Gamereactor UK's Scores

  • Games
For 881 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 52 out of 881
896 game reviews
    • 79 Metascore
    • 80 Critic Score
    The absurd nature makes it stand out and shine, although that's not all that excels here. It doesn't overstay its welcome, it constantly adds additional challenge and variety through new enemy types, more weapons, and fresh biomes, matches that up with a top-notch presentation and tight and flawless performance, and yet still has the presence to provide tough and truly demanding additional activities for those that want to push themselves to the limit. If you're looking for an energetic, loud, and violent action experience this summer, Anger Foot is the game to choose.
    • 80 Metascore
    • 80 Critic Score
    If you're looking for a nostalgic multiplayer action game that you can play with the family (there's also split-screen here), then Hypercharge: Unboxed is not a bad option at all.
    • 84 Metascore
    • 80 Critic Score
    Crow Country is a very well-composed horror adventure that blends the best of the past without us having to pull our old Sega Saturn out of the closet.
    • tbd Metascore
    • 60 Critic Score
    I like the quirky charm of the game and the puzzles are something I always personally enjoy. As so often, this works very well in VR. However, the game itself feels a bit too stripped down and doesn't really do much new for the format itself.
    • 57 Metascore
    • 50 Critic Score
    The gunplay, Descendant options, buildcrafting, visuals and graphics, action, cooperative systems, these all work hand-in-hand to make this an promising experience. It's just hampered in so many other places that make me frustrated and tired of playing.
    • 77 Metascore
    • 60 Critic Score
    It's still a pleasant platformer with interesting gameplay mechanics, varied and detailed unique locations to explore, a broad list of enemy types to face and overcome, and lots of secrets to find hidden in nooks and crannies. But at the same time, this HD remaster is inferior to Luigi's Mansion 3 in pretty much every conceivable metric, and there's not a strong enough sense of nostalgia here to save it.
    • 77 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Rumble is still the most fun I've had with the series in over 20 years, and I'm actually at the time of writing looking forward to taking my Switch with me on vacation to break my own records. I just wish Sega would scale back production, as less is more here. Trying to add a story in this case is as relevant as trying to improve Tetris with a tale of missing blocks, rival gangs and Tetrominos speaking in fake children's voices in a made-up language. It wasn't for their delightful personalities that I once learned to love AiAi, MeeMee, Bano and GonGon - but because they were in an incredibly good game.
    • tbd Metascore
    • Critic Score
    It's almost hard to do Selaco justice with words, and even at this early stage the game is packed with content, which certainly makes you dream of what's to come when they finally leave Early Access sometime next year. [Early Access Score = 90]
    • 89 Metascore
    • 90 Critic Score
    Destiny 2: The Final Shape is not for everyone, it's for the veterans and the players who have stuck by this game year-after-year-after-year, and it's precisely this that makes it such a brilliant end product. It's crammed to the brim with content, has hugely impactful and important story developments, takes risks that pay off with mechanics and gameplay, and all in a new location that is dripping with nostalgia while being effortlessly gorgeous.
    • 94 Metascore
    • 100 Critic Score
    FromSoftware hasn't reinvented itself with the expansion, but I think they've created their best piece of content yet, both from an aesthetic and, more importantly, a design standpoint.
    • 83 Metascore
    • 80 Critic Score
    The Chinese Room has succeeded brilliantly with their original pitch of The Thing on an oil rig, while infusing the horror with the emotion that characterised a game like Everybody's Gone to the Rapture. It's the kind of game that, with relatively few mechanics, manages to create immersion with great sound design, evocative visuals and believable storytelling.
    • 89 Metascore
    • 80 Critic Score
    Ghost of Tsushima: Director's Cut is a great conversion of the PlayStation game and should be experienced for its magical atmosphere and combat system. Although the story and missions have been seen before, the game is filled with innovative design choices that I highly recommend.
    • 75 Metascore
    • 70 Critic Score
    I'm glad that MultiVersus is back again. It's a damn fun multiplayer game, though I feel Player First Games and Warner have made it strangely difficult for themselves. Removing things from the beta (which was criticized for having too little content) just feels odd and the fact that the netcode is no better than it was, is beyond comprehension.
    • tbd Metascore
    • 80 Critic Score
    After all these years of development and polishing, there is no doubt that Natural Motion has produced one of the most well-made mobile games I have tried in years.
    • 79 Metascore
    • 80 Critic Score
    F1 24 builds on the tradition and offers the most complete and bold representation of the sport you can find on console or PC. Both online and offline, there's plenty to do and the racing is just as absorbing as ever.
    • 83 Metascore
    • 80 Critic Score
    Robobeat is an outright euphoric experience, especially a number of hours in with many weapons and abilities unlocked. Because there and then, as you bounce around the rooms, delivering viciously quick deaths to the beat of the lush soundtrack, the outside world disappears completely.
    • 72 Metascore
    • 80 Critic Score
    As it is, with its few pitfalls, it isn't quite as refined as I would have hoped, but that doesn't mean there isn't a lot to love and appreciate in worldbuilding, narrative, character design, and presentation. Spitfire Interactive has taken some risks with this game, not all of them have paid off, but there's definitely still a lot of potential and promise with this game all the same.
    • 79 Metascore
    • 60 Critic Score
    Duck Detective falls short, even though it works in a way. It's not bad, but the whole thing reeks of unrealised potential, and I really hope Happy Broccoli gets the chance to give this formula another shot, because the concept is downright brilliant. It's also much better than the actual game that sprang from it.
    • 88 Metascore
    • 70 Critic Score
    It took me about four hours to play through Mullet Mad Jack and after about half of my playing time, I felt pretty fed up with the monotonous environments and the corridors that everything takes place in.
    • 81 Metascore
    • 80 Critic Score
    To cut to the chase, the technical performance is just not good enough. However, this can all be forgiven, because with fairly simple means Odd Meter manages to build a seamless gaming experience that entertains along the way and leaves you with food for thought.
    • 72 Metascore
    • 60 Critic Score
    Ubisoft has something very special on their hands here, but if this launch version of XDefiant is even a marginal sign of this game's future, it will not survive. It's free so check it out and play it for a couple of days, but you'll probably go back to Call of Duty or Halo or Overwatch or any other shooter after that because there's a distinct lack of depth here and the fluidity and refined design isn't really an element that makes this game stand out from its competitors.
    • tbd Metascore
    • 60 Critic Score
    I can't help but feel as though Hauntii is missing something else to fill some of the gaps and to help pry your eyes away from the more conflicting areas. There's a charm to this game, you can feel it while playing, but it never quite comes out in practice and while I do see brilliance in some areas of this indie project, it also never quite managed to hook me along the way.
    • 88 Metascore
    • 90 Critic Score
    Paper Mario: The Thousand Year Door is a fantastic RPG that stands out as a unique gem of the genre. It's not afraid to be whimsical and strange, nor does it compromise on making the theme of a Paper Mario game come to life with its interesting abilities and mechanics.
    • 81 Metascore
    • 80 Critic Score
    When Senua's Saga: Hellblade II hits these high points, it's impossible not to completely indulge in Ninja Theory's bleak vision of the Viking Age. The often unforgettable scenes practically transform it into a visual poem, and in these moments, it couldn't matter less that the game's mechanical components are smoother and more superficial, because it's more of an interactive experience than a traditional game.
    • 80 Metascore
    • 90 Critic Score
    System Shock is a deeply fascinating game, and with such a well-made remake, there's no reason to hold back if you want to experience a piece of evocative, well-designed and frustrating gaming history.
    • 78 Metascore
    • 80 Critic Score
    For those looking for a strategy game to plug away at for the rest of May, Songs of Conquest may just be the ticket. It's crammed with content, has a polished sheen that many other games fail to achieve, is easy to pick up and play, and has systems that make even its more complex elements approachable or surmountable.
    • 80 Metascore
    • 70 Critic Score
    If you enjoy Two Point games, and management simulation titles altogether, you'll no doubt have a lot of fun with Galacticare, but don't expect an experience of the same degree of refinement as some of the other titans in this space.
    • 88 Metascore
    • 90 Critic Score
    Lorelei and the Laser Eyes is an aesthetically pleasing, cognitively challenging and narratively stimulating experience of the kind we rarely get to enjoy, and I already miss the obsession of unravelling all its secrets.
    • 80 Metascore
    • 70 Critic Score
    Paper Trail is a really nice puzzle game, but it didn't quite blow me away. There's nothing wrong with it as such, and the various puzzles should provide a good amount of challenge, but it feels like something is missing.
    • 90 Metascore
    • 90 Critic Score
    After a few hours it really starts to be felt that this game would benefit from more atmospheric music, for longer periods. Minus that, I have no complaints about this lovely indie gem.

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