GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 69 Metascore
    • 65 Critic Score
    The most amazing feature of Night of 100 Frights is that almost every aspect of the game, starting with the background story, mimics a Scooby Doo episode.
    • 60 Metascore
    • 65 Critic Score
    While Big Scale is a fun game for racing enthusiasts, it quickly loses its charm due to its limited scope.
    • 62 Metascore
    • 65 Critic Score
    Rock Manager does truly emulate the music industry: it's the equivalent of a CD where the first tracks are the best and the rest is all filler.
    • 62 Metascore
    • 65 Critic Score
    The promise of well-implemented squad tactics is completely undercut by terrible control and routine missions.
    • 66 Metascore
    • 65 Critic Score
    Without any multiplayer value there is no justification to drop cash on this thin package, leaving it a rental for the curious.
    • 64 Metascore
    • 64 Critic Score
    If it weren't so confusing and repetitive it could have been a sleeper hit. Instead, it's a fossil.
    • 56 Metascore
    • 64 Critic Score
    A cool license doesn't save an otherwise bland game with nearly average everything.
    • 77 Metascore
    • 64 Critic Score
    The lack of visible competitors in the single-player modes, combined with the relatively slow pace, can make the game a dull affair. There's just too little sense of speed, danger, or excitement, and that bodes ill for a racing game.
    • 50 Metascore
    • 64 Critic Score
    A blandly mediocre game.
    • 74 Metascore
    • 64 Critic Score
    kept waiting for this game to become fun. It doesn't really.
    • 58 Metascore
    • 64 Critic Score
    It's not so much that the enemies are hard to kill, or that the simplistic level design inflicts any brain-bending puzzles, but more that the inherent trial-and-error style progression through the levels gets tedious to the point of removing all the fun from playing.
    • 69 Metascore
    • 64 Critic Score
    A decent (yet sadly derivative) game lying underneath the mess.
    • 65 Metascore
    • 64 Critic Score
    The game has no replay value, is too flawed to be a worthy addition to your collection, and can be easily finished in a little under 2 hours. It could, however, give you a fairly entertaining afternoon’s worth of gaming.
    • 71 Metascore
    • 64 Critic Score
    A good idea, and I think that with the right implementation it could make for an excellent game. Bogged down with tedious, unpolished gameplay, weak graphics, and unimpressive presentation, Stuntman is not that game.
    • 58 Metascore
    • 64 Critic Score
    An utterly middle-of-the-road shooter on its way to obscurity.
    • 53 Metascore
    • 64 Critic Score
    By the fifth level, you'll already be saying, "Been there. Done that."
    • 42 Metascore
    • 64 Critic Score
    Some enjoyable moments clearly prevailed. However, they were simply too few and far between. Would I recommend it? Only to neophyte questers and those starved for an adventure, any adventure.
    • 65 Metascore
    • 64 Critic Score
    Although Mad Maestro is plenty novel, quirky, and cute as a button, it doesn't have enough depth or replay value to justify its price.
    • 58 Metascore
    • 64 Critic Score
    Something of an introduction to the world of game making. In other words, it presents some of the fun as well as most of the painstaking and sometimes tedious work that is involved.
    • 61 Metascore
    • 63 Critic Score
    The combat is challenging because of the limits of the interface.
    • 74 Metascore
    • 63 Critic Score
    For some reason, the excellent racing engines from TOCA and Colin McRae were seemingly abandoned, replaced by a lackluster arcade-style physics model that feels like you're driving a slot car rather than an actual automobile.
    • 45 Metascore
    • 63 Critic Score
    Superempire put in a password save system for EWJ2, but, sadly, it bites!
    • 70 Metascore
    • 63 Critic Score
    You can instantly tell that it was born out of corporate necessity, not creative passion. It's a game without a soul, thrown together to "fill a niche" and "target a demographic."
    • 58 Metascore
    • 63 Critic Score
    Obi-Wan might have been a good game on the last generation of consoles, but it's too confused, rough hewn, and repetitive to stand up against Xbox games like "Halo" or even "Azurik."
    • 55 Metascore
    • 63 Critic Score
    The developers manage to hit a few high notes in their debut title but overall, Fighting Legends Online falls flat.
    • 69 Metascore
    • 63 Critic Score
    Another problem with the gameplay is the surprising simplicity of it. Sure, there are puzzles to solve, but they rarely require any sort of deep thinking.
    • 73 Metascore
    • 63 Critic Score
    A decent entry-level real-time strategy game, but will probably prove too easy for anyone who's ever played "Warcraft" or "Command & Conquer."
    • 59 Metascore
    • 62 Critic Score
    Sports some of the best visuals you'll find in a strategy game, real-time or otherwise... [but features] one of the most annoying user-interfaces for any strategy game in recent memory.
    • 58 Metascore
    • 62 Critic Score
    X2 has a number of unforgivable problems. Most noticeable of all is the difficulty level, and in turn, the frustrating nature of the gameplay.
    • 79 Metascore
    • 62 Critic Score
    All the PS2 will get you is some interface problems, a lack of anyone to play with online, and maybe a headache from the abundance of flickering text in the game's many high-resolution screens.

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