GAMES.CH's Scores

  • Games
For 871 reviews, this publication has graded:
  • 66% higher than the average critic
  • 12% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 95 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 25 Captain Blood
Score distribution:
  1. Negative: 5 out of 871
873 game reviews
    • 74 Metascore
    • 74 Critic Score
    Copycat is a short, emotionally powerful game that leaves a strong impression despite its brief playtime. The storytelling is impactful, but the limited choices can feel restrictive. While the experience is memorable, some themes and emotional intensity may leave players with mixed feelings.
    • 70 Metascore
    • 74 Critic Score
    Solo Leveling: Arise is a convincing, easy-to-play action game with a slick combat system and great presentation. However, the sometimes miserably long grind, the gacha mechanics and other weaknesses prevent Jin-Woo from reaching the highest level in this version of his gripping adventure.
    • 73 Metascore
    • 74 Critic Score
    Caravan SandWitch definitely has its heart in the right place and impresses first and foremost with its interesting world and pleasantly relaxed atmosphere. However, uninspired missions and various technical errors hinder this charming adventure game from fully developing its undoubted potential.
    • 62 Metascore
    • 74 Critic Score
    The combat system is outstanding, and the barrenness of the game world can be considered stylish. However, the uninspired story, off-the-shelf characters, and a lot of downtime between battles are annoying. Lost Soul Aside feels like a sturdy and well-oiled skeleton that someone forgot to flesh out. So you constantly swing between enjoying the challenging monster duels and being annoyed by the many incomprehensible shortcomings that suggest the game should have just been finished at some point.
    • 72 Metascore
    • 74 Critic Score
    RoboCop: Rogue City surprises with beautiful and varied level design, fun shooter gameplay and nice detective quests. However, this is offset by wooden character animations, performance slumps in cutscenes and sound problems. The story stays too close to the movies and fails to add a memorable chapter to the RoboCop universe.
    • 65 Metascore
    • 74 Critic Score
    Mother Machine unleashes the Gremlins on the world and brings a sweet change into the gray everyday life. Even if the single-player mode quickly becomes repetitive and not particularly exciting, the multiplayer mode makes the game all the more worthwhile. If you're looking for an entertaining game for a group of friends, you'll find it here.
    • 68 Metascore
    • 74 Critic Score
    In some regards Slitterhead is fantastic. It offers an engaging story told through the perspective of several characters, a simple yet fun combat system that excels through the ability to possess different people at any moment and super cool monster design in the Slitterheads. Unfortunately a lot of the other aspects feel very underbaked. Stealth isn’t engaging at all and sometimes kills all the momentum the game had going, the controls are always snappy enough for what you want to do and some aspects of the presentation feel very oldschool. As a package the game is a lot of fun though and offers a glimpse into what the developers at Bokeh Game Studio are able to do in the future. That is certainly bright and hopefully brings more somewhat unique titles like Slitterhead certainly is.
    • 66 Metascore
    • 74 Critic Score
    In summary, Payday 3 shows promise with its solid core mechanics, but suffers from server issues, matchmaking problems, and a lack of content at the time of the review. Character progression is slow and frustrating, and there’s a need for improvements and additional content to enhance the overall experience. Subscribers to the Xbox Gamepass may find it worth trying out, but the game falls short of its potential.
    • 67 Metascore
    • 74 Critic Score
    If you love Tron then you will probably quickly fall in love with Tron: Catalyst. Characters, missions, world and lore are oozing with love and care for everything that Tron is. Unfortunately most of the gameplay can’t hold up to that. Combat is middling, the upgrade system is boring and while the time travel via your Glitch powers are exciting they are also extremely linear and narrow. This goes for the many dialogues that you’ll have as well. While freedom is suggested it doesn’t actually exist. Still: Tron: Catalyst is Tron to the bone and if you’re into that you will find a lot to love.
    • 60 Metascore
    • 74 Critic Score
    The idea for Drag x Drive is clearly inspired by Rocket League. Nintendo makes a unique and entertaining sports game out of it, that delivers a neat use of mouse and motion controls of the Joy-Con 2. But although it's much more than a clone, the game can't nearly reach its apparent template, especially concerning adaptability and other individualization options.
    • 72 Metascore
    • 74 Critic Score
    Directive 8020 delivers entertaining sci-fi horror with strong atmosphere, improved gameplay flow and impressive presentation. However, its predictable story, simplistic mechanics and weak German voice acting prevent Supermassive Games from reaching the heights of its best interactive horror experiences.
    • 74 Metascore
    • 74 Critic Score
    Princess Peach: Showtime benefits a lot from the idea of wearing different costumes, giving Peach a high variety of special abilities. Like usual for Nintendo games, the game brims over concerning loving details. The very low difficulty level and the partly inappropriate performance prevent the game from a higher score.
    • 62 Metascore
    • 74 Critic Score
    Concord isn't a bad game. It's a solid hero-shooter with appropriate gunplay and movement. With the right squad by your side, the 5v5-matches are solid fun. Yet again, Concord plays it very safe and doesn't stand out in any department against free-to-play-competitors like Valorant or Apex Legends.
    • 80 Metascore
    • 74 Critic Score
    Spirit City: Lofi Sessions is a game that can be easily integrated into everyday life. The game can help you to work in a more structured and productive way without forgetting to take the necessary breaks. It's cute, fun and offers a variety of different music and sounds and if that's not enough, you can even integrate YouTube.
    • 64 Metascore
    • 74 Critic Score
    Build on the rocky foundation of Dynasty Warriors 9, Dynasty Warriors 9: Empires is inherently flawed, both when it comes to its technical aspects as well as its gameplay variety. With only siege battles throughout the entire campaign, you’d think that the streamlined combat and barebones graphics would be enough to break the game’s back but they didn’t. Dynasty Warriors 9: Empires manages to cleverly link battles, relationships with other officers and empire-management together into an addictive gameplay loop that works despite all its glaring flaws. The game can be a lot of fun, even if pleasure is as guilty as it's always been with the series.
    • 75 Metascore
    • 74 Critic Score
    Sniper Elite: Resistance delivers Rebellions patented action-stealth-experience. While the gameplay remains intense and enjoyable, the presentation and the handling need an overhaul for the next parts of the series.
    • 71 Metascore
    • 73 Critic Score
    Killer Klowns from outer Space - The Game is a solid asymmetrical horror shooter that lacks polish and sometimes liveliness, but not humor.
    • 72 Metascore
    • 73 Critic Score
    My Hero Academia: All's Justice offers fans of the anime series in particular an exciting gaming experience that impresses with its fantastic presentation. Unlike Deku & Co., however, the gameplay fails to transcend its limitations.
    • 86 Metascore
    • 73 Critic Score
    Silent Hill f shows some good approaches and, in some parts, even presents itself as innovative for the series, without losing sight of the essence of Silent Hill. But the unintuitive, schematic and too sluggish combat system significantly dampens gameplay and immersion. The game, particularly due to its atmospheric strengths, is far from a complete failure. Unfortunately, "Silent Hill f" hasn't become the hoped-for, more or less consistently successful series comeback.
    • 69 Metascore
    • 73 Critic Score
    Deliver Us Mars proves, that its predecessor has not been just a flash in the pan. Developer KeokeN Interactive delivers a nice sequel with a twistful story, a pleasant heroine and a comparatively diversdye gameplay. At least, if you're a fan of Deliver Us the Moon, you need to get the sequel as well.
    • 66 Metascore
    • 73 Critic Score
    Star Overdrive is a fresh take on the action adventure genre and it combines puzzle solving, fighting with high speed hoverboard action. In the end the mix was maybe too much to handle and it would have benefited from focusing on just one gameplay element.
    • tbd Metascore
    • 73 Critic Score
    Grimoire Groves is a successful mixture of roguelike dungeon-crawler and cozy game. While the graphics are absolutely cute and adorable, the story is unfortunately not, it lacks depth and variety. The game is fun for a few hours, but then quickly becomes grindy and monotonous.
    • 54 Metascore
    • 73 Critic Score
    Finally a game for larger groups which is easy to connect and ready to play right away. All you need is some friends, enough space and everyone setup with a smartphone. The minigames are diversified and you can even play bingo against your granny. The game overall is a nice way of passing the time, not more not less, and makes the most fun when played in larger groups.
    • 68 Metascore
    • 73 Critic Score
    As an unique blend of role-playing game and strategy in a 1920s prohibition setting, Empire of Sin is most definitely an ambitious title. Sadly, some balancing issues, a very poor tutorial and a spreadsheet-nightmare of a user interface are holding the game back from ever being as fun as it wants to be. Empire of Sin is by no means beyond redemption, but it is also a far cry from an offer that we can’t refuse. Strategy veterans will easily exploit the poor AI, while more casual players will hit a brick wall trying to solve the obtuse economic puzzle that the game so poorly explains.
    • 68 Metascore
    • 73 Critic Score
    Arietta of Spirits is a cute, sterotypical action adventure, which tells a meaningful and emotional Story about friendship, family and death. Arietta fights together with her new spirit friend Arco for a better world and try to defeat the monsters which hunts the little island. Eventhough you can play through the story in about five hours, you can choose different difficulty levels and enjoy the game again.
    • 73 Metascore
    • 73 Critic Score
    If you want to experience the two Another Code games in a more or less completely new manner, the Recollection is a great opportunity for doing that. But new puzzles, cutscenes or voiceover can't hide that Another Code Recollection does not look and feel like a high value current game production.
    • 74 Metascore
    • 73 Critic Score
    MotoGP 23 is a solid successor fort he racing-series, but has a lot of flaws, that prevent the game from hitting a mainstream-appeal. Presentation outside the races is bland, the career-mode lacks overall depth and the racing-gameplay is still too difficult to attract fresh players.
    • 73 Metascore
    • 72 Critic Score
    Short game fun for the puzzle in between, which is fun in the family, but lacks long-term motivation and new ideas.
    • GAMES.CH
    • 76 Metascore
    • 72 Critic Score
    Wario Ware: Get it together delivers a nice bunch of characters within fast paced and creative mini games and challenges. But especially for solo players the game will run out of air in just a few hours. Even with co-op and competitive modes included, the game does not offer long term fun like Super Smash Bros. Ultimate or funracer king Mario Kart 8 do.
    • 77 Metascore
    • 72 Critic Score
    While drawing you in with an original setting, interesting art and a fun, albeit shallow combat system, Helvetii quickly deflates as the rogue-like elements harm the game more than help it stand out. The reason being that there simply isn’t enough variations to make each run feel distinct, making for an incredibly repetitive experience. The foundation is solid, but Helvetii either needed more content to make runs feel unique or ditch the rogue-like elements to deliver a more hand-crafted brawling experience and deepen the combat with new moves and abilities.

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