GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 64 Metascore
    • 50 Critic Score
    Little Town Hero finds some success in avoiding some of the complex systems and tedious menus that can bog down other card games and RPGs, but it ends up suffering for it. Keeping your card options limited allows you to approach encounters with clever instead of relying on luck of the draw, but the deck size is too limited to break the mounting doldrum of subsequent fights. And while I did get to know this town pretty well, that's because of how small and suffocating it feels as it refuses to push outside its own boundaries.
    • 85 Metascore
    • 90 Critic Score
    Although the Nintendo Switch might not be the best platform to play The Witcher 3: Wild Hunt, it's still a fantastic experience that shouldn't be missed. If you are looking to replay The Witcher 3 and bask in its detail and beauty, the Switch port may not quite scratch that itch. However, what makes this game excellent isn't its graphics, but the powerful stories it tells, and those are as vivid as ever on Switch.
    • 83 Metascore
    • 80 Critic Score
    Minor gripes aside, Killer Queen Black is the very definition of a great multiplayer game: easy to learn, fun to jump into, and packed with the sort of clutch moments that make you jump up and cheer.
    • 62 Metascore
    • 40 Critic Score
    Breakpoint is a messy, confused game and a ghost of the series' former self.
    • 56 Metascore
    • 40 Critic Score
    It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.
    • 58 Metascore
    • 40 Critic Score
    It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.
    • 79 Metascore
    • 80 Critic Score
    What the Golf is a comedy game first and foremost, and it succeeds at its primary goal. Perhaps the game's most telling feature is the 'Show To A Friend' option on the main menu, which runs you through a quick playable "best of" reel of some clever challenges the game offers up. What the Golf is an experience that can be shown off, fully understood, and effectively sold to a player in the span of about two minutes--and like all great jokes, you'll want to share it.
    • 74 Metascore
    • 80 Critic Score
    John Wick Hex has turn-based gameplay at a pace you’ve likely not experienced before, and it intricately balances its systems to give you a sense of being an expert hitman while also making it feel earned. It’s a slick and well-oiled game that succeeds in giving you a new, engrossing way to experience John Wick and its signature brand of chaotic action.
    • 75 Metascore
    • 70 Critic Score
    Most of what Concrete Genie has to offer is fun and beautiful in a sort of childlike way. The game is not particularly difficult, and overcoming a puzzle or combat scenario isn't always satisfying. But it's ultimately still an endearing experience throughout. There's plenty of enjoyment to be found just from the act of exploring, and little hidden secrets along the way help make it worthwhile; I just wish Concrete Genie had more adventure waiting for me.
    • 78 Metascore
    • 80 Critic Score
    Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.
    • 73 Metascore
    • 80 Critic Score
    Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.
    • 78 Metascore
    • 70 Critic Score
    It stands out as an RPG that's doing something genuinely different, and it brings joy to its clever platforming with the tune of an infectious soundtrack. For all its faults, Indivisible has its heart in the right place.
    • 81 Metascore
    • 60 Critic Score
    Having to backtrack through stages to eventually reach and tackle the Impossible Lair would be more tolerable if the final encounter wasn't such a steep difficulty spike, but in truth it's likely you'll tire of its routine platforming well before that disappointment sets in. The Impossible Lair is definitely a better attempt at capturing the magic of platformers than Yooka-Laylee's first crack at it, but it's still not remarkable. If you're itching to return to a bygone era, then The Impossible Lair might scratch it. Just don't expect much beyond that.
    • 84 Metascore
    • 60 Critic Score
    On repeat playthroughs, I found myself getting more and more used to Sayonara Wild Hearts' quirks and better appreciating each level as I gained the muscle memory for them. Only a few hit me like Dead of Night did, and those levels are stellar. But the rest are either forgettable or somehow discordant, whether because of movement issues or strange timing. I wanted to get lost in the daydream it presented, but I kept getting ripped back to reality, just a bit more melancholic than when I started.
    • 74 Metascore
    • 70 Critic Score
    Neo Cab might suffer from inconsistencies and presentation issues in some places, but as a depiction of a near-future society corrupted by tech fetishization, and an exploration of how humans are adapting to automation and the rise of the gig economy, it's got plenty to say about how important it is that we all look out for one another. This is a forward-thinking game, but the issues it explores are extremely relevant in 2019, which makes for an engaging, stimulating narrative experience, even if the central mystery of your friend's disappearance is not particularly interesting.
    • 76 Metascore
    • 70 Critic Score
    Neo Cab might suffer from inconsistencies and presentation issues in some places, but as a depiction of a near-future society corrupted by tech fetishization, and an exploration of how humans are adapting to automation and the rise of the gig economy, it's got plenty to say about how important it is that we all look out for one another. This is a forward-thinking game, but the issues it explores are extremely relevant in 2019, which makes for an engaging, stimulating narrative experience, even if the central mystery of your friend's disappearance is not particularly interesting.
    • 84 Metascore
    • 80 Critic Score
    There's a constant sense of wonder in visiting these glorious cities and meeting interesting characters, and I'm eager to jump back in and see what kind of trouble I can get Passepartout into. Phileas Fogg is just going to have to damn well like it.
    • 91 Metascore
    • 90 Critic Score
    Despite some small graphical compromises in 3D mode--rare frame rate stuttering and some occasional pop-in--almost everything in Dragon Quest XI on Switch is an improvement on its original release. If you have been putting off playing this RPG masterpiece, this portable edition is absolutely the way to go--and if you want to revisit it, this version is the perfect excuse to do so.
    • 72 Metascore
    • 60 Critic Score
    Code Vein adopts the Souls-like formula in its structure, presenting a familiar cycle of progression and basic combat similarities, and there are some interesting ideas here, too, built around the use of various Blood Codes and their distinct Gifts. You can see the fragments of a fantastic game hidden within these systems and its meaty combat feedback, but the mundanity of its enemies and the effect they have on nullifying the combat's enjoyment prevent Code Vein from ever realizing its potential.
    • 70 Metascore
    • 60 Critic Score
    Code Vein adopts the Souls-like formula in its structure, presenting a familiar cycle of progression and basic combat similarities, and there are some interesting ideas here, too, built around the use of various Blood Codes and their distinct Gifts. You can see the fragments of a fantastic game hidden within these systems and its meaty combat feedback, but the mundanity of its enemies and the effect they have on nullifying the combat's enjoyment prevent Code Vein from ever realizing its potential.
    • 79 Metascore
    • 80 Critic Score
    Flawed and iterative, but comforting, complete, and compelling, FIFA 20 is as frustrating and as essential as ever. The Journey and FIFA Street will continue to be missed, but Volta offers a genuinely different option for those who want to dip in and out across FIFA's smorgasboard of game types, while Ultimate Team continues its route to world domination. It's just a shame Career Mode continues to stagnate--even if EA has finally remembered it exists.
    • 76 Metascore
    • 80 Critic Score
    Story and sidequests aside, however, The Surge 2 is absolutely worth the effort when the combat is taken in isolation. Not only does it pack a punch, but it also channels plenty of depth in its limb targeting and deflection systems, and is ably supported by a genuinely varied collection of weapons and potential character builds.
    • 79 Metascore
    • 80 Critic Score
    The important thing is that Untitled Goose Game is a hoot. It's a comedy game that focuses on making the act of playing it funny, rather than simply being a game that features jokes. Wishing that it was longer speaks to how much fun I had with it. There's nothing else quite like Untitled Goose Game; it's charming and cute despite being mean, and both very silly and very clever. It's also probably the best non-racing game ever to feature a dedicated "honk" button.
    • 81 Metascore
    • 80 Critic Score
    The important thing is that Untitled Goose Game is a hoot. It's a comedy game that focuses on making the act of playing it funny, rather than simply being a game that features jokes. Wishing that it was longer speaks to how much fun I had with it. There's nothing else quite like Untitled Goose Game; it's charming and cute despite being mean, and both very silly and very clever. It's also probably the best non-racing game ever to feature a dedicated "honk" button.
    • 75 Metascore
    • 80 Critic Score
    Every movement you commit, every action you command, and every item or character you sacrifice for another will be an apprehensive decision. But taking each of those tough steps makes you even more grateful to hear the soft chime of your car's open-door alarm when you make it back, and the rev of the motor when you escape down the highway, relieved to leave another pack of abnormal creatures behind.
    • 69 Metascore
    • 80 Critic Score
    Every movement you commit, every action you command, and every item or character you sacrifice for another will be an apprehensive decision. But taking each of those tough steps makes you even more grateful to hear the soft chime of your car's open-door alarm when you make it back, and the rev of the motor when you escape down the highway, relieved to leave another pack of abnormal creatures behind.
    • 87 Metascore
    • 80 Critic Score
    If you haven't touched a classic Zelda game in a while, Link's Awakening will almost instantly transport you back to the '90s. It's simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don't make that mistake with Link's Awakening.
    • 77 Metascore
    • 70 Critic Score
    Though it can be frustrating that its core gameplay never evolves past the often one-note rhythm of hacking and jumping across different levels, keeping it from reaching greater heights, I still came away impressed with how much Blasphemous stuck close to its haunting, dark storyline. To that end, playing through this send-up to metroidvania games was a satisfying trial to overcome in its own right.
    • 82 Metascore
    • 80 Critic Score
    Children of Morta's fantastic art style and enjoyable storytelling take what would have been an otherwise fun roguelike dungeon-crawler and elevate it a great deal. Taking down enemies and eventually triumphing over bosses is enjoyable, but what kept bringing me back was the connection I felt to the Bergsons, and my sincere desire to help them push back against the Corruption. After all, it's a lot easier dealing with dungeons full of monsters when you have a family to come home to.
    • 72 Metascore
    • 50 Critic Score
    Because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn't really feel revelatory in any way. Instead, it's content to be just another digital playground--just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.

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