GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 73 Metascore
    • 100 Critic Score
    The controls are dead-on perfect, but somewhere along the way, someone forgot to take advantage of the PlayStation 2’s processing power—something that’s readily apparent in the sights and sounds.
    • 63 Metascore
    • 70 Critic Score
    As a multiplayer game, though, the fun doesn't last as long as it should. [July 2002, p.76]
    • 86 Metascore
    • 80 Critic Score
    Finely crafted and fun.
    • 51 Metascore
    • 70 Critic Score
    Most distressingly, inventory management is a total nightmare; identifying and using a healing ’shroom is an amazingly laborious process.
    • 91 Metascore
    • 100 Critic Score
    The graphics are among the best to ever grace the Game Boy screen, a vibrant canvas decorated in brilliant crayon and eye-popping pastels-Yoshi's Island is a veritable work of art.
    • 76 Metascore
    • 80 Critic Score
    The only downside to this fabulous adventure is the tricky controls. The digital directional pad doesn’t allow for smooth diagonal movement, which Spyro does a lot in each world.
    • 59 Metascore
    • 60 Critic Score
    Fails to delivery compelling gameplay.
    • 70 Metascore
    • 70 Critic Score
    The rote play mechanics become tiresome after a few campaigns, and despite a limited combo system, you can eliminate most enemies by mashing the same button.
    • 60 Metascore
    • 70 Critic Score
    If you like character-based races, you will like this game. [July 2002, p.80]
    • 70 Metascore
    • 70 Critic Score
    With more technical polish on the exterior, some better camera work, and a few more clever level designs, Dual would have been quite a thing...but even as it stands, you’ll still find plenty of gameplay value.
    • 68 Metascore
    • 80 Critic Score
    While not the deepest game around, there’s enough here to keep you engaged for weeks, especially in two-player mode.
    • 76 Metascore
    • 80 Critic Score
    There’s a great side-quest-and-story-packed game underneath the not-so-luscious surface.
    • 73 Metascore
    • 60 Critic Score
    The move to the PS2 meant the omission of any type of communication among teammates whatsoever. You can press one button to taunt or another button to cheer, and that’s it.
    • 79 Metascore
    • 90 Critic Score
    The series could use a bit more depth and original features, but its pedigree as a top-ranked fighter remains intact.
    • 78 Metascore
    • 70 Critic Score
    A good, well-crafted action game, but it definitely shows its age. It’s also quite possibly the hardest SNES game ever made, which, by the way, makes it too hard.
    • 82 Metascore
    • 80 Critic Score
    Some lazily designed levels and trite puzzles keep Fox's first planetside excursion from being the classic it could have been.
    • 68 Metascore
    • 60 Critic Score
    Helping out the younger GameCube fans with its “easy operation” system and keeping all the arcade trappings for the older crowd sounds like a good idea, but Capcom vs. SNK 2: EO comes up short.
    • 55 Metascore
    • 90 Critic Score
    A perfect port of the PC version of the third installment of the Myst trilogy, and nothing is lost in the translation.
    • 84 Metascore
    • 90 Critic Score
    Its hearty NASCAR personality will hugely appeal to fans, while its innovative and deep approach will reel in plenty of racing gamers.
    • 85 Metascore
    • 90 Critic Score
    As for the overall gameplay, it’s challenging and realistic with a sim-style feel much like Gran Turismo’s.
    • 67 Metascore
    • 40 Critic Score
    Frustratingly difficult, and even knowing what you need to do to succeed doesn’t mean you will, thanks to a horrible in-game map and unintuitive and difficult controls.
    • 53 Metascore
    • 40 Critic Score
    The action-heavy gameplay just gets hammered by illogically executed camerawork.
    • 79 Metascore
    • 80 Critic Score
    Dynasty Tactics makes the sometimes slow and daunting challenge of launching grid-based military campaigns fun and entertaining.
    • 62 Metascore
    • 60 Critic Score
    Graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration.
    • 77 Metascore
    • 80 Critic Score
    One humongous drawback to this otherwise seemingly outstanding surf game, however, is the ongoing slowdown.
    • 82 Metascore
    • 80 Critic Score
    If you’re looking for rowdy, raucous action backed by unusual staying power and that familiar Midway gameplay, you’ll savor the smell of what Hitz is cooking.
    • 58 Metascore
    • 60 Critic Score
    The major bones of contention are the clunky controls, clumsy camera, and awkward targeting system.
    • 65 Metascore
    • 70 Critic Score
    Any game that kicks off each stage with the phrase “Kick Their Ass!” can’t be all bad, and Gungrave is far from a dog.
    • 85 Metascore
    • 90 Critic Score
    Oh, if only those Gummi Ship segments didn’t exist! They’re the only blemish in what’s otherwise the best action/RPG since the two N64 Zeldas.
    • 87 Metascore
    • 70 Critic Score
    You'll likely beat the game in a matter of hours, and while there are some cool unlockable modes to explore afterwards, the low challenge factor is really kinda disappointing if you're a diehard fan of the series.

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