GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 77 Metascore
    • 80 Critic Score
    Nintendo Land isn't just a fine showcase of the Wii U's capabilities, though it certainly is that. It's also a great game in its own right.
    • 79 Metascore
    • 80 Critic Score
    Rise and Fall works so well with the base game that lingering issues are minor. It enhances, rather than overcomplicates, systems that were already deep and layered to begin with, while introducing features that keep each game engaging from start to finish. Ages in particular provide room for struggling civs to climb the ranks in the late game and keep leading civs on their toes, and the Governor and Loyalty systems add to the city-specific strategies that helped make the base game great.
    • 72 Metascore
    • 80 Critic Score
    This is a game all about making your business pop off and maybe befriending a colorful critter or two along the way. I would have liked to discover that the spookier narrative elements amount to something more, but the enjoyable management sim that I found instead kept me pleasantly entertained for hours, offering plenty of creative challenges for me to puzzle my way through, all in the name of making the cutest set of bed and breakfasts there's ever been.
    • 77 Metascore
    • 80 Critic Score
    The authentic Men of War: Assault Squad packs plenty of challenge for real-time strategy enthusiasts.
    • 82 Metascore
    • 80 Critic Score
    Bloody, brutal, and hard to put down.
    • 77 Metascore
    • 80 Critic Score
    With the game's clever gun crafting system added into the mix, familiar tropes and techniques from classic shooting galleries feel super-charged in the game's randomized bullet-hell dungeons.
    • 77 Metascore
    • 80 Critic Score
    There's a reason this space is so dreamily built--Solar Ash takes place inside a massive black hole, after all--but the game is at its best when it isn't treating those reasons as if they matter all that much. The late game leans a little too heavily into the story, including swapping out the strong boss battles in favor of a binary choice in the game's climactic moments. But, most of the time, that story is where it belongs: in the background. And, thankfully, Solar Ash has some gorgeous backgrounds.
    • 79 Metascore
    • 80 Critic Score
    Flawed and iterative, but comforting, complete, and compelling, FIFA 20 is as frustrating and as essential as ever. The Journey and FIFA Street will continue to be missed, but Volta offers a genuinely different option for those who want to dip in and out across FIFA's smorgasboard of game types, while Ultimate Team continues its route to world domination. It's just a shame Career Mode continues to stagnate--even if EA has finally remembered it exists.
    • 92 Metascore
    • 80 Critic Score
    For all that Endwalker suffers from pacing issues and the sheer amount of plot lines it lobs at us, an earnestness carries the entire story. Endwalker is jubilant in its sincerity, and tender in the way it treats life and death, mankinds' inevitable failing and flaws. It doesn't shy away from grand proclamations that would come across as cheesy if it was any other game, with any other cast of characters. But because it's FFXIV and because the Scions are people who accompanied us through Ala Mhigo's revolution, averting the apocalypse on the First, and much more, Endwalker's loud and bold demands for hope, light, and love fall more on the endearing side rather than hamfisted sentimentality. Endwalker is a fitting, emotional conclusion to a years-long journey for us adventurers, and I can't wait to see what's next.
    • 69 Metascore
    • 80 Critic Score
    Whether or not you're an old-school Mystery Dungeon aficionado or a total newcomer to the long-derelict spin-off series doesn't necessarily matter: Mystery Dungeon on Switch improves upon the originals with some valuable quality-of-life tweaks, making it a worthwhile play regardless of your familiarity with the series. It features a distinct combat system that provides an intriguing alternative to the mainline Pokemon formula with tile-based strategizing, humanizes the Pokemon you've fallen in love with over the years, tells a riveting and emotional story that will make you view the franchise in a totally different light, and does so with a stylish suite of visuals and music.
    • 80 Metascore
    • 80 Critic Score
    As Metro broadens its horizons, it loses some of the series' focus. But Exodus makes up for it with thrilling encounters and a crew you'll want to follow to the ends of the earth.
    • 85 Metascore
    • 80 Critic Score
    A host of gameplay tweaks counterbalance some neglected modes in the latest iteration of EA Sports' college football sim.
    • 72 Metascore
    • 80 Critic Score
    When Mothergunship is firing on all cylinders, it's a satisfying and thrilling shooter where it really counts. With an incredibly fun and never uninteresting gun-crafting mechanic, it certainly goes a long way with its clever hook and an endless flow of enemies to gun down.
    • 83 Metascore
    • 80 Critic Score
    The success of Tomb Raider: Anniversary is twofold; it does well by the memory of the original Tomb Raider, and also makes a dynamic action adventure game that's fun to play in 2007.
    • 82 Metascore
    • 80 Critic Score
    This exceptionally balanced tower defense game will keep you coming back to fight off the alien invasion for just one more wave.
    • 74 Metascore
    • 80 Critic Score
    Phoenix Point has plenty of bold new ideas for the XCOM genre, but not all of them have the same level of shine. It can feel a bit unwieldy at times, a bit less user-friendly than you'd hope. But it's a game that feels more concerned with experimentation than perfection, that's more interested in discovering new paths to take than walking one that's already well-trodden.
    • 84 Metascore
    • 80 Critic Score
    It's classic arcade action imbued with hard-hitting artistic and gameplay elements. Falling in love with Resogun is easy, and mastering it is challenging, and the combination of these two qualities makes Resogun almost impossible to put down.
    • 80 Metascore
    • 80 Critic Score
    Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back.
    • 84 Metascore
    • 80 Critic Score
    Bloody, brutal, and hard to put down.
    • 77 Metascore
    • 80 Critic Score
    An alternative to the blueprint for strategy role-playing games, Yggdra Union is strange, complicated, interesting, and charming.
    • 80 Metascore
    • 80 Critic Score
    Armello picks and chooses a variety of elements from board, card, 4X, and role-playing games without demanding either a familiarity with or a fondness for any genre. It also leaves a lot of room to engage as deeply as you want with the game's guts without feeling like you're floundering if you don't. Whether you're bumbling your way to the top or playing all your cards right, Armello makes regicide ridiculously entertaining.
    • 70 Metascore
    • 80 Critic Score
    The versatile magnet gun marries beautifully with the series' signature destructibility to make Red Faction: Armageddon an exciting and explosive shooter.
    • 84 Metascore
    • 80 Critic Score
    Crow Country pays homage to a golden era of survivor horror without relying on simple mimicry. It's simultaneously familiar and yet unfamiliar, touching on tropes and genre trappings while utilizing modern techniques to enhance the experience and make it more approachable for newcomers. It's not a particularly challenging game, and combat is dull and unwieldy, but this aspect of the game is easy enough to ignore, especially when there's an enticing theme park full of secrets and rewarding puzzles to delve into. The story is also surprisingly rich, telling a captivating tale with smart writing and a memorable ending. Crow Country is clearly lovingly crafted, resulting in a nostalgic throwback that manages to avoid feeling derivative. It does justice to the games that inspired it, but it's also a fantastic game in its own right.
    • 83 Metascore
    • 80 Critic Score
    Although not exactly fresh, Pokemon Platinum's substantial fine-tuning and new features make it the best special edition yet.
    • 84 Metascore
    • 80 Critic Score
    Like all the best titles in the genre, it has a low barrier to entry and high skill ceiling. For those looking to get in a few games with friends it's welcoming and immediately enjoyable. For those committed to ploughing the depths of its systems to get tournament ready, it has plenty to unpack and understand. Better still, those that want to play alone will find SoulCalibur VI has some of the most substantial single-player content in any fighting game today.
    • 70 Metascore
    • 80 Critic Score
    Rocket Knight is a retro platformer with outstanding gameplay, even if it is overpriced and a little short.
    • 82 Metascore
    • 80 Critic Score
    The Ringed City moves and ends a little too quickly--well before it gets all the mileage it can out of its setting and premises--but that's a small knock against what’s otherwise an exceptional send-off. A well of inspired locales and a renewed focus on the series' obsession with cycles, death and rebirth, and the passage of time, plus a few spectacularly designed and animated foes round out a worthy conclusion to a storied franchise.
    • 71 Metascore
    • 80 Critic Score
    The versatile magnet gun marries beautifully with the series' signature destructibility to make Red Faction: Armageddon an exciting and explosive shooter.
    • 82 Metascore
    • 80 Critic Score
    It's not often that a game invades my thoughts the way Control has. I'm at the point where I want to consume every last thing it has to offer. And if I'm honest, it also makes me want to go back and replay Remedy's past games, too. Sure, it's a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can't wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse's story.
    • 87 Metascore
    • 80 Critic Score
    Regardless of the context in which I experience each stage in Lumines Arise--whether that is competing against another player on a stage they selected, or curating a playlist and taking my time with it at my own pace--revisiting them is never arduous. Sure, it's a testament to the conceit of the series and how well-designed Lumines is. But it also speaks to the main attraction, which is simply to experience--and then re-experience--each setpiece, with its visual gimmicks and stimulating sounds coming together to create a singular ambiance. It doesn't matter that the apples will always turn into peppers, or that the dancers will always be caught in the rain--Arise puts on a show with each stage, revitalizing the series by grabbing a familiar foundation and playing a dozen different concerts with it.

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