GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 49 Metascore
    • 50 Critic Score
    Run, don't walk, in the opposite direction of this one. With its boring collection of mini-games and cheap presentation, this one will only appeal to the littlest of tykes.
    • 83 Metascore
    • 90 Critic Score
    While it covers the same ground, there has been enough of a shift from the old roots to ensure the experience stays fresh while maintaining the features that have made the series the premier example of grand strategy on the PC today.
    • 58 Metascore
    • 55 Critic Score
    If someone had bothered to design an original game around this level of technology and artistry, we'd really have something. Too bad we got this mid-'90s relic instead.
    • 78 Metascore
    • 75 Critic Score
    Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it.
    • 82 Metascore
    • 80 Critic Score
    Complex action games haven't proven especially successful on Sony's handheld but Pirates! succeeds by offering up simple yet intuitive controls and an easy to navigate interface. [Apr 2007, p.82]
    • 91 Metascore
    • 100 Critic Score
    The new locations, characters, items, and monsters are nothing short of awesome. The voice acting is perfect, the sound effects spot-on, and the score at times both ominous and uplifting.
    • 76 Metascore
    • 80 Critic Score
    Still, Justice For All demonstrates enough of the plucky spirit that made the first game so memorable. [Feb. 2007, p.82]
    • 83 Metascore
    • 80 Critic Score
    A certifiably insane party game that is a must buy for any Wii owner and just further proves that the Wii is the must-have console for when you have friends over.
    • 79 Metascore
    • 60 Critic Score
    At the end of the day, playing Lost Planet is like dating a supermodel with personality problems: it's great looking and has the potential for good times, but ultimately, it's just not worth the trouble. [Feb. 2007, p.64]
    • 79 Metascore
    • 85 Critic Score
    Meets or exceeds its predecessor in almost every way. The dialogue is better, the story is more interesting, and the puzzles feel like they serve more of a purpose.
    • 73 Metascore
    • 60 Critic Score
    Assuming you have a GameCube controller, these classic games are still a blast to play, but this particular release of them is hardly the tenth anniversary treatment the series deserves. Hopefully one day SNK will get the job done properly.
    • 64 Metascore
    • 75 Critic Score
    Legacy is fun despite these nagging issues if only by virtue of giving you the ability to control a task force of slick-looking futuristic starships all over the galaxy. And with an interesting story that spans the entirety of the Star Trek timeline and a fairly robust multiplayer, there's plenty of incentive to play.
    • 75 Metascore
    • 80 Critic Score
    The game can be annoying at times--opening doors is almost always a hassle, for example--and the limited time you have to find the Elebits makes things a little hairier than necessary but this is still one of the more original and fun titles available for the Wii.
    • 38 Metascore
    • 30 Critic Score
    The simple act of turning around in Vengeance is more difficult than wiping out an entourage of baddies in clear view. Plus, jumping (lift the nunchuk) and operating vehicles is more annoying that doing a sink full of dirty dishes.
    • 67 Metascore
    • 60 Critic Score
    A mediocre title that won't exactly leave you bragging to your friends about your shiny new toy.
    • 72 Metascore
    • 60 Critic Score
    The multiplayer modes are certainly good for a competition amongst friends, but the time consuming campaign and lackluster graphics will wear pretty thin for the serious gamer.
    • 96 Metascore
    • 100 Critic Score
    The GameCube controller doesn't quite offer the potential of the Wii remote, so slicing down enemies and firing arrows isn't quite as engaging.
    • 67 Metascore
    • 65 Critic Score
    Full Auto 2 is certainly worth a rental, if only for the high-resolution destruction, but it's plagued by too many other irritating issues to be a true candidate for purchase.
    • 61 Metascore
    • 60 Critic Score
    There are much better action games out on the PSP than this one, so pass it by unless you're obsessed with Star Wars.
    • 85 Metascore
    • 90 Critic Score
    A game that not only reaffirms the series' greatness, but is easily once of the best handheld games released this year.
    • 87 Metascore
    • 80 Critic Score
    Portable Ops still has a way to go- it still sucks being gang-stomped for the tiniest of sneaking missteps- but it's encouraging to see that Konami is willing to take chances with one of its main franchises. With luck, they'll take things even further in the future.
    • 83 Metascore
    • 85 Critic Score
    If you've got to choose between one version or the other, it's hard to go wrong, though the PS3's Get in the Ring mode is a tempting bonus. Otherwise, it's pretty much a draw.
    • 65 Metascore
    • 55 Critic Score
    If the clumsy controls and glitchy graphics hadn't already killed it, there might have been some game left to salvage.
    • 71 Metascore
    • 80 Critic Score
    The only thing we didn't like about Squeak Squad is that it's a tad on the easy side...But there is no denying the ineffable charm of this title.
    • 61 Metascore
    • 60 Critic Score
    With its sloppy controls and a total lack of online multiplayer mode - that's right, the Wii version has no "spies vs. mercenaries," battles, just a poorly implemented split-screen mode - it's tough to justify this version's existence.
    • 72 Metascore
    • 70 Critic Score
    The PSP version is as good as its console counterparts except for the criminal lack of multiplayer options. If you can stomach the thought of taking on the forces of evil without a human sidekick, then this is definitely a game you should buy.
    • 68 Metascore
    • 70 Critic Score
    The levels are still vast, the number of available goals is still overwhelming, and the multiplayer portion adds some replayability.
    • 81 Metascore
    • 85 Critic Score
    The sometimes simplistic graphics could still use another boost, and enemy taunts and anguished cries can grate on the ears in their repetition, but Fireteam Bravo 2 is too much fun for such irritations to scrub the mission. SOCOM may be stumbling on its console home, but it's standing tall at its portable post.
    • 69 Metascore
    • 50 Critic Score
    The minigames will wear thin quickly for adults, while the management will prove too confusing for the little ones. If you love building roller coasters or playing party games with your buddies, you'd be better off with Rollercoaser Tycoon or Mario Party.
    • 81 Metascore
    • 85 Critic Score
    Knights seamlessly melds a good 6 to 10 hours of highly entertaining gameplay and maintains the level of quality Oblivion is known for.

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