GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 71 Metascore
    • 60 Critic Score
    The Treble mode is an excellent touch that adds twists to the usual Manager mode. The visuals look solid for the system, but online play is a total mess and is probably not worth your time.
    • 69 Metascore
    • 70 Critic Score
    I would imagine that most people will finish and grow bored with Kororinpa in a couple of days. Still, it's one of those games that you really enjoy while it lasts -- it's just a little too simplistic for its own good.
    • 61 Metascore
    • 70 Critic Score
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
    • 60 Metascore
    • 70 Critic Score
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
    • 58 Metascore
    • 70 Critic Score
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
    • 42 Metascore
    • 20 Critic Score
    In stark contrast to my experiences with the console and PC versions of TMNT (not to mention the shockingly awesome GBA version), the DS version managed to disappoint at every opportunity. It wasn't fun for a second and I would strongly caution any gamer tempted to even rent this one.
    • 55 Metascore
    • 70 Critic Score
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
    • 47 Metascore
    • 40 Critic Score
    Most of the missions are dull and repetitive, involving menial tasks like delivering cargo or flying around and popping balloons. The environments try hard to look nice and give off a "come explore me" vibe, but they're just too darned bland to generate any real interest.
    • 65 Metascore
    • 70 Critic Score
    Once you get used to the "flying around on a map" bits in Another Road mode, you notice that the combat is the same as it's always been. This probably won't bother most fans, but they should at least know what they're getting into.
    • 58 Metascore
    • 40 Critic Score
    For most people, that's exactly what Lost in Blue 2 will be: a complete waste of time. But for a small audience of those that enjoy insurmountable challenges and crushing defeat, Lost in Blue 2 will fit the bill nicely.
    • 37 Metascore
    • 20 Critic Score
    It wasn't fun for a second and I would strongly caution any gamer tempted to even rent this one. The shoddy and confusing storyline will make this game repugnant even to diehard Teenage Mutant Ninja Turtles fans.
    • 72 Metascore
    • 70 Critic Score
    Young players will immediately point at the lack of some "obvious" features such as a full multiplayer mode (the current mode only consists of visiting other players' parks without any real way of interacting with them).
    • 80 Metascore
    • 90 Critic Score
    As shocking as it may sound, the combat in the GBA version of TMNT is even deeper than it is in any of the other versions. On the surface, it's a mash-the-attack-button affair, but after a few minutes of play I began to see little contextual nuances that provided a wealth of variety.
    • 74 Metascore
    • 80 Critic Score
    Simple and sublime, Custom Robo Arena was quite clearly developed with the little tykes in mind, but that didn't stop me from enjoying it.
    • 52 Metascore
    • 30 Critic Score
    With the limited variation in modes and the lackluster multiplayer, I simply couldn't justify spending an entire $30 on Tetris Evolution. Especially not when I can get a superior version for my Nintendo DS.
    • 68 Metascore
    • 70 Critic Score
    Despite the lack of variety, I found the game to be very addicting, and since most of the puzzles can be finished rather quickly, I found myself falling into the "one more puzzle" trap a lot.
    • 70 Metascore
    • 60 Critic Score
    For a tennis game, TS2 is surprisingly deep. On the other hand it can also be frustrating as you realize that your player is simply outclassed by the AI.
    • 67 Metascore
    • 40 Critic Score
    A failure. Despite the excellent art, and even ignoring the frustrating puzzles, the biggest problem here lies in a group of obnoxiously stereotypical characters working their way through bad dialogue and a poorly plotted and paced script, topped off with three horrifying words: "To Be Continued..."
    • 93 Metascore
    • 100 Critic Score
    How could God of War II possibly live up to the successes of its predecessor? The answer, my friends, is astonishing, because GoW II completely eclipses its forefather by adding even more of the stuff that we loved, namely: blood, puzzles, cinematic presentation and fifteen minute long combos.
    • 71 Metascore
    • 80 Critic Score
    If you've already picked up 07, what you're really getting here is a shot to play some impressively immersive golf using the Wii Remote. It's a solid demonstration of the technology.
    • 64 Metascore
    • 50 Critic Score
    Though the presentation is worth checking out, the rest of the experience makes it difficult to hang with, considering its laughable AI, dodgy controls and ho-hum storylines.
    • 48 Metascore
    • 40 Critic Score
    More problematic is the game's land-based combat. While I understand the difficulty in creating a decent sword-fighting system, the, Tortuga is button-mashing at its worst -- and not even multiple buttons!
    • 75 Metascore
    • 70 Critic Score
    It's the kind of application that can instantly turn a mother or girlfriend into an addicted gamer, but it's definitely lacking in "party" features.
    • 72 Metascore
    • 70 Critic Score
    Compared to the most popular sudoku that has appeared on a console so far, Brain Age for DS, Carol Vorderman's Sudoku presents a more serious approach and is especially designed for hardcore sudoku fans -- never doubt their existence.
    • 81 Metascore
    • 80 Critic Score
    Where development did put in the time was in coming up with a logical and intuitive new control scheme that lets you showcase all the moves that Street vets expect.
    • 63 Metascore
    • 50 Critic Score
    A missed opportunity. It's not that it's a terrible game (the graphics are nice, the character designs are sufficiently anime), but after about five hours I realized I'd been bored out of my skull for the last three due to the massive repetition.
    • 69 Metascore
    • 60 Critic Score
    For anyone who feels like hip-hop is more than the soundtrack to the suburban mall thug experience, the game is really a disservice to a rich culture that involves more than misogyny and violence.
    • 68 Metascore
    • 60 Critic Score
    For anyone who feels like hip-hop is more than the soundtrack to the suburban mall thug experience, the game is really a disservice to a rich culture that involves more than misogyny and violence.
    • 76 Metascore
    • 60 Critic Score
    "Burnout 3" was a title that changed peoples' tune from "I don't play racing games" to "No, you can't have the controller. It's still my turn." Compared to that, Dominator just isn't as fun.
    • 76 Metascore
    • 60 Critic Score
    "Burnout 3" was a title that changed peoples' tune from "I don't play racing games" to "No, you can't have the controller. It's still my turn." Compared to that, Dominator just isn't as fun.

Top Trailers