GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- Critic Score
A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.- GameNow
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- Critic Score
Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]- GameNow
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- Critic Score
Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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- Critic Score
A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]- GameNow
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- Critic Score
What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]- GameNow
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The Xbox release is the best of the three console editions by far. [June 2002, p.59]- GameNow
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- Critic Score
You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]- GameNow
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- Critic Score
You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.- GameNow
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- Critic Score
Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]- GameNow
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- Critic Score
Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]- GameNow
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- Critic Score
Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]- GameNow
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SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]- GameNow
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There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]- GameNow
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The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]- GameNow
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- GameNow
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- Critic Score
It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]- GameNow
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What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]- GameNow
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A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]- GameNow
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- Critic Score
Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]- GameNow
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- Critic Score
Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.- GameNow
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- GameNow
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- Critic Score
Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]- GameNow
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- Critic Score
Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]- GameNow
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- Critic Score
Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]- GameNow
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- Critic Score
The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]- GameNow
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- Critic Score
A solid yet basic and dated RTS. [Jan 2004, p.67]- GameNow
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- Critic Score
Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]- GameNow
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- Critic Score
Patience is required to get through this game. [Jan 2004, p.60]- GameNow
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- Critic Score
Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]- GameNow
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- Critic Score
The levels often feel flat and uninspired. [Nov 2003, p.62]- GameNow