GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 80 Metascore
    • 90 Critic Score
    If you like first-person shooters with lots blood, fire fights, screaming and explosions… then you’ll rip through this – loving every minute of it.
    • 80 Metascore
    • 100 Critic Score
    In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet.
    • 80 Metascore
    • 80 Critic Score
    Two-player affairs expose weaknesses in the pitching portion of the matchup, but it’s forgivable since the majority of GBA owners will likely go at it alone.
    • 80 Metascore
    • 80 Critic Score
    While the first-person shooter levels are average, the third-person levels are substantially well balanced. The A.I. is very intelligent. [Apr 2004, p.86]
    • 80 Metascore
    • 80 Critic Score
    The newest Oddworlds feel rather canned, confined, repetitive, and contrived, and Munch and Abe control more stiffly than most characters put in similar situations.
    • 80 Metascore
    • 60 Critic Score
    The whole game feels bloated, like it’s trying to do too many things at once, and the new character-oriented career mode is uninspired.
    • 80 Metascore
    • 80 Critic Score
    If you're considering purchasing NightFire, make sure you have at least three friends or you'll miss out on the lasting appeal of a Bond game that can actually stand up against its N64 predecessor.
    • 80 Metascore
    • 80 Critic Score
    It's solid proof that sometimes a game doesn't have to be overly complex and innovative to be great -- if it has solid fundamentals and executes them well, you'll still have an excellent product.
    • 80 Metascore
    • 60 Critic Score
    A great-looking game, but since a standard Monopoly board is so large and dense with information, it's often difficult to see certain elements on the board.
    • 80 Metascore
    • 70 Critic Score
    Learning how to navigate and apply the many different options and variables will take some time and practice, and while I'm not saying that putting in the effort isn't worth it in the end, I am saying that today's market seems less likely to embrace a title that has a learning curve as steep as Brett Michael's declining rock-credibility.
    • 80 Metascore
    • 70 Critic Score
    The core game is a classic, time-tested RPG, and the visual overhaul is excellent, but technical caveats and arguable matters of personal preference prevent me from saying that Silver Star Harmony is now the definitive edition of Lunar to play.
    • 80 Metascore
    • 100 Critic Score
    It's incredible how much this feels like an actual Castlevania game. Everything from the weapon/armor customization and spells to the 32-bit art style makes this essentially a complete Castlevania game that just happens to have have a surprisingly fun puzzle-based battle system.
    • 80 Metascore
    • 90 Critic Score
    Despite some minor griping, Legendary Wars is a very good title with great longevity and a design that adapts equally well to both casual gaming and longer, more involved playing sessions.
    • 80 Metascore
    • 70 Critic Score
    The Live series makes a strong come back this year with NBA LIVE 10, so what if it took a decade on the pine watching 2K take home all the hardware? There's no shame in being the Sixth Man so long as you keep improving to a full fledged starter. With that said, I don't remember the last time I saw somebody go out and buy an Aaron McKie jersey.
    • 80 Metascore
    • 70 Critic Score
    You'll find your comrades oblivious to gunfire mere yards away; facing an enemy gunner, with their weapons conspicuously inert; and haplessly running into your line of fire. Getting penalized for losses incurred like this is annoying enough; having a mission terminate prematurely because of it is downright maddening.
    • 80 Metascore
    • 80 Critic Score
    The Wii version of Geometry Wars is a great port and the developers overcame the one potential hurdle--the controls.
    • 80 Metascore
    • 90 Critic Score
    If you are a Wii fanatic or are just looking for to play a game that entertains as much as it innovates, then Wii Fit is right up your alley.
    • 80 Metascore
    • 80 Critic Score
    It takes you about three seconds to learn how to play it and it takes quite a few mistakes before you hit a game over, but this is a remarkably intense, challenging game.
    • 80 Metascore
    • 90 Critic Score
    Whether you pay $15 for the game itself or more than $30 for the title and its expanded content, you'll find a surprisingly fun and refreshingly original experience that rivals full-priced retail software in depth and scope. Just make sure that you give it a chance past its slow first hour. I'm glad I did.
    • 80 Metascore
    • 90 Critic Score
    All in all, Sonic's Ultimate Genesis Collection is an extremely solid assemblage of some of the Genesis' greatest hits, and with extras and achievements, hidden interviews and an entire museum of concept art thrown in for good measure, it's definitely worth a look from old school gamers looking to re-live the glory days when a hedgehog didn't need a lame Werehog gimmick to prove that he was the baddest mascot around. [Apr 2009, p.83]
    • GamePro
    • 80 Metascore
    • 80 Critic Score
    Handsome and smoothly executed.
    • 80 Metascore
    • 70 Critic Score
    A spotty story and monotonous gameplay keep Dark Cloud from rising to new heights.
    • 80 Metascore
    • 90 Critic Score
    At once the best wrestling game in years, an awesome showcase for some damn good hip-hop, and an example of what can happen when a game company takes a chance.
    • 80 Metascore
    • 80 Critic Score
    Some lag issues and controller preferences are the only strikes against it.
    • 80 Metascore
    • 90 Critic Score
    It's also refreshing that, instead of a wilder arcade-like approach, the game portrays the sport more realistically; it’s a bit more work to pull off a dizzying spin or flip, as it would be in real life.
    • 80 Metascore
    • 90 Critic Score
    Maybe the option that tips the scales for you is Madness's all-mascot teams. [Jan 2005, p.106]
    • GamePro
    • 80 Metascore
    • 70 Critic Score
    With a 10-12 hour story mode, an optional new-game+, and a fairly high difficulty curve to tie it all together, CRO is a robust - if not all that replayable - RPG.
    • 80 Metascore
    • 80 Critic Score
    It may not be the breath of fresh air that the original Skate was, but Skate 3 still offers up plenty of innovation in its robust skate park creation mechanic, engaging multiplayer feature, and expanded move list.
    • 80 Metascore
    • 80 Critic Score
    Get past the frustrating difficulty and you'll find a beautiful, rewarding game that is easily the best yet in the series.
    • 80 Metascore
    • 90 Critic Score
    Deserves attention because of its captivating feel and deep features.

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