GamesRadar+'s Scores

  • Games
For 3,940 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 85 Metascore
    • 80 Critic Score
    Mixtape is a nostalgic, vibes-based experience set to a shockingly solid soundtrack that's narratively important and also kind of a bop all its own. Teenage ennui permeates but never overwhelms while Stacy and her buds try to have one last wild night before it's splitsville in what's ultimately a short, meaningful game that's relatively light on mechanics.
    • 76 Metascore
    • 80 Critic Score
    Invincible VS brings the hyper-violent aesthetic of the source material to an exciting, easy-to-learn fighting game, with a healthy roster of playable characters and a decent amount of game modes. While the story falls short of Invincible's peak, and some actors from the show don't feature, it's still a must-play for Invincible fans.
    • 87 Metascore
    • 80 Critic Score
    A lean fusion of sci-fi action and eldritch horror that alternates between introspective narrative and madcap combat, Saros is Housemarque's largely successful attempt to broaden the appeal of previous roguelike Returnal without sacrificing anything along the way. The final result is pure atmosphere, and sticks with you in all the right ways.
    • 85 Metascore
    • 90 Critic Score
    Titanium Court is a jazzy, off-beat corpcore roguelike that blends match-three with RTS battles in a way that feels effortlessly simple rather than overwhelming complex. Infused with a joyously weird sensibility that extends into each roguelike war, this is snappy enough to keep me coming back to see what could possibly be next, all with an overarching mystery that keeps me compelled. This is so oddball it couldn't possibly be like anything else, and this fusion is so unique it'll keep me hooked for many more hours to come.
    • 71 Metascore
    • 80 Critic Score
    Tides of Tomorrow is a narrative adventure set in a gorgeous but deadly ocean beset by a plastic apocalypse. Filled with episodic adventures across each island, weighty story decisions are placed within those made by a community of players. At times, this makes it feel like a theme park ride with cast members – but a really good, well-crafted one. Unique, vibrant, and a genuine thrill, this is a stunning journey that'll stay with you.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream is a worthy sequel that I can't put down. It's weird, surreal, and a great evolution for Nintendo's iconic social simulator - even if it feels repetitive at times.
    • 76 Metascore
    • 80 Critic Score
    With a skilfully written story in a small but immersive world filled with charm, emotion, and more than a few blush-inducing jokes, Dosa Divas takes a warm and meaningful approach to linking food, family, community, and memory. You'll be sweet on this.
    • 85 Metascore
    • 80 Critic Score
    Pragmata is nostalgia wrapped in a shiny new spacesuit with plenty of cool tricks up its pressurized sleeve. It's good to see Capcom returning to its quirky action beat, with an impressive host of weaponry, upgrades, combat hacks, and base-building as the sci-fi adventure moves through beautifully-conceptualized biomes. The visual and stylistic elements definitely give me deja-vu at times, and I could do without its heavy-handed themes battering me over the head, but beneath all that polished titanium sits a profound tale of humanity I'll not soon forget.
    • 81 Metascore
    • 90 Critic Score
    Marathon steals the breath from your lungs. An intense shooter that thrives on PvP encounters and a well-realized setting, Bungie's extraction shooter is off to an exceptional start
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert is messy, but as you untangle its mechanics and compensate for its flaws, elements of genius and wonder make the experience worthwhile. Take time to leave the beaten path and find out which of its many facets appeals to you, and you'll discover a game that's far better as a sandbox than as a story.
    • 81 Metascore
    • 80 Critic Score
    Monster Hunter Stories 3: Twisted Reflection may not supersede the thrills of an action-packed hunt, while other JRPGs have made more significant evolutions in comparison. Nonetheless, it's still an improvement for this sub-series with production values, mechanical depth, and challenge that makes it a worthy companion piece to its mainline apex.
    • 82 Metascore
    • 80 Critic Score
    World of Warcraft: Midnight is a smart expansion that builds upon The War Within and improves on strong MMORPG foundations. As before, this is an evolution rather than revolution, but I'm excited to see this icon still has room to grow. Small improvements really add up, making me want to spend far more time returning to this world than I expected.
    • 89 Metascore
    • 90 Critic Score
    Pokemon Pokopia is like a brilliantly bizarre blend of Pokemon, Animal Crossing, Dragon Quest Builders, and Viva Piñata, and despite its many influences, manages to be a unique spin-off for the Pokemon series that's also an accomplished life sim.
    • 93 Metascore
    • 90 Critic Score
    Resident Evil Requiem is the most cinematic, bloody, surprisingly emotional moment for the franchise to-date. Its two protagonists complement one another for a balanced experience that feels more narrativized than ever before, with bombastic combat and strong set pieces amping up the nostalgia without feeling gimmicky. Requiem sees Capcom drawing from 30 years of terror to expand its lore, chart a path forward, and pay homage to a gilded survival horror legacy – one with plenty of life left in it.
    • 84 Metascore
    • 80 Critic Score
    Demon Tides invites me to a sunny vibes open world filled with platforming islands to master, and allows me to build my own kit of platforming vibes to break them apart. At times, a bit more structure would be appreciated, especially when it comes to progression, but otherwise the looseness is all part of the charm for this super slick jumper. Demon Tides has easily become a high watermark in my 3D platformer pantheon.
    • 75 Metascore
    • 80 Critic Score
    Styx: Blades of Greed takes this dark fantasy stealther open world further with fantastic results, slotting together complex bases to create dense settings for sneaking that neatly expand in complexity as you progress. Some tech problems and guard simplicity can irritate, but the huge array of creative problem solving, from decoy clones to fireplace scuttling, makes this a world worth getting lost in.
    • 74 Metascore
    • 80 Critic Score
    An oddly emotional game, Romeo is a Dead Man is Suda51's best in years, marrying entertaining combat with pop culture references and constant creativity. Get through the game's somewhat flat start and you'll find auteur game design at its best, idiosyncratic, strange, and thoroughly enjoyable.
    • 74 Metascore
    • 80 Critic Score
    When Yakuza Kiwami 3 & Dark Ties has me gunning for max daddy rank or using over-the-top brawling moves to smash gangster skulls on behalf of my orphan children it's a sunny adventure like little else. Many great remake choices shine, but a few hold them back, like an edgy and dull bonus campaign that adds very little to the narrative or the series in general.
    • 88 Metascore
    • 90 Critic Score
    A dense, detailed, and hugely varied strategy roguelike, Mewgenics borrows much from its iconic predecessor with an imaginative and rewarding gameplay loop. Occasionally harsh RNG can be a buzzkill, but doesn't prevent this from being a worthy successor to The Binding of Isaac.
    • 86 Metascore
    • 90 Critic Score
    A triumphant evolution of the series for existing fans, and the best possible jumping-on point (though far from an easy one) for new ones. Nioh 3 demands care, planning, and patience – and gives immense satisfaction in the form of a brutal but engrossing adventure in return.
    • 82 Metascore
    • 80 Critic Score
    Although retreading a familiar nostalgic path, Octopath Traveler 0 improves its JRPG formula, while also being an enhanced and unabridged adaptation of the series' mobile spin-off without the grubby monetization. The cast may not have the same limelight as the original (flawed) premise intended but they still shine in turn-based battles that are among the genre's finest.
    • 81 Metascore
    • 80 Critic Score
    Marvel Cosmic Invasion finally gives the comic icons the beat 'em up they've so-long deserved. The Marvel Vs Capcom-inspired tag-team combat makes comboing hordes of villains ultra satisfying, but a lack of meaningful character progression and an abundance of MCU-style quipping hold it back from being a true brawler legend.
    • 73 Metascore
    • 80 Critic Score
    The prototypical extraction shooter, Escape from Tarkov is a shooter I've been playing for the past decade and will be playing for years more. Sublime firefights and just-complicated-enough mechanics make this a great game to lose yourself in, but the immersion only lasts until you need to check the Wiki, which is constantly when you're just starting out.
    • 81 Metascore
    • 80 Critic Score
    Constance is a beautiful and enjoyable Metroidvania that doesn't outstay its welcome. Filler free, the game instead throws plenty of well-designed and enjoyable boss fights at you, interspersed with tight, challenging platforming action. It follows the formula too closely to make it remarkable, but what it does it does with charm and flair. And the ending is a 'chef's kiss' moment.
    • 79 Metascore
    • 80 Critic Score
    Kirby Air Riders is perhaps an ideal video game in that it's easy to overlook its flaws because it's just fun enough to play over and over again. Despite the fact that, taken on their own, each section of the game largely leaves me cold or indifferent, the entire package together is shockingly solid with plenty of charm.
    • 76 Metascore
    • 80 Critic Score
    Demonschool makes punching a parade of gloriously grotesque creatures an absolute riot. An approachable tactical RPG with a radioactive amount of style and flair. However, for a game about punching demons in the face, there's not a lot of crunch.
    • 89 Metascore
    • 90 Critic Score
    Dispatch might be the best superhero TV show of the year, even though it's a game. Incredible acting talent pulled from Hollywood, Critical Role, and beyond bring this hopeful yet deep world of heroics to life, filled with enough interaction to really help you feel like a part of the narrative yourself. Each episode is smartly pitched to be TV-length, making it impossible not to binge with how wonderfully focused each story beat feels.
    • 87 Metascore
    • 80 Critic Score
    Lumines Arise is just as effective as Tetris Effect, block matching to a beat becomes a transcendent experience with a radically different ruleset. This is an excellent evolution of the PSP original that uses a wide game board and a musical wipe to create a constant sense of teetering on the edge, daring you to build big combos even when they take you close to wiping out. Lumines Arise's brilliant visuals and synesthetic grooves wonderfully fit this already musically minded puzzle ruleset.
    • 84 Metascore
    • 80 Critic Score
    While not particularly revolutionary, there's a lot to like about Anno 117. If you get your teeth into the game's complexity, you'll find yourself investing a lot of time into spreading Roman ways across your islands and growing your settlements from tiny villages to grand cities.
    • 86 Metascore
    • 90 Critic Score
    By sanding down some of the roughest edges of the genre, Arc Raiders delivers an extraction experience that manages to be approachable while still being palpably tense, incredibly dramatic, and occasionally kinda heartwarming. If you're new to the genre, this is the place to start.

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