GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 80 Metascore
    • 70 Critic Score
    Though Arno is very simple, its rate of fire isn't much better than Galaga and it has the flash game visual equivalent of soap opera-style lighting, it's a pretty slick production overall.
    • 74 Metascore
    • 70 Critic Score
    If Robotech authenticity is more important to you than gameplay diversity, then here's your chance to finally join the RDF.
    • 62 Metascore
    • 70 Critic Score
    It's a no-brainer for Koei to bring its cash cow franchise Dynasty Warriors to PSP--what is surprising, however, is the handheld version's flawed controls and fractured gameplay that makes it a harder-than-usual sell for longtime Lu Bu aficionados.
    • tbd Metascore
    • 70 Critic Score
    Disoriented is an okay deal. It's got enough content to keep those who can get past its more frustrating levels occupied, and it's a unique concept that hasn't yet been done to death on the platform.
    • 65 Metascore
    • 70 Critic Score
    Plays a decent game of PS2 football, but it’s at least number three behind "Madden NFL 2002" and "NFL 2K2" this year—and that leaves little running room.
    • 87 Metascore
    • 70 Critic Score
    You'll likely beat the game in a matter of hours, and while there are some cool unlockable modes to explore afterwards, the low challenge factor is really kinda disappointing if you're a diehard fan of the series.
    • 59 Metascore
    • 70 Critic Score
    Despite these flaws, gamers should embrace being given a WiiWare title of such substance. An enjoyable, hectic, and fast-paced title, Kyotokei should give gamers hope that Nintendo hasn't thrown in the towel on their digital download service just yet.
    • 79 Metascore
    • 70 Critic Score
    But what Ys Seven lacks in depth it makes up with energy. There's little downtime, making it a good fit for a portable platform, and the boss fights are just fun enough to keep things from getting tedious.
    • 55 Metascore
    • 70 Critic Score
    It really does grow on you, and once you get past the ridiculous premise you end up with a decent poor-man’s "Twisted Metal" that’s worth the budget price and not much more.
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, the focus on strategy has placed the RPG elements firmly in the back seat, and the story feels out of place and intrudes rudely on the pleasure of card battling. PSOEIII's attempt to infuse a decent card game with a rich plot only confuses matters.
    • 78 Metascore
    • 70 Critic Score
    Alien Hominids control scheme doesn't allow for players to fire diagonally. Also, the console version is intended for 2 players--single player games are frustratingly hard due to the cheap AI.
    • 68 Metascore
    • 70 Critic Score
    Volcano Escape by itself is definitely worth the $1.99 its developers are charging for it, but the optional in-app purchases are definitely overpriced. Still, if you don't mind being locked out some of the game's content, you won't miss out on much.
    • 78 Metascore
    • 70 Critic Score
    It's a solid game and should please any horror movie addict who owns a Nintendo Wii.
    • 68 Metascore
    • 70 Critic Score
    What really counts here is the gameplay, and in that sense, Regeneration is a fitting tribute to the films. It's great, gory fun to hack limbs off your Deadite foes, and the targeting and combo system are up to the challenge...even if the camera angles suffer from time to time.
    • 74 Metascore
    • 70 Critic Score
    You have to dig a little deeper, but that Patapon goodness is still overflowing in Patapon 3. It's just too bad its creators are starting to forget what made it so great and special in the first place.
    • 64 Metascore
    • 70 Critic Score
    Graphically, EX3 is mediocre (compared to "Dead or Alive 2: Hardcore" and "Tekken Tag Tournament"), with its unrealistic, blocky characters and sparkly effects.
    • 68 Metascore
    • 70 Critic Score
    It's like an ugly puppy: it's not appealing to look at and it sometimes makes a mess, but it's got a special quality that makes you love it regardless.
    • 76 Metascore
    • 70 Critic Score
    Simply an extension of Infection—muddy graphics, questionable control, and a story concept that’s just interesting enough to keep you going.
    • 77 Metascore
    • 70 Critic Score
    Everything is in place for an absolutely great game that's unfortunately bogged down in a mess of bad design decisions, bugs, and some odd gameplay changes.
    • 82 Metascore
    • 70 Critic Score
    The single player campaign does a good job of gradually introducing new gameplay concepts and putting them to use. Unfortunately, the great gameplay is saddled with a ludicrous story (complete with overacted FMV cut scenes and techno-fascist iconography).
    • 52 Metascore
    • 70 Critic Score
    Even though it doesn't provide a bridge between the Guerilla and Armageddon storylines, Battlegrounds is still an enjoyable, chaotic romp. Gamers looking for gratuitous explosions or some items for the next Red Faction game (you get them at Rank 10 and 20) will have fun with this title.
    • 73 Metascore
    • 70 Critic Score
    It's more suited as a light snack and won't satisfy your hunger for a gourmet feat of beat-em-up goodness. [Nov 2006, p.93]
    • 71 Metascore
    • 70 Critic Score
    Despite Rayne's new abilities, you're still doing pretty much the same thing as before-slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there-you'll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • 76 Metascore
    • 70 Critic Score
    Overall, the single-player mode lacks the charm of the portable edition, and, especially for those new to the series, the multiplayer can't compete with the welcoming embrace that the "Mario Party" series is known for. [May 2004, p.68]
    • 74 Metascore
    • 70 Critic Score
    All in all, Sonic Chronicles: The Dark Brotherhood is a fairly easy and light RPG that I'm sure younger gamers will have a blast with.
    • 65 Metascore
    • 70 Critic Score
    The control mechanics are intricate, though quick tic-tac-toe passes with the right stick, more in-depth faceoffs, and speedy line changes using the directional pad are nice features.
    • 63 Metascore
    • 70 Critic Score
    A fantastic sense of style puts the series' best foot forward, but it's at a cost of losing the relative depth found in the previous two installments. [Apr 2008, p.85]
    • 71 Metascore
    • 70 Critic Score
    It's fun while it lasts, but it certainly won't blaze any new trails as far as virtual rockstardom goes, and diehard fans of Rock Band should hope that the devs return to their hard rocking roots for the next genuine installment.
    • 70 Metascore
    • 70 Critic Score
    The game’s battles look nice and move quickly, but the character animation is stiff, and the menu is too clunky and confusing given the limited number of battle options at your disposal.
    • 59 Metascore
    • 70 Critic Score
    The game is deeper than "V-Rally 3" (its nearest competition), but the graphics barely even hold a candle to those in Infogrames' title.

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