GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 74 Metascore
    • 70 Critic Score
    While Forever is still a fine offering that die-hard fans will certainly enjoy, the lack of new content really put a dent in the game's overall enjoyment value for me.
    • 74 Metascore
    • 70 Critic Score
    A step forward for fighting games? Not exactly. But it's certainly a tasty bit of comfort food for the fans.
    • 74 Metascore
    • 80 Critic Score
    LIT
    LIT is a puzzle game wrapped up in a 3D candy shell and delivers a fun, creative experience that many will enjoy.
    • 74 Metascore
    • 80 Critic Score
    Not all of the games have aged particularly well. Pit Fighter, Kozmik Kroozr', and Primal Rage are almost unplayable, and the obnoxious taunts of Wizard of Wor will send you scrambling for the mute button.
    • 74 Metascore
    • 80 Critic Score
    Really, beyond the obvious presentational issues, all that keeps Undisputed's portable edition from going toe-to-toe with its console counterpart is online multiplayer
    • 74 Metascore
    • 80 Critic Score
    More than a decent scaling down of a seminal game, Jet Grind Radio is an accomplished and guaranteed time-killer.
    • 74 Metascore
    • 80 Critic Score
    A great idea for a game, but it needs refinement in item management and greater variety in the sea and land battles.
    • 74 Metascore
    • 80 Critic Score
    It isn't incredibly deep, but this innovative action game impresses with its slick, Tron-esque aesthetic and simplistic, but challenging, gameplay.
    • 74 Metascore
    • 80 Critic Score
    While it is precious about distinguishing taps intended to boost rather than switch junctions, Tiny Invaders achieves a triumphant victory thanks to its Bizarre-like charm, challenge, and clever design.
    • 74 Metascore
    • 80 Critic Score
    The innovative Power Stone series debuts on the PSP and manages to retain every ounce of its appeal. [Dec. 2006, p.122]
    • 74 Metascore
    • 80 Critic Score
    The biggest setback, however, is the tragically minuscule length of the main story mode, which we leisurely knocked through in well under ten hours. With such rich story options in a beautifully designed world it's a shame that there isn't more for Spidey to do outside of the mild mini-missions and racing for medals.
    • 74 Metascore
    • 90 Critic Score
    Not all the missions are wildly inventive, but the majority are satisfing and entertaining, and each is more fun than the original title's simplistic collection quests.
    • 74 Metascore
    • 80 Critic Score
    F.E.A.R. 3 has its flaws, and some of its scares come off more as loud and obnoxious than genuinely frightening. Overall, though, the game is a fantastic blend of horror and action that's armed to the teeth with extras.
    • 74 Metascore
    • 70 Critic Score
    It takes more than formulaic adventuring and dusty turn-based combat to craft a role-playing title worthy of the LOTR name.
    • 74 Metascore
    • 70 Critic Score
    All in all, Sonic Chronicles: The Dark Brotherhood is a fairly easy and light RPG that I'm sure younger gamers will have a blast with.
    • 74 Metascore
    • 60 Critic Score
    Even an endless list of cars can't compensate for Gran Turismo's shortcomings.
    • 74 Metascore
    • 80 Critic Score
    Zeno Clash features a world with exponential promise, great melee combat, and a completely unique setting; for players unfamiliar with Zenozoik's outlandish scenery, it's an easy recommendation.
    • 74 Metascore
    • 90 Critic Score
    The real joy of Samurai lies in the replay as you repeat the game, experimenting with characters and conversations armed with what you learned last time around in a Groundhog Day–style effort to try to get things "right."
    • 74 Metascore
    • 70 Critic Score
    This isn’t a reinvention of Agetec’s half-arcade/half-hardcore mech battlin’ series, it’s just another step…and a rather small one at that.
    • 74 Metascore
    • 70 Critic Score
    Although it includes new welcome features like expanded character training and a single map, its conventionality in all other areas fails to make the game stand out.
    • 74 Metascore
    • 80 Critic Score
    Treads familiar ground, but does it well, making this sequel worthwhile for anyone who enjoyed the first game and a must for anyone who hasn’t moved to the 128-bit gaming world just yet.
    • 74 Metascore
    • 70 Critic Score
    The graphics aren’t much different from those in FIFA with players still having that stiff, android feel.
    • 74 Metascore
    • 80 Critic Score
    A fun, good-looking ride, but it could've been much better with more opponents, a little smack talk, and gameplay beyond checkpoint racing.
    • 74 Metascore
    • 60 Critic Score
    Yeah, that's pretty much the story of "Pokemon," but it's tedious and boring in Custom Robo. The story is flat and the characters are inane.
    • 74 Metascore
    • 70 Critic Score
    As long as the gameplay take a much-needed dose of Ritalin the next time around, I'm highly anticipant of a bigger, better sequel.
    • 74 Metascore
    • 70 Critic Score
    Despite the pick-up-and-play allure, Fight Night Round 3 can quickly tire out of frustration. The PSP's limited number and close-proximity of its buttons don't do this boxer justice--fitting jabs, hooks, uppercuts, blocks, clinches, special moves, taunts, etc. for fast access just doesn't work well on the system.
    • 74 Metascore
    • 70 Critic Score
    The game runs a bit sluggishly as of right now, so unless you're a FarmVille addict who absolutely has to have access to your farm all the time, this app isn't going to satisfy you until it gets a second pass under the debug machine at Zynga.
    • 74 Metascore
    • 70 Critic Score
    Discovering hidden ghosts and piecing together the mystery of the mansion are almost fun enough to excuse the lame combat controls, but not quite.
    • 74 Metascore
    • 60 Critic Score
    Most troublesome of all is the timed aspect of the levels -- they suck all the fun out of fooling around with paint. I wasn't a fan of the timed segments in the first game, either, but at least those were optional segments and not required gameplay to advance the story.
    • 74 Metascore
    • 80 Critic Score
    Part of the fun in playing Madden NFL 06 on Xbox 360 is trying to figure out where it fits in the lineage of Madden NFL football games. What's clear is that for all its glitz and glamour it doesn't earn a spot at the front of the line.

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