Gamekult's Scores

  • Games
For 836 reviews, this publication has graded:
  • 6% higher than the average critic
  • 2% same as the average critic
  • 92% lower than the average critic
On average, this publication grades 14.1 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Death Stranding 2: On The Beach
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
836 game reviews
    • 86 Metascore
    • 70 Critic Score
    Ghost of Yotei has clearly refined its formula on quite a few points, exploration and the construction of its open world being foremost, delivering a far greater sense of discovery than the previous installment. Stealth has been sharpened and combat gets a few small tweaks, but the game also neglects other aspects that should have been addressed. It is still a visually stunning game to wander through, but the story struggles to stand out and to offer us something as strong, narratively speaking, as Ghost of Tsushima.
    • 87 Metascore
    • 70 Critic Score
    What can I say? Final Fantasy Tactics: The Ivalice Chronicles remains, in essence, Final Fantasy Tactics. In that sense, the game is, by its mere existence, still one of the most striking adventures of the medium. There are indeed some substantial additions here in the interface, in quality of life, and even in the gameplay, but can these really justify a purchase at this price? We’ll let you answer that question, but know that, while in some respects this re-release proves particularly respectful of the source material, it also shows some baffling shortcomings. Where is the re-orchestration of the soundtrack? Where are the content additions from the War of the Lions version? Where are the adjustments for better camera angles? Certainly, The Ivalice Chronicles is without a doubt the most pleasant version of the game to play in 2025, but it also could (and should) have been much more.
    • 71 Metascore
    • 50 Critic Score
    Towa and the Guardians of the Sacred Tree really does have some strong arguments at the end of its staff. Its duo system allows it to offer both engaging gameplay and enjoyable stories. On top of that, the woodblock print style gives it undeniable charm. And we have to add the developers’ great generosity. On paper, then, there’s no reason to be bored with the new game from Brownies and Bandai Namco. But between theory and practice, there is sometimes a gulf. The beauty of Towa and the Guardians of the Sacred Tree unfortunately fades as the hours go by. It scatters, sometimes loses itself, and leaves us with the impression of gorging on content without managing to fully appreciate it. By trying too hard to be on all fronts, Towa and the Guardians of the Sacred Tree gradually drifts away from the innovative and delightful experience it could have been. The game certainly has potential, but it lacks the guardians to raise it among the sacred games.
    • 86 Metascore
    • 80 Critic Score
    Incredible but true, Konami managed to come back with an actual new Silent Hill game - and it's good ! Ryukishi07 weaves a toxic web of intrigue between mysoginistic social practices, religious hallucinations and disturbing allegories. Kera honors Masahiro Ito's legacy as the resident monster master. While gameplay still falters here and there with boring puzzles and so-so level design in the first half, the atmosphere really comes together and keeps increasing the pressure until a suffocating finale.
    • 79 Metascore
    • 40 Critic Score
    Dying Light : The Beast is all bark and no bite. Techland had the right ideas and tools to deliver a tight action-adventure package, but stumbles on bad level design, a flimsy plot and repetitive slugfests against roided-out zombies.
    • 90 Metascore
    • 70 Critic Score
    Hollow Knight: Silksong is quite the thorny case, because you can easily be disappointed in the face of its numerous hardships. By shipping a much more difficult experience, Team Cherry may lose some players. A daring choice we could praise if it was more slickly executed. Team Cherry had a real treasure but lost pearls along the way. But Silksong is no bad game. It remains a singular poetic experience, different from 8 years ago. Sceptics will need to accept the game has real qualities, from its univers to its improved combat mechanics. So then, we remember Silksong was born as a DLC. And it could have been an excellent DLC.
    • 80 Metascore
    • 80 Critic Score
    Between early access and this definitive release, it's night and day for The Rogue Prince of Persia. We have here an enjoyable game, which relies heavily on the studio's strengths acquired on Dead Cells, but with an artistic direction and gameplay specificities that do honor to the Prince of Persia. If the overall result is perhaps a little too easy and fast, it's not unpleasant to have a roguelite capable of offering a contained experience, notably thanks to an effective story system.
    • 82 Metascore
    • 80 Critic Score
    This is a high-quality artistic and visual offering that has been made possible by flawless technical execution. It's hard not to be fascinated by our first transformation of the desert into a lush oasis teeming with fish, and when you add to that easy-to-learn and instantly rewarding surfing mechanics, you get a little gem that you'll forgive for its minor flaws.
    • 76 Metascore
    • 70 Critic Score
    While it's hard to ignore some of its flaws, Cronos: The New Dawn is a game that was made with love, and that love is contagious. The plot and time travel elements fit together coherently to offer us an enjoyable story and universe in a setting that is relatively atypical for Western Europeans like us. While the level design is a little too predictable to serve as a solid horror springboard, the same goes for the good idea of merging monsters, which remains too far in the background to be decisive. In reality, it is mainly the balancing act of resource management that will be the real source of anxiety and fear, where every missed shot can cost us dearly.
    • 77 Metascore
    • 60 Critic Score
    The idea of guiding a herd of supernatural creatures to their place of life was fascinating on paper. If the studio does a good job of building its universe and making these critters endearing, the conventional gameplay offered in the name of a calm and contemplative atmosphere makes the game in the end a little boring, and it would have gained much more by making us experience more situations of danger for our beasts, which we will stroll on autopilot for a large part of the time.
    • 77 Metascore
    • 80 Critic Score
    Hell is Us still stands as a genuine piece of boldness, a gamble that Rogue Factor has mastered from start to finish. A cry of love for those who no longer wish to let their instincts be numbed on the altar of autopilot offered by most action-adventure games, Hell is Us empowers the player without mistreating them. It rekindles the taste for exploration, observation, and deduction, without ever tipping into elitism. Between those games that hold our hand without ever letting go and those that abandon us at the bottom of the pit, Rogue Factor has found a remarkable middle ground—both rewarding and accessible. Supported by a production quality well above the AA average and, above all, by writing that shines just as much when depicting human tragedies in times of war as when exploring the historical subtleties of a fictional country, Hell is Us has far too much merit for its combat limitations to be held against it.
    • tbd Metascore
    • 80 Critic Score
    Time Flies is the kind of game with an absolutely absurd pitch that you start for fun, and which turns out to be much deeper than it appears. The game accurately deals with the passing of time, with our desire to accomplish a certain number of things before our death. It's not enough to go to bed at night with insomnia wondering what we're doing with our lives, but this little fly has the merit of making us laugh about the fleeting nature of life and, as its first trailer so aptly put it: "Make the most of the time you have because we're all going to die."
    • 73 Metascore
    • 70 Critic Score
    There are games that more than deserve their "timeless classic" label: Gears of War probably falls into this category, as it has aged so well. Sure, The Coalition's rework has something to do with it, but we're talking about an action title that, at its core, is solid enough to grab the hearts of even those who never got their hands on it. In itself, there's nothing truly new on the horizon, especially since the title already benefited from a remaster in 2016: the experience remains imperfect, it's sometimes a little bland and thin, but it's brutal, enjoyable, and surprisingly timeless. And that's not bad, especially for a first installment released almost twenty years ago.
    • 86 Metascore
    • 70 Critic Score
    For their first solo outing, Lizardcube delivers a slick comeback for Joe Musashi, with sharp attacks and ninja techniques, somewhat brought down by inconsistent level design and a few technical issues. The studio's unbeatable visual flair beautifully enhances the adventure. A sequel would certainly improve on these excellent core features to really soar above the competition.
    • 85 Metascore
    • 70 Critic Score
    Metal Gear Solid Delta doesn’t change the game; it rather does the bare minimum to bring itself up to date. Fortunately for it, MGS 3 is a fantastic game, with undeniable charm and rich creativity, even today. It’s an adventure you finish with pleasure and enjoy replaying over and over to master every aspect of it, making it a worthwhile investment. On the other hand, one can’t help but feel that Metal Gear Solid 3 deserved better. The result here is that MGS 3 is still a highly effective soldier, strong as ever, but trapped in a body whose only youth lies in its aesthetics. It’s up to you to decide what you truly expect from it.
    • 76 Metascore
    • 70 Critic Score
    Yeah, yeah, another review that could have been summed up as "it's the first episode, but better." Buying a CyberConnect2 disc is like going back to Grandma's at the first sign of frost: you know she's going to whip out the old-fashioned tartiflette, and it's not particularly clever when you think about it, but good god, it fills your stomach and brings back good memories. The Hinokami Chronicles 2 has the good taste to deliver slightly more interesting boss fights and a more extensive cast, which is enough to reach the sacrosanct bar of seven out of ten; but the online mode with shaky servers, the finger-licking balance, and the basic single-player content still prevent the franchise from passing the "it's really cool if you've seen the anime" threshold. Come on, there's no harm in treating yourself.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country tells a superb story with a colorful cast of mafiosos. Even though the plot is classic, we can’t help but get drawn in, as the atmosphere is perfectly set and the Sicilian scenery is sublime. The immersion is such that we’re even willing to forgive gameplay which, without being fundamentally bad, remains stuck two decades in the past in its design and archaic AI. Even if we can still feel that the game is aimed at an already convinced audience of the franchise, it remains a very pleasant narrative experience.
    • 76 Metascore
    • 70 Critic Score
    Are you willing to tolerate a blatant lack of resources, very 2014 mechanics, and a relatively esoteric narrative? If so, then Dead Take might appeal to you. Surgent Studios doesn't break any new ground, but it does craft a nice little plot by using a few directorial levers wisely, without relying on horrible, hackneyed chase sequences, as is often the case with these types of projects. There's no low-brow monster to get around to prolong the ride. The fact remains that the ending collapses a little on itself, and our benevolence then reaches its limits.
    • 84 Metascore
    • 80 Critic Score
    Sharp as a katana and pointed as a kunai, Ninja Gaiden: Ragebound is a delightful butchery that will definitely appeal to fans of old-school 16-bit action, somewhere between the agility of Shinobi III and the explosiveness of Contra: Hard Corps. While it's possible to finish it at full speed and get a poor time-to-value ratio, the savvy player will understand that it's all about achieving the best score and pushing your limits, even if it means hurting yourself to feel better.
    • 64 Metascore
    • 70 Critic Score
    It's impossible to remain indifferent to Shadow Labyrinth. Behind a modest package and a slightly (very) outlandish promise, it's a work that's both respectful and subversive, tender and metaphysical, ingenious and technically imperfect. We're dealing here with a radical author's game stuck in the tight-fitting costume of a forty-year-old license, a gamer's manifesto for gamers, and a profound homage to an entire history of Japanese video games. It's not a classic, nor a blockbuster, but it's certainly a sincere and dense experience that more than deserves its favorite label.
    • 74 Metascore
    • 80 Critic Score
    Good copy from the Leenzee studio, which certainly offers us a game that fully assumes shamelessly copying the work of FromSoftware, but which also manages to add a more personal layer to give us excellent handling and very enjoyable gameplay systems. Add to that solid technical performance on console and a well-crafted and captivating Chinese setting, and we have here an excellent surprise, undoubtedly one of the most effective and enjoyable Souls-likes of recent years. A real favorite.
    • 56 Metascore
    • 50 Critic Score
    Is Hunter x Hunter: Nen x Impact fun? Yes, definitely. Is it reasonable to sell it for 60 euros when online matches are practically unplayable unless you live in a Google data center? No. Indexing the final score on the sale price is not always relevant, but in this case, the comparison with the competition - on similar price ranges - really stings the bank account and makes you feel like a big sucker. Buy full price if you are truly a fan, if you intend to grind the disc locally for hundreds of hours, or if you want to get angry with your spouse.
    • 82 Metascore
    • 70 Critic Score
    For their first game, Wild Wits has created an adventure story that constantly gives us the impression of making the wrong choice, and the universe is so rich that it's difficult not to succumb. While the card game's mechanics are solid and offer small subtleties to help you stand out from the crowd, the battles still struggle to differentiate themselves from each other and prevent you from varying your approaches.
    • 74 Metascore
    • 70 Critic Score
    Better paced than its big brother and more technically stable, RoboCop: Rogue City - Unfinished Business is a nice last hurrah for Teyon's super-cop. Oh, sure, the plot is a few lines long, the references to the various films are a bit too clumsy and we're left with the feeling that the studio is really reaching the end of the line with this franchise, but there are still 8 hours of explosive and stupidly enjoyable action interspersed with sarcastic oneliners and polished visuals. At a reasonable price (€29.99), we don't ask for much more...
    • 91 Metascore
    • 80 Critic Score
    Nintendo keeps tinkering and perfecting its 3D platformer formula through Donkey Kong Bananza, a really good collectathon and a heartfelt homage to the entire franchise. Early levels are far too easy and controls can be finicky at times, sure, but the gorilla's new adventures offer cristallized joy and sunshine with intuitive mechanics, colorful biomes and wacky hijinxes through the Earth's underground.
    • 78 Metascore
    • 80 Critic Score
    Dune: Awakening won't appeal to everyone (because it doesn't want to). Those hoping for a dense MMO, rich in interactions and massive PvE content will likely be disappointed. But those willing to get lost alone, to the slow rhythm of harvests and storms, will discover an atypical, almost poetic game. A survival without screams, without jumpscares, but with that diffuse unease, that mystical strangeness that has been the strength of Dune since 1965. Funcom delivers here a very high-flying game, sometimes frustrating, often contemplative. We'll wait and see how it evolves, because its potential is enormous. As it stands, Dune: Awakening is already an exceptional experience, especially for those who like to walk for long periods in the desert, with no other goal than to get lost there.
    • 89 Metascore
    • 90 Critic Score
    Just like its predecessor, Death Stranding 2 will divide opinion. As long as you were receptive to the initial proposition, this second installment picks up all the foundations to enrich them—whether in terms of story, with Kojima's so characteristic touch (even if it means reusing the same narrative structures), or in terms of gameplay with more tools available, smoother driving, and combat that has gained a lot in dynamism. It is also a visually and technically flawless game, and the theme of connection with others remains an incredible driving force, making us interact with other players we will never see. It is a journey that we will remember for a long time and one that fits into a kind of continuity for Kojima.
    • 72 Metascore
    • 60 Critic Score
    Welcome to a soccer game where making the slightest pass is a merit. Where your camera skills, your effort management, and your instincts count for more than statistics and complex manipulations. When you're part of an action that goes all the way, when players demonstrate fighting spirit, altruism, and skill to multiply tackles and passes, and when the ball ends up propelled into the net with a powerful acrobatic volley after a perfect cross, the pleasure is real and provides that dopamine that will make you stay for one more game. However, the balance between satisfaction and frustration remains very perilous as things stand. Simple to control on paper, Rematch doesn't need your 30 years of experience with other soccer games. It's a coach with whimsical methods, whose codes must be learned and who puts the player's patience to the test. Sometimes it's the game's fault (technical issues), sometimes it's the player's fault (muscle memory), and sometimes it's other people's fault (lack of altruism). In any case, if you find these lines don't feel like a conclusion, please direct your complaints to Sloclap, as Rematch doesn't feel like a finished game either.
    • 64 Metascore
    • 50 Critic Score
    While the fundamental idea of ​​FBC: Firebreak is entirely relevant, Remedy completely misses its multiplayer turn due to inconsistent and counterintuitive systems that are made even more incomprehensible by the stubborn absence of any decent tutorials. Despite the Finnish studio's many talents, no one has ensured the bare minimum for a premium multiplayer game in 2025. Very tight content, absence of basic communication tools... nothing impossible to adjust in the medium term, but for once, we're going to say it: an early access period would have been welcome to correct the obvious before crashing into a launch that's already been publicly crucified. Losing control happens even to the best.
    • 86 Metascore
    • 70 Critic Score
    Despite all the criticisms that have been made about its open world, Mario Kart World remains a leading social game and still knows how to easily bring players from all walks of life into its wake. The more fortunate will even indulge in the luxury of the camera that allows you to display your friend's face in a vignette when he overtakes you for maximum provocation. Despite its flaws, we are still on a sure bet that will occupy many evenings and we trust Nintendo to offer it a follow-up worthy of Mario Kart 8 Deluxe.

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