GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 58 Metascore
    • 60 Critic Score
    A shallow and simpleminded title that holds a faint glimmer of fun. There's nothing here that you'd want to play for more than a few minutes, but ironically enough, that qualifies Dark Kingdom as one of the more tolerable PS3 launch games.
    • 74 Metascore
    • 60 Critic Score
    Aside from the junky control scheme and bizarre naming conventions, Steambot is a vast RPG title. [Jun 2006, p.86]
    • 64 Metascore
    • 60 Critic Score
    As a shooter fan and someone who watched all eight films that make up the Alien, Predator, and Aliens vs. Predator series, I had high hopes for the title, but it fails to do both the genre and the franchise justice.
    • 68 Metascore
    • 60 Critic Score
    Then there's the slowdown: yes, in this age of high-powered processors and graphics hardware, Infinite Undiscovery suffers from slowdown. The game itself is gorgeous, with detailed character models to neat-o combat animations, but the action tends to slow to a crawl when too many enemies clutter the screen.
    • 59 Metascore
    • 60 Critic Score
    The best thing you can say about The Godfather is at least the developers didn't just slap the console version into a handheld and call it day.
    • 79 Metascore
    • 60 Critic Score
    At the end of the day, playing Lost Planet is like dating a supermodel with personality problems: it's great looking and has the potential for good times, but ultimately, it's just not worth the trouble. [Feb. 2007, p.64]
    • 45 Metascore
    • 60 Critic Score
    If you're a diehard Ghostbusters fan who sleeps in a Ghostbusters bed, takes your food to school/work in a Ghostbusters lunchbox, and can recite every line from both Ghostbusters flicks, chances are you'll get your money's worth out of Sanctum of Slime. Everyone else will find a pedestrian shooter that doesn't live up to the Ghostbuster name.
    • 58 Metascore
    • 60 Critic Score
    Bleach: Soul Resurreccion would benefit hugely from multiplayer, especially co-op or a versus mode, but no such addition exists. Even if you're a Bleach fan, just rent it and have a fun afternoon releasing your Bankai.
    • 81 Metascore
    • 60 Critic Score
    The story is laughably bad, and McKane has to be one of the most unlikable protagonists ever. Even worse, the racing gameplay just isn’t that exciting, largely due to lackluster handling and A.I. competition.
    • 63 Metascore
    • 60 Critic Score
    Started as a cool idea, but its flashes of quality are too short to sustain long term interest.
    • 69 Metascore
    • 60 Critic Score
    In the end, Order of War is a typical World War II RTS through and through. It does what its supposed to do, namely provide two campaigns and some skirmish play, but that's about it.
    • 59 Metascore
    • 60 Critic Score
    The gameplay isn't nearly as deep, the graphics aren't anywhere near as good, and some of the sounds are just plain awful by today's standards, but hey who cares when you're saving the universe once again?
    • 57 Metascore
    • 60 Critic Score
    Continually trying to properly center the cam, however, frequently places you in harm's way. Until you put some serious time into the game, you'll be blown away more often than you like from unseen foes off-screen.
    • 71 Metascore
    • 60 Critic Score
    If you have no online hookup, though, don't bother.
    • tbd Metascore
    • 60 Critic Score
    Despite cute graphics and an adorable aesthetic, the brutal difficulty and overly-simplistic design won't keep Super Stack Attack on your iDevice for long.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • GamePro
    • 67 Metascore
    • 60 Critic Score
    Astonishingly average. Tsugunai scores for hosting some original ideas…but then compensates with truly boring presentation.
    • 54 Metascore
    • 60 Critic Score
    The uneven controls are a handful, especially during combat sequences. [Oct 2004, p.83]
    • 68 Metascore
    • 60 Critic Score
    Shoot'em up purists won't be deterred by these issues as "Joint Strike" does have something to offer, especially when playing with a partner. But for most gamers, who after buying the game have already put their 40 quarters on the arcade cabinet glass, some continues should have been included.
    • 67 Metascore
    • 60 Critic Score
    In this case, I think simpler would have been better. Stripping out some of the needless camera angles and the slow-mo would make it to focus on Kill Team's strengths, like the fact that it's impressively fun to annihilate a horde of Orks with a rocket launcher. As it is, Kill Team is a reasonably fun promotional vehicle for Space Marine, but a sloppy one.
    • 63 Metascore
    • 60 Critic Score
    The biggest crime, though, is that there's simply nothing at the core you haven't seen a zillion times before.
    • 54 Metascore
    • 60 Critic Score
    Ninja Reflex is a fun rental. But if you decide to shell out full price for a collection of repetitive mini-games, you need a lesson in spending, my son.
    • 56 Metascore
    • 60 Critic Score
    If you can suffer the controls or have GameCube controllers lying around, it's not a bad kickback-n-relax option for some speedy cartoon laps. [Apr 2008, p.81]
    • GamePro
    • 60 Metascore
    • 60 Critic Score
    Steal Princess is a game that has decent, challenging puzzles, but may leave you falling flat into a bottomless pit as a 3D platformer. [Apr 2009, p.80]
    • GamePro
    • 64 Metascore
    • 60 Critic Score
    Roads to Victory achieved an impressive feat in translating virtually every aspect of the Call of Duty series to a UMD except the one that arguably matters most: control.
    • 48 Metascore
    • 60 Critic Score
    Unfortunately, the stealth elements fall tragically short of well conceived—it’s more along the lines of comically maddening.
    • 54 Metascore
    • 60 Critic Score
    Rise of the Argonauts had mythic origins-it's based on Jason's legendary quest for the fabled Golden Fleece-but the only thing epic about it is the amount of failure it produces. Solid action and a cool skill system isn't enough to save a game marred by a poor presentation and dull design.
    • 65 Metascore
    • 60 Critic Score
    Mindless, twitchy, quick-shot FPS fun...but it’s so hyper-generic it seems like a clone of a "Doom" clone.
    • 63 Metascore
    • 60 Critic Score
    The outcome: a lesson in how not to use the touch screen in games. You'll immediately feel like you're in a round of bumper cars as you automatically swerve from side to side. You literally have no control in this manner.
    • 69 Metascore
    • 60 Critic Score
    The retooled pitcher/batter interface has some cool options, yet the defensive controls—this year’s big addition—are infuriatingly hit-and-miss.

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