GamesRadar+'s Scores

  • Games
For 3,943 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3975 game reviews
    • 55 Metascore
    • 60 Critic Score
    What works Super Monkey Ball 3D is just that: 3D and Super Monkey Ball. Unfortunately, that fun is pathetically short-lived, and everything else is a poorly executed afterthought that makes the $40 price tag borderline insulting.
    • 55 Metascore
    • 50 Critic Score
    Eco-Creatures has a good core theme, cute characters, an interesting level editor and an hour or two of fun in it. Otherwise, its muddled approach to real-time strategy and mixed messages make it a gimmicky game that doesn’t quite succeed the way it was intended.
    • 55 Metascore
    • 50 Critic Score
    Here’s hoping Watchmen’s problems, and its price, can be addressed for part two later this year.
    • 55 Metascore
    • 70 Critic Score
    While annoying, the lock-ups don't really do much to dampen how outlandishly fun the game is. If you like the Hulk and you enjoying destroying things, you'll enjoy your time with The Incredible Hulk, even if you have to reset the system from time to time.
    • 55 Metascore
    • 60 Critic Score
    It's the same solid game you've been playing since "Dynasty Warriors 2" came out back in 2000.
    • 55 Metascore
    • 50 Critic Score
    The game aims low and ends up typical and forgettable. It's even short, at maybe six hours if you stretch it. If this was a real turtle, it would be the one sitting on the side of the road watching cars whiz by, not the one lacing 'em up to take on the rabbit and the road and dare its way to immortality in the history books.
    • 55 Metascore
    • 50 Critic Score
    Sonic fans may fill their need for speed here, but everyone else, please walk on.
    • 55 Metascore
    • 60 Critic Score
    As potentially deep as it is, though, Shinobido 2 still feels weirdly antiquated next to the rest of the Vita's launch lineup – and while we didn't opt for much grinding, it only took us around seven hours to play it from start to finish.
    • 55 Metascore
    • 70 Critic Score
    Its pretty world and detailed monsters are slightly offset by a lack of variety, and its free flying segments feel kind of pointless when they don't let you do anything you otherwise couldn't on-rails. But its score-based, arcade core and digestible levels will keep you coming back for more until you're sittin' pretty on top of the leaderboards.
    • 55 Metascore
    • 60 Critic Score
    And though the characters are all chiseled hunks of manhood who pause to talk smack way too much, the graphics themselves couldn't outwrestle a 100-pound bank teller. But this is still a better game than you might expect, given its relative out-of-nowhere-ness.
    • 55 Metascore
    • 70 Critic Score
    The vehicles aren't nearly as customizable as in "Midnight Club 3: DUB Edition" or as destructive as in "Twisted Metal: Head-On," but, thanks mostly to the multiplayer and extra single-player modes, Rush provides several days of enjoyable arcade style racing.
    • 55 Metascore
    • 50 Critic Score
    Hyperdimension Neptunia Victory had the potential to improve tenfold upon the previous games, but squanders the opportunity for flashier transformations and hundreds of quests.
    • 55 Metascore
    • 50 Critic Score
    Those seeking the goofy humor and weird puzzles you wax nostalgic about, Insecticide could possibly scratch your adventuring itch. Just be prepared to split that 50/50 with ho-hum action sequences.
    • 55 Metascore
    • 40 Critic Score
    These miniscule improvements tacked onto a broken game are like repairing a wrecked car with duct tape.
    • 55 Metascore
    • 60 Critic Score
    Hardcore puzzle fans will be disappointed with Trioncube's lack of depth. But if all you're looking for is a quick, pick-up-and-play puzzle experience here and there, it's still worth the budget price.
    • 55 Metascore
    • 60 Critic Score
    They’ll likely stir some major nostalgia for a lot of older gamers out there that remember when arcade games were fixtures in bars and pool halls - back when the cabinets came complete with ashtrays and drink holders. But they haven’t stood the test of time as well as some other bona fide arcade classics.
    • 55 Metascore
    • 40 Critic Score
    Ultimately, Bomberman Land isn't bad, but there are certainly better minigame collections out there. Likewise, there are a myriad of alternative ways to play the classic Bomberman battle mode if that's what you desire.
    • 55 Metascore
    • 70 Critic Score
    The developers needed more time to stroke you tenderly. Now you’re forever condemned to being on the verge of boo-yah.
    • 55 Metascore
    • 60 Critic Score
    If you’ve skipped a few March Madness semesters and haven’t joined the PS3/360 generation, there’s plenty here to sink your teeth into.
    • 55 Metascore
    • 60 Critic Score
    There are gobs of customization options for each of your squad (and lord knows you'll need 'em), but there's not much variety to the goings on, and the whole Grand Prix affair won't take you much more than 8 hours or so. Multiplayer offers some extended usage, but not enough to keep it a long-term rotation.
    • 55 Metascore
    • 60 Critic Score
    Vets of the franchise will likely be taken aback by how brutal it is to achieve a victory in even the early skirmishes, while newcomers won’t have a clue how to do much of anything. Heck, even the tutorials are rough.
    • 55 Metascore
    • 50 Critic Score
    The game does draw nicely on the Galactica license, giving you a few different ships with varying stats to pilot through the different levels, as well as some online modes. But the base game play elements are so broken and boring that you'll have a hard time coming back to the game after a few missions.
    • 55 Metascore
    • 50 Critic Score
    Despite its familiar setting and cute puppets, it's tedious and boring, and misfires on multiple fronts. When a game fails to take risks and carve out its own identity, it undoubtedly shows. Fable Heroes aspires to get your bucks, but it's a game with very little "bang" going for it.
    • 55 Metascore
    • 40 Critic Score
    Most levels in Diner Dash: Sizzle and Serve last five minutes tops, which makes it a flexible on-the-go offering. We’re increasingly annoyed by publishers’ tendencies to toss a casual PC game onto portable consoles for a notably higher price than its PC version.
    • 55 Metascore
    • 40 Critic Score
    It's when you get into the tedium of every activity that you realize a game that only does a few things well holds more value than a game that does a dozen things poorly. Variety is supposed to be the spice of life, but let's be honest, everything has its limits.
    • 55 Metascore
    • 70 Critic Score
    Mario and Sonic 2014 certainly has its issues, but it’s definitely a step above previous titles in terms of event design and overall enjoyment. It’s a more complex and engaging than the usual minigame menagerie, and the distinct franchise twists in the Dream Events are a welcome bit of fanservice. It’s not a gold medal winner just yet, but Mario and Sonic 2014 is a stronger contender than it’s ever been before.
    • 55 Metascore
    • 60 Critic Score
    And that's really the story of Medal of Honor: Warfighter: It's a title that's merely decent while it attempts to compete with two of the most popular and well-executed shooter franchises in modern gaming.
    • 55 Metascore
    • 30 Critic Score
    Cheap-looking graphics, pros represented by poorly-drawn caricatures, jerky animations, dark and murky game rooms... visually, this game's a mess. You've seen better maps in any 8-bit RPG.
    • 55 Metascore
    • 40 Critic Score
    Alien Spidy's environmental aesthetic, cute characters, and charming music are alluring, but beneath those features is an unbalanced platforming adventure that can drive you mad. The controls are unreliable, and the difficulty spikes are incredibly harsh--especially when mixed the the game's environments, which can often become muddled as you try to discern interactive object with pretty set piece.
    • 55 Metascore
    • 50 Critic Score
    In style, class, and atmosphere, The War of the Worlds nails it. There are exciting setpieces where you run from gigantic walkers as buildings collapse and heat rays vaporize civilians around you, and strangely those sections usually aren't difficult or plagued with control and checkpoint problems. It's sad to say that those sections make up the minority of the game. The rest is composed of dying repeatedly due to poor controls, poor visibility, cheap enemy ambushes, and ambiguous clues as to where you can hide safely, and then randomly getting screwed by checkpoints.

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