Gamer Social Club's Scores

  • Games
For 108 reviews, this publication has graded:
  • 61% higher than the average critic
  • 14% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Wax Heads
Lowest review score: 40 Yakuza Kiwami 3 & Dark Ties
Score distribution:
  1. Positive: 78 out of 108
  2. Negative: 3 out of 108
110 game reviews
    • tbd Metascore
    • 65 Critic Score
    The Wilds of Dacrima is a fun and good humoured puzzling platformer. It embraces its potion ’em up exploration well with smart design choices and satisfying gameplay. For Antler Studios’ debut game, it is an impressive feat, one that is slightly marred by some bugs, and finicky controls. Perhaps a little longer over the bunsen burner was needed.
    • tbd Metascore
    • 65 Critic Score
    Though I admit, the fatigue is really starting to set in and it might be time for a temporary break. Additions like painting or creating images with stamps aren’t going to entertain anyone for more than a few minutes. Cats & Seek: Tokyo is worth your time for a snack size hidden object game, and if you like the cats, there’s more here for you.
    • tbd Metascore
    • 65 Critic Score
    Perfect for a single afternoon of gaming, or even a daily commute, Echo Isle is a short, nostalgic experience that looks and feels like the titles it is clearly inspired by, but ultimately offers little more. Aside from the deliberate time/size limitations, Echo Isle doesn’t iterate on what came before, making it difficult to even call it an homage. Charming, polished, and very familiar, I enjoyed my single hour playing Echo Isle, but I wish I had seen some new ideas brought to this little world.
    • 76 Metascore
    • 70 Critic Score
    Clockwork Ambrosia is a solid Metroidvania with some interesting and well-executed ideas, and while it hits its target with a satisfying bang, it lands wide of the bullseye.
    • 67 Metascore
    • 60 Critic Score
    Outbound is a game that, if given enough time, could be good in the future. It has a wonderful world that can be filled with things and people to interact with. A wonderful building system that can be improved with better delivery of blueprints. And a road-trip experience that can be improved with sound. Unfortunately, much like its world, right now it’s a game with a shallow gameplay loop that is difficult to stay interested in. Maybe it’s more fun with friends?
    • 66 Metascore
    • 65 Critic Score
    Aphelion is a fine action-adventure game. I use “action” loosely here as there isn’t that much action, but there is more than we are used to in a Don’t Nod title. With a solid enough story there is enough to get invested in here. But with game play mechanics that faulter more than they work, and a final third of the game that drags on far too long, it’s hard to recommend Aphelion to anyone other than the die hard Don’t Nod fans.
    • tbd Metascore
    • 70 Critic Score
    Sudden Strike 5 is a solid, if unspectacular RTS experience. It feels authentic and immersive as a WWII strategy game, and really makes you focus on the strategy part of that in order to succeed. It’s clunky controls on console and lack of teaching the player the game hold it back from being great, but any RTS fan should find the experience enjoyable.
    • 66 Metascore
    • 70 Critic Score
    Double Fine has created a fun multiplayer experience. Creating your own pots is enjoyable and easy and the gameplay is simple yet effective. Unfortunately the game has very little content at launch with only 1 game mode and 5 maps. Without much reason to progress beyond new cosmetics, the team will need to quickly add content for Kiln to have any staying power. With how fun the game is, here’s hoping they can.
    • tbd Metascore
    • 50 Critic Score
    I can confidently say that while I did to a certain extent enjoy my time with Whisker Wanderlust: Unwritten Chapter, the amount of flaws that were present ultimately won out. Between the minimal gameplay time, the audio issues, and what I see as accessibility issues, I really cannot recommend this title, outside of those who are really into these types of games.
    • 66 Metascore
    • 70 Critic Score
    If you happen to both love management-type games and deckbuilders, but are also a massive football fan, then I do think that this is the title for you! If you’re anyone like myself, give it a try – you won’t immediately become a fan of Arsenal, but maybe you’ll be curious to check out more of what football has to offer.
    • 66 Metascore
    • 65 Critic Score
    This is not a bad horror game for people looking to jump into the horror genre or looking for a new horror experience. There are a few jump scares but nothing too outrageous for those gamers who find horror games to be overwhelming. But big horror fans may feel a little underwhelmed.
    • 54 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance may not be the triumphant return that long-time fans have hoped for, but it is a confident step toward bringing the series back into the spotlight. Its moody pixel art, stellar voice performances, and thunderous industrial-orchestral soundtrack capture the gothic soul of Nosgoth remarkably well, even in a new 2D form. While the straightforward combat and brief runtime keep it from reaching the heights of the series’ best entries, the game still delivers an entertaining slice of dark fantasy that respects the lore and legacy that came before it.
    • 76 Metascore
    • 70 Critic Score
    If you’re familiar with the survivor genre, you’ll likely get some enjoyment out of this, as the games difficulty will hold your attention, especially with the sheer amount of unlocks the game has. However, if you’re looking for a more fun and relaxing game you can check out of and just play, there’s easier, and better, games in the genre out there to try.
    • tbd Metascore
    • 70 Critic Score
    Only Up Rush is a bananas game that does what too few games aim to do this generation – be basic, dumb fun. The ascent to the stars will test you and in a couple of sections, potentially temporarily break you. But the journey, is definitely worth the budget price of admission. And if you get stuck on this eclectic climb, you could always listen to Yazz to remind yourself of the only way to go.
    • tbd Metascore
    • 70 Critic Score
    At its best, Chico’s Rebound captures the addictive satisfaction that made block-breaker games a classic arcade staple. The clever stage design, creative boss fights, and charming pixel presentation make every successful run feel rewarding, even when luck occasionally plays a role. However, the repetitive tower exploration and occasionally demanding score requirements can slow the momentum and turn triumph into frustration. Despite these bumps, the core gameplay remains engaging enough to carry the experience, making Chico’s Rebound a fun, if slightly uneven, climb up the Celestial Tower.
    • 46 Metascore
    • 60 Critic Score
    Much like Aeta
    • 67 Metascore
    • 50 Critic Score
    While I admire what Daisuke Ishiwatari and his team set out to achieve with DAMON and BABY, the resulting work is weighed down heavily by poorly designed levels and unsatisfying combat. There are fleeting moments of charm to be found within its story and cute art style, but they are just as quickly diminished by a myriad of mechanics that fail to cohesively coalesce.
    • 74 Metascore
    • 65 Critic Score
    Fatal Frame II: Crimson Butterfly Remake indicates that there is still a lot of potential in the series’ unique flavour of occult paranormal J-horror. Unfortunately, this experience is marred by tedious combat encounters, inconsistent pacing, and technical issues that keep it from reaching the heights of its modern horror remake contemporaries.
    • 70 Metascore
    • 70 Critic Score
    For returning fans, this is easily the definitive way to experience Kain and Raziel’s intertwined fate. For newcomers who are willing to wade into the deep lore, it’s a fascinating, if sometimes stubborn, relic of a different era. Imperfect, dramatic, and unapologetically gothic, Defiance still has fangs, even if they’re a little worn.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta can and will bring in fans of the IP even if they are unfamiliar with the genre in order to experience part of Kratos’ beginnings. However, the way the game presents itself; its visuals, mechanics, and pacing could easily work against keeping these subset of gamers entertained long enough to enjoy and complete it.
    • 75 Metascore
    • 70 Critic Score
    Styx: Blades of Greed is a genuinely enjoyable stealth-em-up with satisfying kills, traps, and sneaking. Built on a world and story that started 12 years ago, newcomers might be a little lore lost but that won’t get in the way of you slitting throats, melting corpses, or mind controlling a soldier to his doom.
    • 67 Metascore
    • 55 Critic Score
    Should Clue: Murder By Death ever add in some quality of life basics, even just labeling the rooms, or allowing you add markers, this could be a wonderful mystery. For now, unfortunately, it's one where it feels fine to leave quite a few stones unturned.
    • tbd Metascore
    • 70 Critic Score
    While I did enjoy my time with Nom Nom: Cozy Forest Cafe, I don’t ever see myself returning to it. The design aspects may be something that reels in other cozy gamers, but if you’re looking for more gameplay beyond simple rhythm games, I would look elsewhere. If you’re an interior decorator in another life, though, then this game might be right up your alley.
    • 72 Metascore
    • 70 Critic Score
    While its tight controls and emergent mechanics create a strong and satisfying blend of 3D platforming and involved, reactive game design, Big Hops’ structure feels at odds with itself. Its narrative focus limits the scope of its open-ended ambitions, resulting in an experience that makes some hops that are certainly big, but don’t always stick the landing.
    • 29 Metascore
    • 50 Critic Score
    It’s a campy, playable game. A game one can enjoy in a several sittings, when you have disposable time and money to spend. And perhaps a much lower price point.
    • 83 Metascore
    • 70 Critic Score
    Hank: Drowning on Dry Land provided a very unique take on the time-travel puzzle genre and managed to couch it in its own unique world that is ripe for expansion. But does the game have extensive replayability? Not really. It’ll be a game that you play once, maybe twice, and will more than likely never revisit. This is not to belittle the work that went into this project – it’s just my honest take-away. That being said, though, at a price point of $2.99, and what I laid out interests you, give it a shot! My sincere hope is that we eventually see more of these titles released as part of a series. I think, to my dismay though, that it will be some time until we see this.

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