GamesRadar+'s Scores

  • Games
For 3,943 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3975 game reviews
    • 62 Metascore
    • 70 Critic Score
    Disappointment about the lack of groundbreaking invention aside, Gunpey is a fun and intellectually interesting workout for brain and thumbs alike. If you're sick of falling blocks, or just need some new challenge to wrap the grey matter around, give it a go.
    • 61 Metascore
    • 70 Critic Score
    If you're bored with what's currently on the table, the visuals (while not jaw-dropping) are certainly pleasing if you're into the whole dystopian future Russia fetish, the familiar controls are very easy to master, combat is fluid and fast-paced, and the customization options and wide range of player modes keep the game continually interesting. If you're not convinced, consider this: for all you get, it's really hard to argue with fifteen bucks.
    • 61 Metascore
    • 60 Critic Score
    My Saints Row experience was enjoyable and more than occasionally frustrating: at times it feels like Volition is on the cusp of a breakthrough in both social commentary and open-world game mechanics, while at other times it feels like it's upholding the status quo. I love the new cast of characters and what they represent to marginalized community members who will play this game, and the story is compelling enough that I persevered in the face of some irritating bugs. There's a solid game here, and plenty of fun to be had with the new Saints Row, but I find myself wishing the team had taken the concept and ran with it to the bank - before robbing said bank, of course.
    • 61 Metascore
    • 60 Critic Score
    The story mode is ridiculously slow-paced, and involves going to the mall, shopping, changing clothes, getting haircuts… yeah. There are non-music minigames thrown in, but they’re half-assed and the music minigames, which are semi-Guitar Hero-style, are fun, but there’s no way to access them outside the story.
    • 61 Metascore
    • 60 Critic Score
    The PSP's limitations - controls and AI - keep this from being a true knuckle-biting tactical shooter. In tense standoffs your opponents will always make it easier for you by sticking their heads out first. Although it's lacking deep planning or strategy, the game does work for a quick, fun and portable shooter that does its best to utilize the PSP's shooter potential.
    • 61 Metascore
    • 70 Critic Score
    In 2D, it's a damn fine platform game. In 3D, it's a surprisingly good showcase for the hardware. Put them together and you've got by far the best modern version of the game, with better controls than iPhone version and better graphics than the old DS.
    • 61 Metascore
    • 70 Critic Score
    While it doesn't reach the heights we wished it would, War in the North is still a solid experience with more than enough content to justify checking it out. The combination of action-packed combat, RPG elements, and iconic Tolkien vibe make it worth a look for anyone looking for a bloody good time, even if they don't typically care about the stories of Frodo, Gandalf, and the rest of the fellowship.
    • 61 Metascore
    • 70 Critic Score
    Not even building an empire can keep Dynasty Warriors 5 from feeling archaic and shallow. We've been doing this same thing for something like ten games in a row now.
    • 61 Metascore
    • 40 Critic Score
    It’s almost heartbreaking how much wasted potential there is here, and lonely RPG fans are better off playing Tales of Vesperia co-op until a better competitive option comes around.
    • 61 Metascore
    • 50 Critic Score
    There's still not enough here to keep a kid, a parent playing with their kid, or childish adults engaged for very long, especially since there's so many better (read: deeper) games out there for parents to play with their kids: the Rabbids games, those various dance contests, or any of Nintendo's minigame collections. Sometimes, keeping it simple can be stupid.
    • 61 Metascore
    • 50 Critic Score
    Sure, Ninety-Nine Nights looks hot, but there's simply nothing there... and you'll undoubtedly tire of its frustrating mediocrity within minutes.
    • 61 Metascore
    • 70 Critic Score
    It's not complicated, but Frogger holds some serious reminiscence value for those old enough to remember the ancient quarter-muncher even if it doesn't maintain quite the addictiveness of newer casual games like "Zuma" or "Feeding Frenzy."
    • 61 Metascore
    • 50 Critic Score
    Episode II isn't an atrocious game, but poorly implemented mechanics and questionable design decisions consistently hobble its attempts to deliver the exhilarating speed that we've come to expect from the series.
    • 61 Metascore
    • 70 Critic Score
    An enjoyable hack and slash looter that plays well despite a sparse, repeating structure.
    • 61 Metascore
    • 60 Critic Score
    Our suggestion? Turn off the volume, and get your fingers ready to mash some buttons.
    • 61 Metascore
    • 50 Critic Score
    The very definition of mediocre. The storyline isn't integral enough to the gameplay experience to really snag fans, and the gameplay won't do much for anyone else.
    • 61 Metascore
    • 50 Critic Score
    A multiplayer game that required the turtles to co-ordinate their efforts and powers could have rocked so much harder. For that matter, so could a camera that chose better angles and thus caused to fewer missed jumps due to misjudged distances.
    • 61 Metascore
    • 60 Critic Score
    Although it may keep you interested for a while, and some of the classes offer some interesting challenges, The Guild 2 is even more rough around the edges than the original Europa, and not nearly as deep or even as interesting.
    • 61 Metascore
    • 60 Critic Score
    It has the double misfortune of being an incomplete port, and of being released around the same time as "Syphon Filter: Dark Mirror" (which does the same things, but better).
    • 61 Metascore
    • 70 Critic Score
    At only 400 MS points, it’s a great buy if you’re looking for a pick-up-and-play time killer while you wait for those gigantic files to download on Live Marketplace.
    • 61 Metascore
    • 60 Critic Score
    If you don't mind paying full price for an unchanged port, albeit of a classic game, then you're most likely already a Harvest Moon fan and know what you're getting yourself into. Everyone else, we recommend waiting for a better Harvest Moon title - one with gameplay worthy of the series and graphics worthy of the system - to come out on the PSP.
    • 61 Metascore
    • 70 Critic Score
    Take away its vast environment and The Crew is decidedly mediocre. But the enjoyable story and great sense of actually driving, whether alone or solo, means there's plenty of fun to be had all the same.
    • 61 Metascore
    • 70 Critic Score
    Class of Heroes delivers some quality dungeon crawling, which will wake up the back-tracking, corner-hugging, poke-at-everything completionist within you. Unfortunately, the game strays too far into the casual realm when it comes to combat. It’s simply too easy for its own good, which slightly sours what might’ve been an awesome JRPG.
    • 61 Metascore
    • 60 Critic Score
    The predictable and disappointing list of "seconds" in volume two muddies Reminisce’s otherwise unique presentation.
    • 61 Metascore
    • 50 Critic Score
    Broken Roads provides a strong draw with its Aussie take on the post-apocalypse and the philosophical strands running through its open-ended role-playing. Rather than leading to an interesting destination, however, these roads really are somewhat broken, with systems that don't feel properly integrated, bizarre leaps of logic and even bugs that lead you into dead ends.
    • 61 Metascore
    • 60 Critic Score
    If you're desperate to dunk on a desktop, a patched version of Live 07 likely won't offend your senses to the core, but you can do better on just about any other platform.
    • 61 Metascore
    • 70 Critic Score
    The humor, characters and, most obviously, the difficulty of Surf's Up are geared towards a younger audience, but the game is also fun enough for anyone to play, although the simplicity might keep it from having a very long shelf life in most collections.
    • 61 Metascore
    • 40 Critic Score
    Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.
    • 61 Metascore
    • 50 Critic Score
    A wildly entertaining creative concept makes Suicide Squad: Kill the Justice League a captivating prospect, but repetitive mission design, a messy confluence of combat systems, and the drive towards a cooperative live service structure ultimately undermine the game's strongest qualities.
    • 61 Metascore
    • 70 Critic Score
    Where the game lacks in production values it makes up for in a lengthy story that fans of Japanese visual novels will enjoy (although it's not as static as visual novels).

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