of racing, better leave this one in the garage.
    • 47 Metascore
    • 40 Critic Score
    We know that plenty of people will look past the monotonous gameplay, poor voice acting, unimaginative level design, lack of online play, etc., but our advice is to hold out for the next movie.
    • 47 Metascore
    • 40 Critic Score
    You know the drill: games based on movies tend to bite.
    • 47 Metascore
    • 40 Critic Score
    The graphics are fair, but like the fighting, they grow redundant too quickly, and the story couldn't get the game noticed even if it were drunk, topless, and the only woman in a bar full of sailors.
    • 47 Metascore
    • 50 Critic Score
    A lethal combination of clunky menus, lack of guidance, and general tedium combine to make Front Office Manager a dud.
    • 47 Metascore
    • 50 Critic Score
    The cases aren't terribly creative and the dialogue is often flat and poorly translated from the original Japanese. You'll also likely love or hate the atmosphere - Jake is the stereotypical gritty, film noir-type private eye, with all the trenchcoats, dames, and languidly rising smoke that entails. Cliché, or classic? You decide.
    • 47 Metascore
    • 20 Critic Score
    It's impossible to recommend Venetica to anyone when there are so many other better action-RPGs out there. You might be tempted to pick it up because it's only forty dollars, but don't do it... unless you've already played every other RPG on the market.
    • 47 Metascore
    • 40 Critic Score
    Devotees of this universe's mix of fantasy staples and steampunk gadgetry might find themselves unable to resist Mage Knight: Apocalypse's dubious lure, and may even enjoy the game's character-building freedom if an effective patch comes along, but they aren't likely to stay enamored for long when this holiday season's bigger and better RPG offerings finally appear.
    • 47 Metascore
    • 40 Critic Score
    Stronghold 3 is a bizarre third outlier, clinging to an aging formula but making changes that actually feel like a step back. The real crime here isn't that Stronghold 3 is a bad game, it's the disservice done to a series that has provided so much joy in the past, ruining our nostalgia. Somewhere, a child in a tree fort is weeping.
    • 47 Metascore
    • 30 Critic Score
    From the very start of the game, it becomes quickly apparent that Rush'N Attack has nowhere to go but down. The visuals are ugly and look dated, it borrows the majority of its concepts from other better games and it simply is no fun to play.
    • 47 Metascore
    • 50 Critic Score
    There's arguably some creativity in the souls-as-power-ups bit, but having to switch into spirit mode, grab the proper color orb (assuming the tapping works; it's erratic), and sling it at DJ's feet in order to heal is a cumbersome chore.
    • 47 Metascore
    • 30 Critic Score
    In the end, despite the inkling that the designers had a couple of good ideas rattling around in there somewhere, Winter Voices simply fails to be much fun. Perhaps later iterations in the series will polish the AI, make combat more exciting, and fix the writing… but we doubt it.
    • 47 Metascore
    • 40 Critic Score
    An aggressively mediocre FPS. Any decent ideas suffer from bad design decisions, and so the shallow multiplayer is a hollow experience that even the most hardcore Frank Castle follower will want to skip.
    • 47 Metascore
    • 60 Critic Score
    Kids probably won't mind much, and they're definitely the target audience here. Pirates' Carnival isn't spectacular in any one sense, but the solid mini-games and well-used license are enough to put it near the top of the distinctly uncompetitive party game genre.
    • 47 Metascore
    • 40 Critic Score
    Sonic Free Riders can offer some real fun when everything comes together and works properly but those instances are rare and the rest of the time the game can be very frustrating. The lack of content also makes it quite a steep purchase.
    • 47 Metascore
    • 40 Critic Score
    Spectral Souls is a true sob story. There's a perfectly serviceable game here, buried underneath one crucial problem.
    • 47 Metascore
    • 30 Critic Score
    Even the multiplayer comes up short by supporting just four players, though we assume the game would likely collapse upon itself if tasked with anything more. It's a shame to see such a sloppy effort from a stellar independent studio.
    • 47 Metascore
    • 20 Critic Score
    A textbook example of how to screw up a sure thing, the Nintendo DS version of LEGO Star Wars II is easily the 'must avoid' release of the year. Other systems get a stylistically pure and super fun title. Meanwhile, the DS is saddled with a buggy, incomplete letdown that wastes your money and good will, deeply tarnishing LucasArts' reputation.
    • 47 Metascore
    • 50 Critic Score
    Some boss battles are absolutely thrilling, and the plot, while somewhat convoluted, definitely feels like a proper X-Men story, but the dull, monotonous battles and lack of polish hamstring the game.
    • 47 Metascore
    • 40 Critic Score
    While games like "Time Pilot" aged gracefully, this side-scrolling space shooter feels old and inflexible, a crusty gaming battleship dragged out of drydock. All you can do is stare and go, "Wow, that's old."
    • 47 Metascore
    • 50 Critic Score
    Sonic Boom: Shattered Crystal offers some fun platforming and treasure hunting moments, but its tedious mazes and poor story ultimately make it a drag. This one needed more time with a level editor and less time spent forcing players to repeat content.
    • 47 Metascore
    • 50 Critic Score
    If you don't have a multiplayer posse, you're left with a functional, but easy and uninspired PSP game that's functional without being pretty.
    • 47 Metascore
    • 50 Critic Score
    This is a true classic - it just isn't a lot of fun to play.
    • 47 Metascore
    • 30 Critic Score
    A huge step back for the series, ditching all of the elements that made it a party staple and offering little in the way of variety, or support for any previous SingStar games.
    • 46 Metascore
    • 50 Critic Score
    We'll give Major Minor's Majestic March credit for a creative concept, but this middling rhythm routine should have been a WiiWare release or half-priced budget title. And until the latter occurs, we can't help but think you'd be better off marching to your own beat.
    • 46 Metascore
    • 40 Critic Score
    In the end, it’s a cool experiment, but it quickly goes horribly wrong.

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