GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 76 Metascore
    • 100 Critic Score
    SUMMERHOUSE is not for everyone. It was for me.
    • 92 Metascore
    • 100 Critic Score
    Forza Horizon 5 is the roadtrip holiday I’ve really needed after two years in and out of COVID-induced lockdowns. It brings me great solace to be behind the wheel, covering hundreds of kilometers of distance across an awe-inspiring piece of Earth. And even when I’m careening through the mud on a cross-country race, crashing into strangers on the internet, my mind is in an untroubled, fulfilling place. In 2021, Forza Horizon 5 is where I want to be.
    • 83 Metascore
    • 100 Critic Score
    Unpacking captured and recalled that messy abundance of emotions precisely. It’s a special game. It drew me in, it pushed me away. It was a chore at times. But its thematic strength and effectiveness in conveying that is incredible. Unpacking is a remarkable piece of work that elegantly evokes the ebbs and flows of life. A game that evokes a very special brand of nostalgia that is yours, and no-one else’s.
    • 94 Metascore
    • 100 Critic Score
    Nothing about God of War Ragnarok feels anything less than meaningful. Refined to the highest degree, every hour you spend with Kratos, Atreus, and the memorable characters of Ragnarok feels fulfilling – whether it be journeying across the Nordic realms with your companions, taking in the beautiful sights and enjoying idle chit chat, overcoming the odds in invigorating and varied melee combat encounters, or sharing in the deeply emotional connection between incredibly strong and nuanced characters.
    • 84 Metascore
    • 100 Critic Score
    From the moment you first charge an object and cause your own electric destruction, to the last time you throw your head across a pile of spikes and frantically chase after it with your tiny headless body, ElecHead will keep teaching and challenging you with its creative tricks as it fosters a sense of wonder that’s rarely felt.
    • 89 Metascore
    • 100 Critic Score
    The Last of Us Part 1 doesn’t create any lasting memories about the experiences that weren’t already there from the beginning. For that reason, my thoughts about the game’s existence as a product remain dubious. But as a creative work in and of itself, The Last of Us is still exceptional, and I’m happy to have had reason to experience it again, in a new context and an updated format.
    • 92 Metascore
    • 100 Critic Score
    Street Fighter 6 is an exceedingly good fighting game. But more than that, it’s an excellent training tool. It’s a fulfilling adventure. It’s a lively community gathering place. It’s an endearingly idealistic and inspiring world of appreciation for martial arts and friendly competition, exceptionally executed in every respect.
    • 88 Metascore
    • 100 Critic Score
    Horizon Forbidden West pulls players along on a breathtaking journey – one so lifelike and human it’s almost unbelievable just how good it really is.
    • 78 Metascore
    • 100 Critic Score
    It helps that the source material was ahead of its time. By paying the 1994 original the utmost respect–retaining core systems, quirks and all, while changing on peripheral aspects entirely for the better–Nightdive Studios has rebuilt a classic game into something significantly better.
    • 89 Metascore
    • 100 Critic Score
    You will need an ocean of patience to unfold the many wrinkles of Infinite Wealth – to master its Sujimon battles, hamburger mini-games, arcade games, Dondoko Island management, and dating quests – but devote time to its intricacies, and you’ll be rewarded with a beautiful, frequently surprising game that brims with goodness and features a heartfelt, wholesome exploration of the true meaning of living.
    • 78 Metascore
    • 100 Critic Score
    Stray Gods might not have told me how to get over a quarter-life crisis – unless I can turn into a God sometime soon – but it was an enchanting, emotionally affecting journey nonetheless. Diving into the lore, grappling with complicated decisions and then finally seeing the mysteries of modernised mythology unravel before me was a welcome distraction from my usual pattern of pondering my existence. What’s more, the surprising use of contemporary music genres led me to reconsider my reluctance towards musicals entirely. Perhaps there’s more about my mindset to reconsider, given how my time here is much shorter than that of the Idols.
    • 79 Metascore
    • 100 Critic Score
    One of the first characters you meet, Ida, says that Casey’s experience in the hospital is much like the life of an older person; piecing things together as best you can. As you wander the halls of Wayward Strand’s hospital, you too piece together little fragments of entire lives lived into a rich, heartfelt story that will leave you re-entering reality with a renewed sense of curiosity.
    • 94 Metascore
    • 100 Critic Score
    This is a game designed with purity at its heart. Really, it’s the cutest product placement you’ll ever see. While it is a celebration of PlayStation as a brand, and a pat on the back for years of good business, it’s one that feels well-earned. It’s a nod to the many adventures that PlayStation has created and supported, and a wonderful tribute to decades of positive memories.
    • 88 Metascore
    • 100 Critic Score
    Paper Mario: The Thousand-Year Door for Nintendo Switch does an excellent job of letting the quirks of the original game shine, in a refreshed release that feels perfect for newcomers and Paper Mario veterans alike.
    • 87 Metascore
    • 100 Critic Score
    Immortality is a game that will haunt you. Its sinister atmosphere is exceptionally powerful. Its layered narrative about art and artists will leave you with more thoughts, ideas, and questions than answers. It will have you clambering for someone to seek solace with afterwards. It may very well see you diving back in, hunting for closure with any clues you may have missed – just a few more hints. Something, anything. Immortality is a remarkable piece of work, and an outstanding example of the potency interactive storytelling can have.
    • 96 Metascore
    • 100 Critic Score
    Baldur's Gate 3 is a glorious, shape-shifting RPG epic boasting compelling plots, and a gorgeous world.
    • 91 Metascore
    • 100 Critic Score
    These small efforts to make the experience enjoyable mean the mechanics of the game receded as I played, allowing me to immerse myself in Exocolonist’s narrative and philosophical reflections. I Was a Teenage Exocolonist is a beautiful game, a synth-laden ode to growing up and allowing yourself to fall, fail, succeed and explore in a posthuman world that asks thoughtful questions about what it means to exist alongside the natural environment.
    • 92 Metascore
    • 100 Critic Score
    It makes you feel. It makes you think. With grand set pieces and rich narrative turning points, Final Fantasy 7 Rebirth consistently gives you reasons to care, to sit at the edge of your seat, wide-eyed, wondering what the future holds. Even with the groundwork laid by the original game, there is a sense that anything can happen, that the future remains unwritten.
    • 80 Metascore
    • 100 Critic Score
    Beautiful, charming, smartly-designed and a joy to play, Please Fix The Road is one of 2022’s best puzzle games. And best of all, no animals were harmed in its solving.
    • 89 Metascore
    • 100 Critic Score
    Alan Wake 2 almost feels mad in its approach, with an overwhelming array of threads in the tale that threaten to collapse under pressure at any moment. Yet with clear and incisive logic, matched with a devotion to delightful absurdity, the team at Remedy has managed to craft a breathtaking story – one that plays out in clever, fascinating, and horrifying ways.
    • 88 Metascore
    • 100 Critic Score
    As the months and years roll by, you feel those layers settling in, the weight of decisions these people have made – and that you’ve made too – shaping the history of the place. When the paint dries, you can pick up the brush again and continue the story.
    • 83 Metascore
    • 100 Critic Score
    The game may not be perfect, but it is a really meaty fiesta of fighting. Tearing demons asunder will never not be cool as hell, and for that reason alone, I can easily see myself coming back to DOOM: The Dark Ages time and time again – especially after a particularly stressful week.
    • 90 Metascore
    • 100 Critic Score
    The 2022 release adds an Ultra Deluxe desert to the menu, elevating the night out from a lovely dinner to an indulgent feast. It’s a dining experience worth returning to for fans who already count The Stanley Parable among their favourite meals, balanced with providing the perfect place for new players to take a chance on something different. Regardless of which door you enter, the philosophical taste is likely to linger long after you’re finished.
    • 79 Metascore
    • 100 Critic Score
    In sprawling trenches, you’ll face a growing dread, and experience viscerally the true horrors of war. There is no honour here. Just the cold, harsh truth of reality. In that regard, Conscript is a must-play experience. We must not look away from the face of war.
    • 86 Metascore
    • 100 Critic Score
    Armored Core 6 is an unsympathetic and cold-blooded game. It's a cup of bitter, black coffee – and thankfully, that suits my palate perfectly. It's full of moments that make you feel very powerful – in both effortless and hard-fought ways – and moments that make you very, very small. In the face of it all, you're pushed to overcome the impossible. And you'll come out on the other end wearing an exhausted, wry smile.
    • 94 Metascore
    • 100 Critic Score
    It’s a magnificent piece of art, and does exactly what a DLC should do: accents the main game without feeling out of balance with the original’s level of flash, flair and creativity...The characters, landscapes and goals are all impactful in the right way, and truly there’s no other DLC in recent memory that has captured that essence. Devotees of Elden Ring will adore it, and who knows: maybe it will be just the right incentive for folks who haven’t finished the main game to get their characters into gear.
    • 82 Metascore
    • 100 Critic Score
    Cult of the Lamb is a unique experience bursting with personality. It looks and sounds gorgeous, and the gameplay loop is engaging, rewarding, and highly enjoyable from start to finish. Sacrifices and rituals to maintain your faith in the game aren’t necessary, given Massive Monster has created such a shining, standout piece of work.
    • 86 Metascore
    • 100 Critic Score
    Some people feel that we live on through what they leave behind; coming back to Ghost Trick on Switch and seeing Missile again makes me feel like, at the very least, a temporary resurrection is possible if the thing we leave behind is special enough. Rest in peace, little buddy.
    • 85 Metascore
    • 100 Critic Score
    Sparks of Hope has a real sense of twinkling charm – one that could pull a smile from even the most hardened heart. There’s a vivacious, beating heart at the centre of this adventure, and it makes every new world, and every new fight a veritable joy to complete.
    • 77 Metascore
    • 100 Critic Score
    South of Midnight is an incredible experience – and a rare fantasy adventure that grasps deeper themes whole-heartedly, telling a story that is cinematic, dynamic, beautiful, and heart-wrenching at every turn. What a wonderful world we live in, that games like South of Midnight exist.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 69 Metascore
    • Critic Score
    A few rough edges don’t prevent Shadows of Doubt from being incredibly unique, interesting, and utterly enthralling. It’s a game that manages to pull off a level of depth and complexity of simulation in the service of generative gameplay and storytelling that few other games have even attempted, and without any smoke and mirrors, too – it simply does the thing at an incredible scale. When the inevitable conversations about the most innovative games of 2023 begin to happen, Shadows of Doubt will be the first words out of my mouth. [Early Access Score = 80]
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 72 Metascore
    • Critic Score
    Despite a couple of the Russian levels breaking some new ground, for the most part Vanguard remains a series of narrow shooting galleries that you’ve seen and played countless times by now. Ultimately, like most Call of Duty games, you spend an awful lot of time crouched behind a waist-high wall, waiting to shoot a man in the head as he peers over his waist-high wall. That’s possibly a pointless criticism, but having just suffered through Call of Duty: Vanguard’s vacuous and derivative campaign, such a banal observation feels like the most fitting conclusion. [Campaign Score = 40]
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • 87 Metascore
    • Critic Score
    A half-dozen hours with Hi-Fi Rush so far, and I can’t stop smiling...It’s a game that’s easy to love, difficult to put down, and just an utter delight to spend time with. What a great way to start 2023. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 79 Metascore
    • Critic Score
    As it stands right now, your mileage with Len’s Island will depend greatly on your own self-motivation. The game feels like it’s always teetering on the edge of being deeply satisfying or regretfully dull, and how much you’re willing to devote to it will likely be what tips it into one camp or another. [Early Access Score = 60]

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