GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 75 Metascore
    • 70 Critic Score
    If you can get your mind past the whole "egg" thing, you'll find this is one of the most structurally sound puzzle games on the GBA so far.
    • 70 Metascore
    • 90 Critic Score
    The only thing preventing an even higher score is the "Wipeout analogy"—Quantum Redshift matches that standard, but doesn’t deliver something beyond it in terms of gameplay.
    • 81 Metascore
    • 80 Critic Score
    If you’re looking for rowdy, raucous action backed by unusual staying power and that familiar Midway gameplay, you’ll savor the smell of what Hitz is cooking.
    • 82 Metascore
    • 80 Critic Score
    If you’re looking for rowdy, raucous action backed by unusual staying power and that familiar Midway gameplay, you’ll savor the smell of what Hitz is cooking.
    • 87 Metascore
    • 90 Critic Score
    The word "charming" never described a game more aptly. You could play Animal Crossing 30 minutes a day, every day for a year, and still not discover everything the game has to offer.
    • 72 Metascore
    • 50 Critic Score
    All of its many options are hampered by muddy graphics that are hindered even more by the GBA’s low contrast LCD screen.
    • 47 Metascore
    • 50 Critic Score
    You’ll often find the interface working against you.
    • 78 Metascore
    • 80 Critic Score
    The Thing definitely provides, and the care the developers have taken to keep the tone similar to the film is icing on the cake.
    • 50 Metascore
    • 60 Critic Score
    It's just difficult for the game to be fun enough to surmount the great, big, monstrous control problem the concept inherently carries.
    • 73 Metascore
    • 80 Critic Score
    Finally, a well-balanced, fun Mobile Suit Gundam game that not only looks and sounds great, but also stays true to the illustrious anime series.
    • 82 Metascore
    • 70 Critic Score
    It will be remembered for being REALLY FREAKING HARD.
    • 74 Metascore
    • 70 Critic Score
    This isn’t a reinvention of Agetec’s half-arcade/half-hardcore mech battlin’ series, it’s just another step…and a rather small one at that.
    • 78 Metascore
    • 80 Critic Score
    Freekstyle is kept from achieving the classic status of Tricky, however, by some heinous rubber-band A.I.
    • 49 Metascore
    • 50 Critic Score
    Even taking the gameplay at face value, there are still flaws like horrendous enemy A.I. and a severely limited set of offensive and defensive moves.
    • 47 Metascore
    • 40 Critic Score
    Without even a hint of fun multiplayer competition, you and your friends will certainly catch an unfavorable fever caused by a dismal showing of Pac-Man Fever.
    • 82 Metascore
    • 90 Critic Score
    It’s a well-crafted, brilliantly designed, and lovingly developed space adventure that’s every bit as gripping as "EverQuest" ever was.
    • 82 Metascore
    • 70 Critic Score
    Despite the great visual and sound package, Sega GT's gameplay isn't tuned for a fun ride: Competitions can be won only through buying the best parts - and not through your driving.
    • 53 Metascore
    • 50 Critic Score
    Blade II has a lot of good raw materials, but the end product doesn’t congeal into a bloody good time.
    • 61 Metascore
    • 60 Critic Score
    With subpar graphics, the action doesn’t get as bloodied as it should.
    • 68 Metascore
    • 70 Critic Score
    Clumsy computer A.I. and awful multiplayer games nick this game to only a single-player and a nice rental adventure.
    • 70 Metascore
    • 80 Critic Score
    A decent next phase for Turok.
    • 59 Metascore
    • 50 Critic Score
    It’s a driving sim devoid of personality.
    • 67 Metascore
    • 70 Critic Score
    This will definitely fit the bill when you need your free-roaming Guilt trip, but there are better GBA fighting games on the market.
    • 84 Metascore
    • 100 Critic Score
    Like a new year’s line of automobiles, Onimusha 2 has a sleeker look, more bells and whistles, and improved standard features over its predecessor model, "Warlords."
    • 79 Metascore
    • 80 Critic Score
    After a few plays, though, the game becomes tiresome—mostly due to repetitive gameplay and lack of balance.
    • 82 Metascore
    • 80 Critic Score
    The only downer to this great game, however, is that you’re allowed to leave a dead SEAL behind, which in real life would never happen.
    • 64 Metascore
    • 70 Critic Score
    Although some may be put off by the its slow pace, those with a little patience and ingenuity will feel very rewarded once objectives are completed.
    • 92 Metascore
    • 100 Critic Score
    A masterpiece of superior game design, infinite gameplay variety, creativity, and life-and it's got a water cannon…and a damn brilliant one at that.
    • 87 Metascore
    • 90 Critic Score
    More like an expansion pack than a full-blown sequel…but so what? There’s no way that more monkeys in plastic balls could possibly be a bad thing.
    • 80 Metascore
    • 90 Critic Score
    Even punters of the GameCube version will find a host of new options in this Xbox incarnation—most notably extra players and multiplayer games.

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