Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 62 Metascore
    • 50 Critic Score
    The Complex is an interesting experiment that sometimes yields the fruits of its labor. More often, though, it reveals precisely why developers stopped using live-action video as a means to tell an interactive story. With a minuscule budget and equally small ambitions for its narrative and characters, The Complex just doesn’t replace the gaping whole that TellTale left behind. I don’t want to discourage Wales Interactive from continuing down this path, however. While it didn’t shine often, there were glimpses of a world in which this can work and work beautifully. I just hope they can secure the funding necessary to achieve their ambition.
    • 77 Metascore
    • 80 Critic Score
    While last year’s Resident Evil 2 took the story and settings of the original game and expanded them into a finely tuned masterpiece, Resident Evil 3 feels like it took a much different approach. The story, and the path it takes from beginning to end, has seen some substantial changes compared to the original to the point where it’s sometimes difficult to see any semblance of its source material under this new coat of polygons and paint. That having been said, I did enjoy my time with Resident Evil 3 and I think that fans of the series, or fans of its predecessor, will enjoy it. However, one group I feel like it might struggle to impress are the fans of the original Resident Evil 3: Nemesis which is quite unfortunate after how well last year’s Resident Evil 2 was received.
    • 71 Metascore
    • 70 Critic Score
    Overall, I’d say if you haven’t played Saints Row IV before to give it a shot. I honestly had a blast going through this. If you have, well, the novelty of having it portable might not justify the price tag. I have heard from Volition that the bugs ARE being worked on but, at the moment, there’s no definite time frame for when the DLC will actually be available for Switch players, and I can’t help but be a little disappointed at that.
    • 74 Metascore
    • 60 Critic Score
    This is a unique and sometimes even a wondrous experience. In Other Waters is a perfect example of why independent game development is so important to the ecosystem. The ideas these developers have are fantastic and important to gaming and this is an experience I wasn’t going to get anywhere else. That being said, it is impossible to ignore some of In Other Waters’ most glaring flaws. As much as I’m willing to sacrifice depth in gameplay for a satisfying story, I should never feel frustrated as much as I did while playing this.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy VII Remake is a stunning game and absolutely worth your time, so long as you go into it with an open mind and don’t expect it to stubbornly adhere to a nearly 25-year-old tale. I, for one, am rabidly excited to see where future entries will take this story.
    • tbd Metascore
    • 80 Critic Score
    Everything about Puddle Knights is very polished and refined. No bugs or problems to speak of, just fun puzzles to solve. It was a really fun experience and makes you think in a good way. There’s nothing like staring at a stage for a while and then having the solution eventually jump out at you in a “Eureka!” moment. All told, the game offers a very satisfying experience that is pretty well worth the cost of entry.
    • tbd Metascore
    • 60 Critic Score
    Resident Evil Resistance is an interesting addition to the series. It’s not great, but it’s also much better than 2016’s Umbrella Corps for those looking for a multiplayer experience set in the Resident Evil universe. Fans of the series will no doubt have some fun playing a few matches and tinkering around with abilities and cards, but beyond checking out an occasional update, I don’t know that I’ll personally be playing much more of it in the future.
    • 74 Metascore
    • 70 Critic Score
    It leans in on exactly what it wants to be and makes its gameplay comfortable and fun with a nice look and a solid soundtrack. So it’s the sort of game that fans of management games will look at, perhaps shrug about, and say “I can’t believe I’m buying another one of these” as they click through the purchase.
    • 69 Metascore
    • 40 Critic Score
    It’s clear they tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.
    • 73 Metascore
    • 70 Critic Score
    Those who already enjoy the series or this style of action-RPG meets dating simulator will still have a fun experience and find a good game to play here. Despite the faults with pacing or mechanics I may have discovered along the way, it won’t be enough to scare away this existing audience. But in a more general sense, unfortunately, Sakura Wars fills a need for a part of its player audience that, no matter how I look at it, isn’t something that feels right. Especially when you consider the decades of hard work the women of Takarazuka have put in, only to be attributed to this. It makes me hope that somewhere, someday, there can be a Sakura Wars without so much of those other moments. Maybe it could still be a dating simulator, just a more consensual-feeling one.
    • 84 Metascore
    • 90 Critic Score
    Simply put, this is the return that fans have been waiting for. Streets of Rage 4 delivers in so many ways that the $24.99 price point seems more than reasonable with all the included content, even with the short story mode. It may prove to be overwhelming for those unfamiliar with what it brings to the table, but you can’t deny how much love was put on the screen for beat-’em-ups and this franchise in general. If you can take the heat, you should absolutely jump in and send a signal that this is a game worth playing.
    • 72 Metascore
    • 70 Critic Score
    It’s such a shame that that serenity is broken by frustration when trying to plan roadways and neighborhoods. This may not seem like much of an issue for some, but for someone who finds odd satisfaction from having complete control of how my society will look, it kept me from falling in love.
    • tbd Metascore
    • 60 Critic Score
    Infinite would be an easy [70]…if parts of its platforming engine, parts that are mandatory to complete the game, didn’t rely on a coin-flip to determine whether they would actually work or not. With important functions being so obviously broken, I can’t in good faith give out anything more than a middling score.
    • 77 Metascore
    • 60 Critic Score
    There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
    • 79 Metascore
    • 70 Critic Score
    Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
    • 83 Metascore
    • 80 Critic Score
    I’m a big advocate for saying that longer games are not necessarily better games. This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.
    • 77 Metascore
    • 70 Critic Score
    After the relative failure that was Duke Nukem Forever, it is great to see a game which rekindles that old classic Duke feel with a new (if not overly similar) IP. It has a number of stumbles, but if you want to take a 25-year blast-to-the-past, Ion Fury doesn’t surpass the FPS games of the age, but it does stand well against them, making it a good choice both for veterans of the age and for those new to the classic shooter style.
    • 74 Metascore
    • 90 Critic Score
    Neversong is nearly the perfect game for the genre. Aside from the few issues that I mentioned, and few they are, it was one of the best experiences I’ve ever had with side-scrolling puzzle game mechanics. The story is dark, beautiful, and haunting in a way that only a few games have been able to capture before. If you’re thinking of the next title to pick up and scratch that psychological narrative itch, Neversong is the clear choice.
    • 74 Metascore
    • 70 Critic Score
    It’s still a good time rolling through the city in this Remastered take. Even with the performance issues I experienced, which did hamper the experience sometimes, I found myself having a fair amount of fun being the wackiest criminal I could be. In its current state, it’s not the most polished version of the game, despite being better looking than its original version. But the gameplay here is fun enough to forgive that to some degree. If you’re looking for something outside Los Santos and would rather hit people with a dick bat, this isn’t a bad way to spend some time indoors.
    • 76 Metascore
    • 80 Critic Score
    And hey, how many other games will give you a chance to command a tiny fluffy-eared girl riding a gigantic tiger that thinks it’s a housecat? Not enough, I tell you.
    • 70 Metascore
    • 70 Critic Score
    Considering the largely uncharted waters (sorry) of the shark simulator genre, it is hard to fault Maneater for its flaws. On the other hand, open world design has been a staple of gaming for over a decade and it is a shame to see such repetitive quest design. Along with a few too many claustrophobic environments, I have a hard time giving Maneater a blanket recommendation. That being said, I had a lot of fun playing it, and I think there is a lot to like if you can deal with a few annoyances.
    • tbd Metascore
    • 30 Critic Score
    I’ll be honest, this doesn’t feel like something that should have been released yet. It feels more like an early build of a game still in development. The visuals need some polish, combat needs larger hit detection for melee and dodging…it really needs a lot more love. At the same time, it’s clear heart was put into this. A lot of the things I find frustrating, I can see how they’d be fun with some minor adjustments. With some more work I’d call it a decent indie title, but as it currently stands, I’d look elsewhere for your Touhou fix.
    • 73 Metascore
    • 70 Critic Score
    Sludge Life feels like the video game version of being under the influence, and that’s not necessarily a bad thing. While it feels like it might be a little too wrapped up in its own aesthetics at times, it still remembers that it’s a game first and not a video from the weird part of YouTube. Having it available for free for the moment means that there’s little excuse for you to not at least wade in the smoggy muck for a spell.
    • 75 Metascore
    • 70 Critic Score
    The story here is intriguing and occasionally shocking, but it isn’t particularly affecting. I’m sure this story would’ve hit me more had Schmied spent more time developing the world and the characters, giving the audience a better chance to connect with them.

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