GamePro's Scores
- Games
For 4,560 reviews, this publication has graded:
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61% higher than the average critic
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4% same as the average critic
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35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Resident Evil 3: Nemesis | |
|---|---|---|
| Lowest review score: | NBA Unrivaled |
Score distribution:
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Positive: 2,735 out of 4560
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Mixed: 1,608 out of 4560
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Negative: 217 out of 4560
4560
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game is the definition of good, stupid fun, and I mean that in the best way possible.- GamePro
- Posted Feb 1, 2011
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The best thing that I can say about Chaos Rings is that, unlike other ports of RPGs that have been brought to the iPhone, (like the original Final Fantasy remakes or Korean cell phone games like Zenonia and Across Age) this is a game that was made for the platform, and it shows.- GamePro
- Posted Feb 1, 2011
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I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.- GamePro
- Posted Feb 1, 2011
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I love that owners of both the iPad and iPhone version can play together regardless of which device they're using, and I think that the game's mix of old and new will make this a game that plenty of people will be able to get into.- GamePro
- Posted Feb 1, 2011
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I'll be honest -- this is not a game for people looking for a lightweight, pick-up-and-play baseball game. Despite its cutesy appearance, Superstars is about as hardcore of a simulation game as you can get.- GamePro
- Posted Feb 1, 2011
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Even if you don't consider yourself to be a big poker fanatic, you should give this game a shot; the RPG elements will suck you in and change your opinion of what a card game can be.- GamePro
- Posted Feb 1, 2011
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The game runs a bit sluggishly as of right now, so unless you're a FarmVille addict who absolutely has to have access to your farm all the time, this app isn't going to satisfy you until it gets a second pass under the debug machine at Zynga.- GamePro
- Posted Feb 1, 2011
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The ability to upgrade weapons is what hooked me in the end, so despite the fact that the game has some slight framerate issues (which I hope to see fixed in an update), I'll be revisiting this one soon.- GamePro
- Posted Feb 1, 2011
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Monster Dash is easily one of the best iPhone games released this year, and if Halfbrick is as generous with updates to it as it has been with Fruit Ninja, this game can only keep getting better.- GamePro
- Posted Feb 1, 2011
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I realize that what I liked most where the DC characters and comic book cut scenes at the end of missions. But $15 a month is a lot to pay for only one or two of those -- and if the developer tried to make five or more for content updates every month, I don't know how the company could keep up the pace.- GamePro
- Posted Feb 1, 2011
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This isn't the sort of MMO that asks you to park for hours on end several nights in a row. It's more of a co-operative or competitive multiplayer action game, perfect for short intense visits. And because your character doesn't sport rows of tiny icons for a thousand different skills, DC Universe is also perfect for less frequent visits.- GamePro
- Posted Feb 1, 2011
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This charming shooter packs an endearing visual style and a solid control scheme, but some glaring flaws make it hard to recommend over the App Store's other great action titles.- GamePro
- Posted Jan 31, 2011
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The game is just a straight arcade experience, but it also has enough depth to warrant returning to numerous times.- GamePro
- Posted Jan 31, 2011
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Age of Zombies doesn't play that differently from any other shooter on the App Store, but it has enough personality to easily warrant my recommendation.- GamePro
- Posted Jan 31, 2011
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By the last level of the first world the game had become absolutely brutal. Don't get me wrong -- I think it's an excellent game that's perfect for the platform, but I wound up more stressed than anything else while playing those more difficult levels.- GamePro
- Posted Jan 31, 2011
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The biggest problem with Omium is that there really isn't any way for the player controlling the ship to win; he can just survive until the player controlling the baddies manages to finally take him down with a lucky toss.- GamePro
- Posted Jan 31, 2011
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This is a well-made physics puzzler that only costs $.99. This rock-bottom price and the sheer fun that you'll derive from knocking down pins makes this absolutely worth it.- GamePro
- Posted Jan 31, 2011
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The game works on both the iPhone and iPad, but I found myself accidentally touching the wrong block on more than one occasion on my iPod Touch, so the iPad has a bony leg up over its small-screen compadre.- GamePro
- Posted Jan 30, 2011
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I hated geometry in high school, but Slice It manages to be fun in a similar way to the heady puzzlers found in Brain Age for the DS.- GamePro
- Posted Jan 30, 2011
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Although Solomon's Boneyard does all the things that gamers have come to expect from an iDevice dual stick shooter, it never really sets itself apart from the wealth of similar App Store entries.- GamePro
- Posted Jan 30, 2011
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I'd like to see new control options in an update, but otherwise this is a great platformer.- GamePro
- Posted Jan 30, 2011
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I was pretty sure that I would get bored with Axe in Face after a level or two, but the introduction of special abilities like the lightning bolt and unique enemies that must be attacked in different ways added variety to the game and kept me hooked for several consecutive hours.- GamePro
- Posted Jan 30, 2011
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Astronut's developers clearly understand how to design for a touch-screen device. All the menus are well-organized and easy on the eyes, as is the actual in-game art. I particularly liked the collection mechanic.- GamePro
- Posted Jan 30, 2011
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It's one of those games that I shouldn't play on the toilet, because I wind up squatting on the throne for far longer than necessary. Yes, Donut Games, that is a compliment.- GamePro
- Posted Jan 30, 2011
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Despite some frustrating control quirks, this innovative touch-based action/puzzle/stealth title makes a solid addition to any gamer's iDevice.- GamePro
- Posted Jan 30, 2011
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It's incredible how much this feels like an actual Castlevania game. Everything from the weapon/armor customization and spells to the 32-bit art style makes this essentially a complete Castlevania game that just happens to have have a surprisingly fun puzzle-based battle system.- GamePro
- Posted Jan 29, 2011
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An art style similar to the one found in ngmoco's Rolando gives Plunderland an aesthetically pleasing visual style, and a dynamic physics system makes ship battles on stormy seas a ton of fun.- GamePro
- Posted Jan 29, 2011
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That's pretty much Breach's biggest issue: Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield.- GamePro
- Posted Jan 28, 2011
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Infinity Blade is a turning point for iOS gaming. Epic has proven that Apple's popular mobile devices are capable of much more than what we've previously seen, and since they're now licensing their engine out for other developers to use, we're going to start seeing a lot of other games with with Infinity Blade's level of polish.- GamePro
- Posted Jan 28, 2011
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ChuChu Rocket! is a totally solid puzzle game, and it really does shine in multiplayer (especially if you can get four people gathered around an iPad for some same-device multiplayer). The game feels like it was always meant for a touch screen device, so I just hope that Sega can push out an update so everyone can enjoy this zany game for what it's meant to be.- GamePro
- Posted Jan 28, 2011
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