GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 79 Metascore
    • 80 Critic Score
    A more forgiving countering and less button mashing intensive game engine would have been preferable, but what's there is pretty solid.
    • 72 Metascore
    • 60 Critic Score
    So, while Test Drive: Eve Of Destruction has an almost absurd number of car crashing event variations and lots of vehicles to use, it is not going to be a cross-over hit with players that are not already predisposed to liking demolition derby driving games.
    • 90 Metascore
    • 100 Critic Score
    Wonderfully animated backdrops, inventive enemies, and difficult boss battles set Viewtiful Joe apart from the pack as a truly incredible game and a must have.
    • 54 Metascore
    • 40 Critic Score
    I’ll be shaking my head and wondering what went wrong to create this seriously flawed game from a great development team working with a strong license.
    • 85 Metascore
    • 90 Critic Score
    It is one of the great GBA action games for 2004 and shows that handhelds have games equal to, and sometimes superior to, their big brothers.
    • 69 Metascore
    • 80 Critic Score
    It delivers a coherent experience that mixes horror and humor very effectively, and does so with some beautiful environments.
    • 80 Metascore
    • 70 Critic Score
    For the golf aficionado, the play mechanics are going to feel a little dated and the experience is probably going to be less than satisfying. So, for PS2 owners that have had a case of "Mario Golf" envy, this is the game for you.
    • 57 Metascore
    • 40 Critic Score
    From muddy graphics to the weak mechanics, this simply is not a title with any lasting appeal, even to Gundam Seed fans.
    • 87 Metascore
    • 80 Critic Score
    The game is definitely not perfect, but with production values this high and a scare / immersion factor that goes through the roof, even after the 50,000th imp leaps out of a closet to claw at your face, Doom 3 is a game that any player would be stupid not to own in his collection.
    • 44 Metascore
    • 40 Critic Score
    The only thing that saves this game from a [20] score is the fact that Global Software did recognize they had a weak title and priced it accordingly.
    • 77 Metascore
    • 80 Critic Score
    The graphics are bright and clear, even a little cutesy, and the mechanics for the minigames are, for the most part, simple and well thought out. If you like track and field games don't let the name on the box turn you off.
    • 62 Metascore
    • 60 Critic Score
    The camera causes a bit of frustration and takes away a lot of the strategy elements that could have been in this game if it had allowed the player to see the entire room as it was entered, but overall the game is fun and should be given a serious look by fans of science-fiction themed action RPGs.
    • 72 Metascore
    • 60 Critic Score
    The combat part of the game is pretty nice (but not perfect), and as we mentioned earlier, many of the game's key components are weak or just plain bad. In the end Sudeki feels like an incomplete RPG experience that needed a lot more development time.
    • 86 Metascore
    • 80 Critic Score
    Some people won't enjoy the combat system where the greatest strategy is just to keep on grinding your level up. However, if you look past the flaws, there's really an amusing experience laying in wait.
    • 77 Metascore
    • 80 Critic Score
    With the direct control system, insane level of detail and physics modeling, exciting and interesting missions, modding support, and incredibly fun gameplay, the game is hardly stale and makes it easy to recommend to players who are sick of playing "Command & Conquer" clones.
    • 77 Metascore
    • 60 Critic Score
    The storyline is very difficult to understand and just won’t make sense to newcomers at first, the gameplay is hard to stomach until players start to comprehend all the little “undocumented features” that the game’s brief tutorial utterly and completely fails to explain, the mission objectives get repetitive, frustrating, and even boring as the campaign moves on, and the game engine definitely demands a kick-ass system to ensure an experience that is at least somewhat smooth.
    • 63 Metascore
    • 50 Critic Score
    Aura is puzzle intensive. It's a difficult game even for hardcore adventure gamers and gamers that hate puzzles won't want to touch this title with a ten foot pole.
    • 67 Metascore
    • 60 Critic Score
    Put simply, the games are beginning to wear thin. If you’d don’t have any of the previous editions of Mega Man Battle Network, this is a good one to buy and enjoy. For returning players, hold off purchasing and demand that Capcom do a little bit more next time.
    • 80 Metascore
    • 80 Critic Score
    Fortunately taking on the smaller bad guys is pretty fun too. It does feel as though you’ve done it all before after a while though.
    • 75 Metascore
    • 60 Critic Score
    The game uses non-game elements without becoming overbearing to the point of irritation and the game's various multimedia flavors is spread out in such a fashion as to offer a steady stream of variety.
    • 80 Metascore
    • 60 Critic Score
    As someone who wanted a true sequel to the original Ground Control that continued to break away from the generic mold things like the "Command & Conquer" series has become, I was ultimately disappointed.
    • 81 Metascore
    • 80 Critic Score
    While it is not absolutely perfect, it comes awfully close.
    • 56 Metascore
    • 50 Critic Score
    The action when you are walking is sub par at best in the best of scenarios and even with the heavy firepower you can acquire such as, m16's, Uzi's and even grenade launchers, it doesn't make it all that much better.
    • 87 Metascore
    • 90 Critic Score
    PlayStation 2 owners that would rather pluck out their eyes than own an Xbox will want to get this game.
    • 82 Metascore
    • 80 Critic Score
    The game is worth a shot for anybody getting sick of the same old grind. Just be prepared for a real challenge, as staying alive can sometimes be just as hard as killing somebody else, if not harder.
    • 75 Metascore
    • 100 Critic Score
    I found few things more immensely satisfying about Front Mission 4 than witnessing a perfectly executed chain of attacks occur all from moving one Wanzer into position and issuing an attack order. Thumbs up for an interesting new way to pump a little fresh spice into the standard turn-based strategy formula.
    • 34 Metascore
    • 20 Critic Score
    It is offensively stupid, combining muddy graphics, horrible character design, sluggish controls, and miserable game play into a morass of anti-fun.
    • 61 Metascore
    • 40 Critic Score
    The game is so hopelessly generic, even with what little is does get right, it just can't rise above what it is... another "me-too" game.
    • 84 Metascore
    • 100 Critic Score
    It has been a while since I've had so much pure joy while playing a game.
    • 60 Metascore
    • 60 Critic Score
    Both a unique and amusing game, but not everyone is up for the amount of time it takes to actually complete a game.

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