GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 78 Metascore
    • 70 Critic Score
    Assessed purely on gameplay, it’s everything I tend to fear about indie projects; Beautiful, heartfelt, but like Yarny himself, not robust enough.
    • 63 Metascore
    • 60 Critic Score
    As long as you know what you're in for, Devilian's an enjoyable way to pass the time, and a well-balanced F2P game that never feels like it's begging you for money.
    • 56 Metascore
    • 40 Critic Score
    When there are much better multiplayer shooters on the market, a lot of which are completely free to play, it's impossible to recommend The Mean Greens - Plastic Warfare. If you want to play with army men badly enough, I recommend looking for the ones you had as a kid or making a trip to the dollar store.
    • 68 Metascore
    • 60 Critic Score
    Despite the strong foundation, I was struggling to stay interested in Blade & Soul at the end of my journey. It does wonders with the blade, yes. But where's the soul?
    • 71 Metascore
    • 70 Critic Score
    After the inventiveness of Lego Dimensions, it's tough to go back to a game that follows the old Lego formula. But Marvel's Avengers mostly staves off franchise fatigue thanks to its fast-paced, cheery nature. If you've played a Lego game in recent years then you'll know what to expect: another familiar and fun adventure that you can enjoy with your kids.
    • 72 Metascore
    • 60 Critic Score
    While the stylistic appeal of science fiction schlock may be niche, The Deadly Tower of Monsters has silly sights that effectively recall the iconic parts of the works that inspired it, if not much else.
    • 88 Metascore
    • 90 Critic Score
    It's mathematical, emotional, and thoughtful all at once. It's exhilarating, even in the face of failure. It's compelling, even though we often lose. Victory is the goal, but that's just an afterthought here--it's the complex journey that counts.
    • 73 Metascore
    • 70 Critic Score
    Satan and six-guns make a great partnership in Hard West. While the game mechanics and scenario design are somewhat predictable, the aura of high strangeness on the lonesome prairie does a lot to freshen up what could have otherwise been a little dated and formulaic. Tactical combat fans and horror buffs alike will find a lot to like here in both the spooky surroundings and the shoot-em-up scenarios.
    • 76 Metascore
    • 60 Critic Score
    As Mario & Luigi: Dream Team and Paper Mario: Sticker Star proved, Nintendo has a knack for showcasing new and inventive ideas in both series. Paper Jam effectively relies (and often coasts) on its novel crossover appeal.
    • 78 Metascore
    • 70 Critic Score
    War is still hell in The Little Ones, but there’s something deflating about having the ability to tell a depressed survivor, “It’s all going to be OK,” and mean it not because of the human need for hope or self-delusion, but because you can go into a menu and adjust the "intensity" of the war that's supposed to have stripped you of control in the first place.
    • 43 Metascore
    • 20 Critic Score
    I don’t like being disrespected -- and I doubt you do, either. And yet it’s reasonable to feel that way when playing a buggy, bland game with some of the worst writing you’re likely to hear in some time.
    • 61 Metascore
    • 60 Critic Score
    Tharsis feels like a sadistic game of chance that makes all my decisions feel completely meaningless.
    • 80 Metascore
    • 70 Critic Score
    Despite its problems, Gravity Rush is an adventure worth taking not just because there's hardly anything like it, but because it leverages its distinct gameplay to great effect, freeing you from the hold of gravity in a world worth exploring.
    • 69 Metascore
    • 70 Critic Score
    The sheer number of quests and the complexity of customization will keep you busy for hours. If you like that sort of thing, that is. Even though its economy leaves a bit to be desired, it's not clunky enough to dissuade you from working hard to earn items and craft your ultimate armor.
    • 87 Metascore
    • 90 Critic Score
    The Witness is one of the most challenging games I've ever played. During my playthrough, I experienced confusion, uncertainty, and mental exhaustion as I tried to understand this game's intricacies. At times, I considered giving up. The Witness makes few attempts at handholding, opting instead to convey its mechanics in subtle, cryptic ways as you struggle to make sense of it all.
    • 86 Metascore
    • 80 Critic Score
    SteamWorld Heist is an absorbing tactical experience with well-crafted mechanics and systems that in spite of its story and repetitive missions, is worth recommending. As a package, it has a sense of quality in its content that'll keep you engaged well after completing it. Heist is an accessible strategy game with nuanced mechanics and systems that make its ever-shifting challenges a joy to play.
    • 79 Metascore
    • 90 Critic Score
    Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right -- and excel -- that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It’s a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been.
    • 67 Metascore
    • 50 Critic Score
    While Rubble Without a Cause echoes many positive aspects of its predecessor, the gloomy story and unimaginative quests turn what should have been another fun fairy tale into something of a death march. Yet even with these significant flaws, the overall charm of the visuals and voice acting kept me playing and left me optimistic that the series will redeem itself in the next chapter.
    • 86 Metascore
    • 80 Critic Score
    This is as authentic a portrayal of rally as you’re likely to find, and proves to be not just a return to form for Codemasters, but its best game to date. Just don’t expect it to treat you with any courtesy.
    • 69 Metascore
    • 70 Critic Score
    You may tire of the formula by the end of the game, but with Wesker at your fingertips, don't be surprised if you find yourself eager to sprint through zombies and decapitate them with energy blasts. It's just crazy enough to work.
    • 80 Metascore
    • 80 Critic Score
    Oxenfree is more than a ghost story with a Freaks and Geeks-like coating. It's a tale of coping with loss, broken relationships, and the inflexibility with which teenagers deal with sudden change, all layered under an alarming paranormal encounter. I left Oxenfree feeling hollow and strained, emotionally spent yet excited to play again and uncover more of the mystery. It doesn't hammer you with platitudes about friendship and loss, but hands you a knot to untangle that rewards you at every success with an emotional gut punch. It doesn't ask you any big questions, and certainly isn't easy in relenting its answers; Oxenfree just is what it is, a big little game about the all-too-human inability to let go of what hurts us.
    • 63 Metascore
    • 50 Critic Score
    Fat Princess Adventures' impactless combat, boring side quests, and confusing user interface all add up into something that isn't exciting or satisfying to play.
    • 78 Metascore
    • 90 Critic Score
    Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Cancer, Dragon must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened.
    • 64 Metascore
    • 70 Critic Score
    Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, Amplitude fails to recapture the magic that elevated the original to cult status, but it does deliver an impressive and enjoyable slice of quick-hit rhythm gaming fun.
    • 72 Metascore
    • 80 Critic Score
    Beyond remains a unique experience, even as the tools implemented in its creation have become commonplace. It's filled with concepts that are immediately odd and illogical, but if you accept them on their own terms, they add up to a fascinating if unconventional tale. Beyond remains an imperfect experience but is still compelling for what it accomplishes.
    • 83 Metascore
    • 80 Critic Score
    Yakuza 5 makes up for its modest shortcomings with enthralling diversions and eye-popping settings that compel one to look at travel deals to Japan.
    • 74 Metascore
    • 80 Critic Score
    Few modern shooters can match the heart-pounding exhilaration and immense strategic depth Siege achieves with its asymmetrical PvP.
    • 79 Metascore
    • 80 Critic Score
    Everything from the strength of your internet connection to the makeup of your team can impact your enjoyment of Siege, but importantly, Siege itself does everything it can to ensure you're able to enjoy the game in spite of these variables.
    • 73 Metascore
    • 80 Critic Score
    My experiences weren't always perfect, but when Siege works, there's nothing else like it. It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death ratio.

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