GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 45 Metascore
    • 30 Critic Score
    While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
    • 76 Metascore
    • 80 Critic Score
    A self-assured but largely unambitious game, content to refine the experience of the previous games in the series without deviating very far from the standard that they set.
    • 78 Metascore
    • 80 Critic Score
    Despite noticeably upping the action level, bolting on co-op, and even charging us extra to cheat, this space-zombie shooter trilogy brings it home nicely with a lengthy, atmospheric, and suitably gory climax for our long-tortured hero, Isaac Clarke.
    • 45 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines didn't leave me catatonic, but it did leave me scratching my head and wondering how a game that's been in development for roughly seven years at the same studio that gave us Borderlands 2 could be released in such an uninspired, unpolished state. Strangely, and perhaps fittingly, it's all wrapped up on a frustrating note that sets up some sort of Aliens tell-all continuation of the story without giving any actual answers.
    • 59 Metascore
    • 70 Critic Score
    There's thus a decent and unique game hiding in Wizardry Online, but the failures of its presentation may prove impenetrable for many gamers.
    • 67 Metascore
    • 40 Critic Score
    Dungeonland could have done with a good couple more months in the oven.
    • tbd Metascore
    • 70 Critic Score
    rFactor2's innovative physics and ambitious new weather and track dynamics may keep serious sim racers like myself logging seat time, but that goodwill will dissipate quickly if some of these more glaring deficiencies aren't dealt with quickly. ISI's track record at this kind of stuff is solid, though, so I'm hopeful we'll see a good sim develop into a great one over the next year or two.
    • 54 Metascore
    • 50 Critic Score
    During each mission, there's a chance for some turn-based squad combat to occur. These fights, I'm sorry to say, are a poor man's XCOM.
    • 68 Metascore
    • 70 Critic Score
    GameSpy, however, is a website that gives away the answer to the riddle of whether The Cave is worth playing: yes. It doesn't hit the ability-powered platforming highs of Trine or the old-school adventure challenge of Maniac Mansion, and it appears the devs struggled to focus and define this ambiguous hybrid.
    • 66 Metascore
    • 70 Critic Score
    Freespace 2 this is not, but even with its frustrations, Strike Suit Zero is an anime inspired shooter with its balls against at least two walls. It's dumb, possibly dumber than it intends, but it's also the kind of action you're not going to feel bad for enjoying.
    • 85 Metascore
    • 80 Critic Score
    Is the combat up to par with, say, Devil May Cry 3? Not quite. And no, the series will probably never top Devil May Cry 4's Dante vs Nero opening in terms of sheer testosterone-fueled zaniness. But Ninja Theory's managed to meld its own wildly inventive sensibilities with an obvious reverence for Devil May Cry's legacy, and the result is a very special experience.
    • 75 Metascore
    • 90 Critic Score
    This DLC doesn't bring the much-anticipated level cap increase (Gearbox says that's on the way soon), but otherwise, this is the adventure that Borderlands 2 veterans have been waiting for. Go on the Big Game Hunt for the continued story, but stay in Aegrus for the challenge.
    • 20 Metascore
    • 10 Critic Score
    All I can say is that The War Z is a bad game that deserves all the controversy it's drawn, and that you should avoid it like the undead.
    • 49 Metascore
    • 40 Critic Score
    Ace of Spades is also missing a level editor, which is really surprising in a game built from blocks, but that goes hand in hand with the locked-down server, I'd imagine. Those poor decisions have left it in the remarkable position of being fun to play, and completely unplayable at the same time. It's capable of some amazing moments, but Jagex haven't built the potential blockbuster (har har) that it could be.
    • 65 Metascore
    • 80 Critic Score
    What's here is good stuff, though, and even if it never got another piece of content Forge would pull its weight.
    • 72 Metascore
    • 50 Critic Score
    Primordia isn't a bad adventure, just not one with the spark of other recent attempts - not least Wadjet Eye's own library. The basic ideas are solid, and it's worth checking out at least the demo for the humor that the Horatio/Crispin dialogue brings.
    • 79 Metascore
    • 70 Critic Score
    This may seem like a given, but the best way to sum up Storm Legion is that it's an expansion for players who love Rift and want more of it. Where most expansions attempt to transform and refine gameplay, this one seeks only to enlarge it. Its sole (and worthy) contribution to MMO innovation lies in its spectacular player housing, and that doesn't change what Rift is at its core. I doubt it'll be enough to win back people who've left out of disillusionment with one feature or another, but for those who're still here it's a keeper.
    • 84 Metascore
    • 90 Critic Score
    PlanetSide 2 shows the PC off. From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles. It's based on something old, but that was so far ahead of its time that even now the template feels new. Exciting. It feels like the next generation has just landed.
    • 82 Metascore
    • 80 Critic Score
    Like Borderlands 2 itself (and the Captain Scarlett DLC), once you defeat the final boss, you unlock an all new set of missions and many more hours' worth of stuff to do. It's the type of surprise that makes me feel all warm and fuzzy -- like Gearbox appreciates my continued patronage of Pandora.
    • tbd Metascore
    • 90 Critic Score
    If AirMech were just a straightforward, updated clone of Herzog Zwei, I'd have been pleased. That it actually builds considerably on its template while incorporating some of the best elements of its descendants has me nothing short of ecstatic. It probably won't pull away, say, hardcore League of Legends players, but that's not really a shortcoming.
    • 89 Metascore
    • 100 Critic Score
    Most definitely qualifies as art -- exquisitely horrific, body-slam-your-emotions, tears-on-your-keyboard art. It is a near-perfect conclusion that may leave you emotionally gutted.
    • 88 Metascore
    • 90 Critic Score
    Basically, I suggest ignoring the multiplayer and concentrating exclusively on the excellent sandbox of the single-player game. When Far Cry 3 invites you to come stay with it for a long vacation, take it up on its offer. This is a great example of how to do an open-world shooter right, and for me it's been one of the nicest surprises this year.
    • 74 Metascore
    • 80 Critic Score
    More importantly, choice is another element that helps take the Black Ops 2 campaign off of the carbon-copy conveyor belt of typical Call of Duty shooting. It doesn't make the same whole-hearted dramatic franchise leap forward that Modern Warfare did, which is disappointing, but after five years of more of the same, it's a big step in the right direction.
    • 79 Metascore
    • 70 Critic Score
    Still, there's a huge gulf between disappointment and betrayal, and I did ultimately enjoy Absolution for what it is -- a game that still carries the torch of the Hitman series, but chooses to carry it down much less interesting roads.
    • 78 Metascore
    • 80 Critic Score
    I had a blast playing Need For Speed: Most Wanted, and I expect to keep that feeling alive through many more single and multiplayer dustups.
    • 80 Metascore
    • 80 Critic Score
    It's a game that asks a lot up front, but offers some incredibly rewarding moments for those who are willing to stick around. Be patient and just take it all in -- you won't be disappointed.
    • 67 Metascore
    • 70 Critic Score
    Still, the single mode and the tiny useful areas of the massive maps make Primal Carnage a bit of a one-trick dinosaur. What's there is terrific, there just needs to be more of it. Here's hoping it doesn't go extinct before it evolves into something really great.
    • 60 Metascore
    • 50 Critic Score
    In the end, one of the many cluttered rooms serves as a metaphor for the whole experience: sure, all the stuff in there works, and it serves a purpose, but a little more elegance could have made the whole remarkable.
    • 64 Metascore
    • 70 Critic Score
    Expectations. Every game has them coming out of the gate, but remakes and reboots have it even worse. In the case of Painkiller: Hell & Damnation, a reboot of the original Painkiller and its expansion Battle out of Hell, it's less about these small details and more about the substance. Is the action still fast? Are the enemies stupid and plentiful? Are the weapons still ridiculously awesome? Yep, you bet, and... well, mostly.
    • 78 Metascore
    • 70 Critic Score
    It takes some getting used to, but in the end, Fallen Enchantress largely fulfills the promise of its genre-blending premise.
    • 85 Metascore
    • 50 Critic Score
    I found myself eager for Hotline Miami to end before it did (after about eight hours) and had little desire to return to improve my scores.
    • 55 Metascore
    • 50 Critic Score
    Warfighter was clearly rushed out the door to get the jump on Call of Duty: Black Ops 2, and suffers for it.
    • 44 Metascore
    • 40 Critic Score
    In a way, Cortex Command seems like it's asking for a lot of concessions because, for the most part, it still feels like an unfinished game.
    • 91 Metascore
    • 90 Critic Score
    The joy is in figuring out what kind of ninja you want to be. Mark of the Ninja gives you the tools to get the job done, and lets you run wild through levels with diverging paths, tons of secrets, and ways of slaughtering guards. As a result, that feeling of badassery I get upon pulling off a perfectly executed symphony of violence is a well-earned one.
    • 64 Metascore
    • 60 Critic Score
    Ravaged didn't help itself with its $25 price tag, either. It's not an unreasonable cost by any means, but with a growing number of strong free-to-play shooter options and Valve doing the Valve thing by charging $15 for Counter-Strike: Global Offensive, Ravaged seems slightly overpriced by comparison -- especially without bots to give it value when no one else is playing.
    • 71 Metascore
    • 50 Critic Score
    At first, it's all very charming, but with the frustrations that come with difficulty spikes and often clunky controls, it gets old very quick. We don't play games for the same reason we go to museums, and RCR makes that frustratingly clear.
    • 80 Metascore
    • 80 Critic Score
    Captain Scarlett and Her Pirate's Booty gets Borderlands 2's four planned DLC expansions off to a very good start, and it's well worth the asking price. I just hope there's another Handsome Jack on Pandora somewhere, twisting his mustache while plotting his grand DLC entrance.
    • 64 Metascore
    • 60 Critic Score
    Keep in mind that this isn't an everyman's game -- its linear levels, the absence of bundles of loot, and even the quirks of its combat whittle down its potential audience -- but there's a lot to love about how this RPG sings the glories of the underdogs.
    • 73 Metascore
    • 60 Critic Score
    Collectively, these tweaks add a number of new tactics to the Worms repertoire, and another layer of customization. Revolution is a positive step forward. It's not, however, a game-changer, and if you're tired of the basic Worms template, it's not going to draw you back. It's no revolution. As a revival though, there's lots to like, in the old and the new.
    • 80 Metascore
    • 80 Critic Score
    As the series gears up for its conclusion, in which even formerly "safe" characters' fates will be up for grabs, Episode 4's cliffhanger ending sets a new tone of urgency. At this point, I won't even hazard a guess as to what's around the next corner for our survivors, but don't count on a happy ending.
    • 73 Metascore
    • 60 Critic Score
    War of the Roses is a game I desperately want to like more than I do. It's the end product of so many high-quality pieces, but unfortunately it fails to really pull everything together.
    • 89 Metascore
    • 100 Critic Score
    I don't want to leave you with the impression that XCOM: Enemy Unknown is anything less than an amazing, triumphant game right down to its core. It's XCOM's Batman Begins, in effect -- it does a magnificent job of rebooting the series with its soul intact, delivering an awesome modern experience and paving the way for a future that doesn't just recreate the tense tactical battles and global strategy of the 18-year-old original, but builds on them.
    • 82 Metascore
    • 80 Critic Score
    World of Warcraft is one of the few MMORPGs that manages to pull off a satisfying endgame (and thereby justify its outdated subscription model), and the classes and gameplay have reached a blinding level of polish over the last seven years. While it's no longer the only choice out there for a great MMO experience, World of Warcraft seems content with its place.
    • 91 Metascore
    • 90 Critic Score
    Drawing its strength from such greats as Thief, BioShock, Batman: Arkham City, and Portal, Arkane Studios' latest manages to deliver that magical formula of intimately familiar and refreshingly new. It doesn't shine as brightly as it should on PC, and it might not offer the challenge stealth-action fans are used to, but it's an impressive accomplishment that immediately stands out as one of the best things we've seen this year.
    • 85 Metascore
    • 90 Critic Score
    While this port isn't the significant enhancement that we'd all hoped for (to put it kindly), Prepare to Die Edition is still clearly the definitive version of Dark Souls. It plays smoother, multiplayer is improved, mods have enhanced the resolution and promise further improvements, and there's content not currently available on the consoles.
    • tbd Metascore
    • 30 Critic Score
    It's frustrating, because I can see how much more fun this could be with the ability to play against more human players, and until there is I can't recommend Miner Wars Arena. There's the inkling of a good game in here, but you shouldn't have to pay $10 to go digging for it.
    • 80 Metascore
    • 80 Critic Score
    It's true that F1 2012 will never compete with iRacing for hardcore driving realism and authenticity, but it doesn't need to. It's a lovingly rendered and refreshingly accessible game that gives racing fans of all backgrounds a prime seat in the world's fastest and most exhilarating form of motorsport.
    • 88 Metascore
    • 100 Critic Score
    There's oodles more I could go into detail on about why Torchlight 2 is simply an amazing game, but I think you get the idea by now -- it's not to be missed by anyone who considers themselves a fan of the proud tradition of action RPGs. It's great, it's gorgeous, it's hugely replayable, it's multiplayer, it's moddable (with Steam Workshop!), and it's dirt cheap.
    • 89 Metascore
    • 90 Critic Score
    It feels funny to say this about a 13-year-old developer with a portfolio of work that includes Half-Life and Counter-Strike expansions, stellar squad-based WWII shooter franchise Brothers in Arms, and the original Borderlands, but with Borderlands 2, Gearbox has arrived as a real blockbuster studio. Right from the toe-tapping "Short Change Hero" opening cinematic, Borderlands 2 stands out as Gearbox's magnum opus, and one of the most memorable and fun gaming rides I've ever been on.
    • 84 Metascore
    • 90 Critic Score
    It's exciting, it's challenging, and it makes space action feel fresh.
    • 59 Metascore
    • 30 Critic Score
    It feels painfully slow on the PC, and the controls are better-suited for a mobile touchscreen than a mouse and keyboard combo. It even manages to lose a feature in the translation, which is stunning given how much more powerful the PC is than, say, the iPad. Throw in the fact that it has little to nothing to do with the series proper, and it becomes impossible to recommend this spinoff, even to the most dedicated Total War fans.
    • 87 Metascore
    • 80 Critic Score
    Battlefield Premium members have access to Armored Kill right now, and everyone else who's interested will be able to buy it for $15 on September 25th. If you're still playing Battlefield 3, or burnt out from claustrophobia or lack of tanks, I suggest that you do.
    • 78 Metascore
    • 80 Critic Score
    The concept behind Closure is superb though, and well served by the wrapping. Everything is tightly bound, from the look to the music to the puzzles. With plenty of levels and some fiendishly hidden bonuses, it'll also last you a decent amount of time.
    • 60 Metascore
    • 40 Critic Score
    As a concept, Starvoid is pleasantly surprising; as a multiplayer game, the lack of community is disastrous, which makes Starvoid both quite easy and annoyingly difficult to recommend.
    • 90 Metascore
    • 90 Critic Score
    To Guild Wars 2's credit, its issues do little detract from the immensely rewarding experience of the whole. It doesn't overthrow the conventions of the MMORPG, but it presents them in fresher and livelier packaging than its competitors.
    • 85 Metascore
    • 60 Critic Score
    Speaking of puzzles, most in the episode are easy and you should have no problem finishing it in less than three hours. Another annoying case of "adventure game logic" rears its ugly head towards the end of the game, though: Lee appears to have the magical ability to fit a full-sized blowtorch and gas canister inside his back pocket and climb up a ladder unaided. In the real world, getting this contraption up the ladder would've been a puzzle in itself. For a franchise that depends on realism to sell the misery and horror of something so implausible as reanimated corpses, that disregard for authenticity is a step in the wrong direction.
    • 75 Metascore
    • 70 Critic Score
    Leviathan's core problem though is that it's a DLC created to answer questions that nobody was asking, after an ending that itself answered too many, which you know from the start isn't actually going to mean much in the great sweep of things. If you can ignore that though, or simply don't care, it's fun addition to Mass Effect 3 and a great reason to be excited about whatever new adventure comes next.
    • 78 Metascore
    • 70 Critic Score
    The thing that really annoys me about this port is the controls. It's absolutely ridiculous that we can't customize the keys at all beyond cycling through the preset options and inverting the mouse. Other than that, Activision has done a respectable, though not exceptional job here.
    • 81 Metascore
    • 60 Critic Score
    I can say, though, that Darksiders 2 plays really, really well on a decent PC, so what it lacks in fidelity it at least partially makes up for in smooth framerates.
    • 83 Metascore
    • 80 Critic Score
    Playing CS:GO reminded me just how much many of the new shooter features out there -- the Air Strikes, the perks, the tanks -- can help make up for a lack of core FPS skills. There's no faking it here, and if you really want to get right down to it and find out just how good of an online gunslinger you are, the crucible of Counter-Strike: Global Offensive is a great place to do it.
    • 36 Metascore
    • 20 Critic Score
    It's hard to say how much patches can fix this wreck, because right now its technical issues eclipse everything, to the point where it's barely even a game. But what is there, in the brief moments you can play it before it crashes, does not tie together into a coherent strategy game.
    • 70 Metascore
    • 70 Critic Score
    It's a fun, competitive multiplayer shooter that stands alongside its paid sibling. Now if only more people would learn to play the damn thing.
    • 54 Metascore
    • 40 Critic Score
    You can randomize population (electoral votes), wealth, issue importance, and demographics, but all this does is divorce Political Machine 2012 from context even more. There are historical and social reasons for red state/blue state divides, reasons that Republicans tend to be more successful in rural, poorer states, reasons that certain issues may be more important to California and New York than they are in Georgia and Tennessee. But Political Machine 2012 is only interested in the game of presidential politics -- and unfortunately, it doesn't even do a good job with that game.
    • 80 Metascore
    • 80 Critic Score
    In almost every way, this is a very good PC version, and definitely superior to the console versions. We got great graphics options (including that HD texture pack!), smooth performance, and customizable keys. It's also quite stable -- in almost 25 hours of play I hit exactly two crashes to desktop, and neither cost me any progress. If not for the irritating lack of consistently clickable menus Sleeping Dogs would be hard to complain about.
    • 65 Metascore
    • 70 Critic Score
    Short enough not to wear out its gimmick, with enough complexity that getting a perfect score will take a fair while, there's lots to like about A Virus Named Tom.
    • 82 Metascore
    • 70 Critic Score
    Even though design decisions like these can be frustrating, it's not enough to really detract from just how damn charming Unwritten Tales is most of the time, especially when it has a cast of such likeable characters carrying the load. And for only $20 it's a good value for those looking to scratch their classic-adventure-game itch.
    • 83 Metascore
    • 90 Critic Score
    For $15 (or $25 for two copies) Orcs Must Die! 2 is a fantastic deal for a terrifically entertaining game.
    • 74 Metascore
    • 70 Critic Score
    For all that, though, The Secret World succeeds as a thinking man's MMORPG. Many of its features demand intellectual prowess as well as the usual dose of combat mastery, and none of its competitors come close to matching its affection for the esoteric. It has its issues, to be sure, and all of the investigations and sabotage missions available won't stop a good amount of players from spending 20 minutes with its combat and dismissing it as a substandard World of Warcraft clone.
    • 75 Metascore
    • 50 Critic Score
    Not counting those pauses and time spent scratching my head about obvious puzzles, The Dark Eye: Chains of Satinav clocks in at around six to seven hours, which makes me balk a little at its $30 price. Comparatively, Walking Dead is $25 for the season of five two-hour episodes, and Resonance is $10 -- two adventure games you really should play this year. Satinav, on the other hand, carries with it a number of disclaimers that you need to be aware of before jumping into this fantasy adventure game.
    • 77 Metascore
    • 70 Critic Score
    Endless Space easily earns a strong recommendation to fans of this genre. But I also can't quite call it a great game, because it lacks the flavor that makes games like Alpha Centauri, Sins of a Solar Empire, or Civilization so great.
    • 75 Metascore
    • 80 Critic Score
    Blacklight's a smart and polished take on a very tried-and-true formula, and if that's what you're looking for, there's really no better F2P option.
    • 84 Metascore
    • 80 Critic Score
    Luckily, action sequences have been tightened up considerably from the first episode, with interactive points actually on the object in question and not somewhere nearby. And there are just enough quick-time events to keep you on your toes, though they are less frequent than before. The focus is on the slow burn of a terrible, desperate situation; the realization that no matter how many obvious monsters you've sheltered yourself from, a worse one might be standing right next to you.
    • 77 Metascore
    • 70 Critic Score
    Either way, unless you despise RPG combat to the point of cursing the heavens and hitting your eyes with rusty nails at the sight of active-time battles, you'll have nothing to regret after spending a few hours in Tycho and Gabe's company.
    • 76 Metascore
    • 90 Critic Score
    With multiple paths and endings and a dense story it's totally worth more than a single playthrough, even after you've managed to get through all the head scratching. Like the rest of Wadjet's catalog, Resonance is an absolute must play for any classic adventure nut, and worth checking out for any more modern fan.
    • 75 Metascore
    • 70 Critic Score
    As intriguing and well-crafted as the adventure is, Tiny & Big peters out on a flat note that leaves me wanting more.
    • 77 Metascore
    • 70 Critic Score
    There's no disputing that Quantum Conundrum has some great ideas here, and perhaps it's even something this creative team can build upon. I just hope they dial back the amount of first-person platforming involved to solve these puzzles the next time around, and create a more-compelling world that I actually want to explore.
    • 80 Metascore
    • 70 Critic Score
    Gods & Kings is Civilization V with a few new things to do, and a lot of new civs and units. Does that disappoint you, or excite you? Then you have your review.
    • 52 Metascore
    • 40 Critic Score
    Krater is a game with many problems, most all the more irritating for being specifically added to the formula instead of simply messing it up.
    • 82 Metascore
    • 90 Critic Score
    I do feel that $40 is a little steep for a stand-alone expansion after developer Ironclad's Vancouver, British Columbia neighbor Relic has spent years training me to expect a $30 price for its content-rich Company of Heroes and Dawn of War 2 expansions. But on the other hand, Sins of a Solar Empire: Rebellion is an outstanding and unique real-time strategy game that offers a welcome, slower alternative to StarCraft 2's intense pacing. As a life-long fan of sci-fi space battles, I simply can't help but strongly recommend it.
    • 72 Metascore
    • 40 Critic Score
    DiRT: Showdown delivers bargain-basement entertainment value for the high, high price of $50. With its neutered physics, limited driving venues, clunky multiplayer, and diminished off-road racing options, discerning arcade racing fans should just write this one off as an unanticipated pothole in Codemaster's trailblazing DiRT series.
    • 87 Metascore
    • 90 Critic Score
    Even if Max Payne 3 does not transcend genre, it is at least an example of genre at its best.
    • 69 Metascore
    • 40 Critic Score
    Gratuitous Tank Battles may do a brilliant job of catering to some idiosyncratic gaming tastes, but I don't think it has much to offer the tower-defender or the strategist.
    • 88 Metascore
    • 80 Critic Score
    As long as you are aware of and accept Diablo 3's online limitations, I wholeheartedly recommend it. A week after launch, the servers are up and running smoothly, though "scheduled maintenance" still brings them down from time to time, usually in the wee hours of the morning. But solo players who would rather live their gaming lives offline -- or have less than perfect faith in the stability of their internet connections -- should probably hold out for the offline-friendly Torchlight 2 instead.
    • 54 Metascore
    • 40 Critic Score
    Again, Nexuiz is by no means a bad game. It does, however, seem like a superfluous one.
    • 51 Metascore
    • 20 Critic Score
    Really, being boring is Confrontation's greatest flaw. Sure, there's a slew of frustrations, both technical and design, but those are oddly welcome after the tedium of everything else.
    • 77 Metascore
    • 70 Critic Score
    Pushed to the extremes of an MMORPG, even the commendable highs of its unrelenting focus on combat run out of steam long before you even reach the level cap, and that's a terrible fate for a game that otherwise shows so much promise.
    • 71 Metascore
    • 60 Critic Score
    Dedicated and studious players might be able to look past the limited information on how to play if they're familiar enough with the genre and don't mind learning by trial and error, but less patient newcomers will be left on the proverbial sidelines.
    • 69 Metascore
    • 60 Critic Score
    If it sounds like I have a love/hate relationship with Risen 2, then guilty as charged. This is one of those games that's brimming with quirks, ranging from the minor (killed turkeys give you chicken meat) to momentously glitchy (complete a couple missions in the "wrong" order late in the game and an overarching quest breaks). And for all the artifact-gathering and hand-wringing over Risen 2's "big bad," the final fight is anti-climactic and relatively easy. But... for all its problems, I still recommend this game to RPG fans who are forgiving angels in real life, but unforgiving scurvy dogs in-game.
    • 54 Metascore
    • 30 Critic Score
    I occasionally caught glimpses of a competent simulation underneath the bugs, poor instruction, and rage-inducing interface, but not even the best of today's strategy games would be tolerable to play if subject to the malfunctioning saves, crashes, and sloppy presentation of Port Royale 3.
    • 36 Metascore
    • 30 Critic Score
    It's out and it costs money, despite being far from ready for prime time. Even as a quirky indie release with a budget price, Orion asks for too big a leap of faith that it'll eventually work out.
    • 66 Metascore
    • 60 Critic Score
    Considering the multiplayer aspects are the brightest spots of Sniper, it's asking price of $50 feels about $10 too high, but it's something I'd definitely consider come sale season.
    • 71 Metascore
    • 70 Critic Score
    Toy Soldiers still has a lot to recommend it. The PC version comes with the Kaiser's Battle and Invasion DLC expansions, and its level designs have just enough variety to make at least one playthrough interesting. Some of those scenarios I'll probably come back to a few more times to improve my score. But still, Toy Soldiers is just a little too repetitive to enter the tower-defense hall of fame occupied by games like Defense Grid and Orcs Must Die! The clue is in the name: it's a brilliant toy, but just short of a truly great game.
    • 68 Metascore
    • 40 Critic Score
    Binary Domain looks and plays the third-person, cover-based shooter part, but it's really just a soulless imitation. And I'd love nothing more than to bash its robot brains in.
    • 82 Metascore
    • 80 Critic Score
    The game perfectly captures the most important part of the books: the tone and atmosphere. Fans of the comics will appreciate the familiar faces and places that do pop up, but even those of you that have completely avoided the stellar comics and so-so AMC TV series will be engrossed.
    • 86 Metascore
    • 90 Critic Score
    Capture and Hold and Raindance are strong additions to an already-strong free shooter, and it makes Tribes: Ascend an even more addictive "just one more match" FPS that's unlike any other shooter on the market. In the age of me-too shooters, that's not just a good thing, that's a great thing.
    • 86 Metascore
    • 90 Critic Score
    Fall of the Samurai isn't just a new Shogun experience, it's a new Total War experience, and one that every fan of the series should check out.
    • 86 Metascore
    • 80 Critic Score
    In lesser hands, the art design might have overwhelmed everything, leaving the levels to feel like an overly cluttered and repetitive mess. Instead, it's a wonderful platformer with its own unique style that's most definitely worth experiencing, and especially shared.
    • 81 Metascore
    • 90 Critic Score
    Lone Survivor, then, made me feel a lot of things. Frustration, rage, stress, exhaustion, fear, joy, hope, pride, sadness, wonder. Four hours and twenty-six minutes – plus some trial-and-error-based change. But this game's going to stick with me much, much longer than that, and there are few higher forms of praise I can offer.
    • tbd Metascore
    • 80 Critic Score
    It's clear they had as much fun making The Legend of Dead Kel -- a big, bawdy adventure that's loaded down with loot -- as I had playing it.
    • 82 Metascore
    • 90 Critic Score
    Legend of Grimrock is a strong debut for Almost Human, and I'm excited to see what other dungeons they put out and the mods that players create.

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