Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 SoulCalibur II
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 80 Metascore
    • 75 Critic Score
    RoboBlitz had the danger of being a tech demo but with a solid puzzle game behind it developer Naked Sky Entertainment has crafted a thoroughly enjoyable experience.
    • 72 Metascore
    • 75 Critic Score
    A well-executed and polished game marred by the fact it is so, so generic and (with the exception of the game save feature) everything is lifted from somewhere else. It’s also tough.
    • 74 Metascore
    • 75 Critic Score
    Even with all its letdowns and bugs it’s still an enjoyable and addictive game that you’ll be going back to again and again.
    • 80 Metascore
    • 75 Critic Score
    The game may look impressive, but given a play test we can't help but be a little disappointed.
    • 74 Metascore
    • 75 Critic Score
    What needs to be taken into consideration with Chili Con Carnage is that despite its lack of substance, and tendency to milk the ridiculous for all it's worth, it's the kind of game that can be turned on for a quick burst of action and then thrown aside until the next time it takes your fancy, something which a lot of PSP games have failed to do, and something that encompasses the whole concept of handheld gaming.
    • 86 Metascore
    • 75 Critic Score
    For what it is, Max Payne 2 is a successful game. It may be a tad on the short side but how long can a John Woo styled shoot 'em up last for anyway?
    • 81 Metascore
    • 75 Critic Score
    An Average game, with a capital A. it has lots of things that are nice about it and some that are not great. In places it plays ok, in others not. It seems entirely right that the game has been set in ancient mythical China as the concept of Ying and Yang appears to be in full flow here.
    • 72 Metascore
    • 75 Critic Score
    With its blend of combat and fantasy Sudeki has certainly cast its spell on me, RPG fans rejoice – a new era is upon us.
    • 82 Metascore
    • 75 Critic Score
    If you after the game for its online mode, you’ll find that you’ll never play the same game twice and wonder what you had been doing for the past 5 years. If you after a ground breaking shooter, you won’t find it here.
    • 68 Metascore
    • 75 Critic Score
    Naturally, nothing can currently compete with the current industry leaders, but with a little time and a lot of bug spray, Vanguard will surely rise far enough through the ranks to challenge the titans for their crowns.
    • 71 Metascore
    • 75 Critic Score
    It’s good to look at, the humour in the script actually works, it’s fun to play for the most part and it will bring you back for more...but probably only if you’ve nothing much better to do.
    • 69 Metascore
    • 75 Critic Score
    Cyanide (the developer) has won an environmental award for recycling but I’m not sure if this is a good thing. Given time, Sudden Death is a game you’ll grow to like but the initial learning curve and interface issues might throw a lot of people off before the game can demonstrate its unique charms.
    • 74 Metascore
    • 75 Critic Score
    It’s a tried and tested formula with a slightly sinister twist, set to a familiar yet refreshingly different backdrop. Its characters boast a true individuality and the story is an involving – if not a touch slow to begin with – affair, that is let down only by an imbalance in gameplay and minor camera issues.
    • 63 Metascore
    • 75 Critic Score
    A highly enjoyable title to while away at, offering a unique blend of "Syndicate" and "Drug Wars."
    • 79 Metascore
    • 75 Critic Score
    All the zingy features in the world can't disguise the simple clear room, move on level construction that forms the majority of the game, and I can't help but think that Prey was designed by a big committee who were never really quite sure what they wanted to do.
    • 67 Metascore
    • 75 Critic Score
    Aside from a few minor flaws in gameplay mechanics and AI, which Ubisoft is rectifying, Faces of War is a fresh take on an old classic.
    • 73 Metascore
    • 75 Critic Score
    A title that by nature seems much better suited to the PC - on the Xbox it never really endears enough for players to persevere and get past the initial awkwardness, and the strategy control schemes are just a bit too long-winded and cack-handed to pull off well on a joypad.
    • 80 Metascore
    • 75 Critic Score
    This game is a bit like an infomercial. Initially you’ll flick over instinctively, but given a chance, it will grab you and before you know it, you’ll be the proud owner of a manual food processor and a lateral thigh trainer. I’m glad I gave it enough time to settle in.
    • 72 Metascore
    • 75 Critic Score
    A game that tries many things in a small space.
    • 80 Metascore
    • 75 Critic Score
    Overall, Tiger Woods 08 is a very enjoyable game that's brought (slightly) low by a few niggles and the fact that if you already own one of the previous T. Woods games, then you're not really going to find that much more for you here other than a few play refinements and tweaks.
    • 80 Metascore
    • 75 Critic Score
    All in all then, it's almost there, but not quite: a good game, a good edition to the genre and a sound purchase - especially for driving game fans, but not an essential one quite yet.
    • 69 Metascore
    • 75 Critic Score
    Move over "Silent Hill" and "Resident Evil," there's a new kid on the block - and they supplied me with a spare set of boxers too. It's really that horrifying.
    • 81 Metascore
    • 75 Critic Score
    The graphics and sound are phenomenal as always, but the gameplay is still lacking that killer touch. The gimmicky selling point actually works for once this time, the pace and flow of the game is much faster and there are a number of other funky additions that go a long way on improving the general gameplay.
    • 83 Metascore
    • 75 Critic Score
    It's a stunning looking, fast-paced and enjoyable beat 'em up, but it lacks much of the depth and balance of its peers.
    • 58 Metascore
    • 70 Critic Score
    The graphics are beautiful and the interface easy to use. It’s humorous in a Benny Hill fashion and if your idea of a perfect afternoon is picking from twenty different flooring types then it’s definitely for you. All told, the perfect grown ups dolls house and yes, its got boobs.
    • 88 Metascore
    • 70 Critic Score
    As a confectionery item, Sid Meiers Pirates lasts about as long as a packet of Cadbury buttons or an Easter egg in the hands of a 10 year old. Like too much chocolate, you might get sick of it after a while, but you’ll come back to it sooner or later.
    • 64 Metascore
    • 70 Critic Score
    What this game lacks is substance. The missions, the plot and so on are as easily thrown together as they are to complete. The quick bursts of fun to be had here are indeed intense, and are partially flanked by excellent graphics, but there’s no longevity in a paper-thin premise. Arcade gaming yes, just not in the maddeningly addictive sense.
    • 77 Metascore
    • 70 Critic Score
    The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
    • 71 Metascore
    • 70 Critic Score
    If this had come out 3 years back it would have been a top-scoring revelation, but that’s its main problem – it just feels like an older, less refined, game. There are some sound ideas in here, but simply not enough polish to really rate it.
    • 61 Metascore
    • 70 Critic Score
    Yet for all its minor flaws, Infernal fills a gap that has been filled on consoles by games like "Resident Evil" and "Gears of War."

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