GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 61 Metascore
    • 70 Critic Score
    The action is fun enough to endure for a few hours, alone or with friends, and the presentation is actually pretty good. But there's some moments of cheese that reek the overall product when they didn't need to, especially when the storyline is concerned.
    • 61 Metascore
    • 60 Critic Score
    After all of the hype about the story, the Death Jr. comic book, and the upcoming film, one would think that the actual game would include a kick @$$ story, but that's just not the case. There's a neat opening cut scene, but past that there's nothing worth checking out.
    • 61 Metascore
    • 60 Critic Score
    Borrows many of the concepts of Metal Gear Solid and incorporates them into its own formula which works well for it, but doesn't offer enough of its own identity.
    • 61 Metascore
    • 40 Critic Score
    A while back I played a terrible FPS for the PS2 called "Fugitive Hunter," and within 30 minutes of playing Rogue Agent I realized that Goldeneye's almost the exact same game. It's an atrocious first person shooter that reeks of lazy development, and EA should be ashamed of what it's done.
    • 61 Metascore
    • 60 Critic Score
    The biggest part about Fantastic Four that makes it enjoyable is the multiplayer collaboration. Two players can work together side-by-side in the game's story mode, or can simply go at it in an Arena Battle against endless minions. It may be just the ticket for those eager to team up for clobberin' time.
    • 61 Metascore
    • 50 Critic Score
    It's not the speed that bothers me, it's the lack of depth and boring modes of play that kept it from being a keeper.
    • 61 Metascore
    • 70 Critic Score
    Basically, this is a solid casino game that is great for older kids (teens and up) and parents looking for a gaming fix or to enhance their skills before they hit the Vegas strip.
    • 61 Metascore
    • 60 Critic Score
    It's not really much of an Evolution, suffice to say. Capcom Fighting Evolution seems more like a potpourri of Capcom's fighting brands, mixing together different fighters with interesting results.
    • 61 Metascore
    • 50 Critic Score
    The lack of diversity in stages (no real space combat?!) hurts, and there's only so much to come back to. Not a total loser of a game, but the Force is not strong with this one.
    • 61 Metascore
    • 70 Critic Score
    It's hampered by some level design issues, but that shouldn't stop you from picking the game up. Gorgeous and fun to play, your spidey senses will definitely be tingling.
    • 61 Metascore
    • 40 Critic Score
    Beyond frustrating. It incites rage instead of happiness. Having to tell someone to shoot a monster that's right in front of them is just ridiculous, but telling Rio to run and watching her die because she did something else is just unacceptable.
    • 61 Metascore
    • 40 Critic Score
    If turning the third installment into a party game is Sony's idea of fun, then the franchise (if you can even call it that) is dead. I like the cel-shaded graphics and the music is all right, but the gameplay is a huge let down, especially when you consider the other party games on the market.
    • 60 Metascore
    • 60 Critic Score
    It feels incredibly hard to master, and at times the levels just come across as a little bit too overwhelming.
    • 60 Metascore
    • 60 Critic Score
    If you don't appreciate games with only so much to do and only so much to explore than ER probably isn't for you.
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, the AI isn't so easily fooled, and what you'll have to do is repeatedly run about a room hoping that your attacker will wander into the right spot. It's really boring, yet the payoff is worth the time invested.
    • 60 Metascore
    • 60 Critic Score
    It's far from a disappointing cavalcade of games, as they'll keep you busy for hours, but it almost feels like a speedy effort through development, without actually delving into Namco's history. It's like walking into an arcade for five minutes instead of staying a couple of hours.
    • 60 Metascore
    • 50 Critic Score
    The mediocre level designs, awful voice acting, spotty controls, and the boring/mindless Story Mode keep it from being as cool as its box art suggests.
    • 60 Metascore
    • 50 Critic Score
    Most of the gameplay from the first game is back, but it's all wrapped around a dull storyline and some poor presentation problems. Worse yet, the excitement wears off after a mere couple of hours.
    • 60 Metascore
    • 70 Critic Score
    The presentation isn't spectacular but is faithful to the movie, and the inclusion of the arcade-like Thou Art Dead is a nice touch.
    • 60 Metascore
    • 90 Critic Score
    Puzzle gaming at its best. [GameDaily Kids]
    • 60 Metascore
    • 50 Critic Score
    Though there are some neat ideas like a very slick presentation and skill points that allow you to customize your characters, the gameplay is bogged down by sloppy controls, and the game has a horrible save system and poor AI.
    • 60 Metascore
    • 80 Critic Score
    Harvest Time: Hop and Fly is extremely cute and colorful. The characters are adorable, particularly when they beat a level and celebrate by dancing. Harvest Time: Hop and Fly is an adorable game, and one that younger kids will have a great time playing.
    • 60 Metascore
    • 60 Critic Score
    It wants to innovate so badly in its arena but it has a few shortcomings that stop it from parading like a champion.
    • 60 Metascore
    • 50 Critic Score
    It also reeks of sloppy development, making it a decent title for the brain dead, but an absolute bore fest for those looking for even the cheapest of thrills.
    • 60 Metascore
    • 60 Critic Score
    The ability to create you own items and use your head to determine how to handle each situation is a nice feature. However, sometimes it's just easier to open fire and complete the level a lot faster and a lot easier.
    • 60 Metascore
    • 60 Critic Score
    It's a good reminder of everything that once was in terms of the smacking-around-everyone-and-staying-alive gameplay, but the fact is, the gameplay hasn't really aged well itself.
    • 59 Metascore
    • 70 Critic Score
    It's an inventive process, really taking steps where a game development hasn't before as you control a fish making his way through the Seven Waters.
    • 59 Metascore
    • 50 Critic Score
    The lack of refinement and execution hold the game back from being frightening and that's not a good thing.
    • 59 Metascore
    • 50 Critic Score
    I'm not much of a cook, but I do know how to make a mediocre game. You toss in some bland graphics, ridiculously boring combat, and then top that off with an atrocious story.
    • 59 Metascore
    • 50 Critic Score
    This seems like a straight-up port with not much thrown in to make it worth buying all over again.

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