Gamekult's Scores

  • Games
For 823 reviews, this publication has graded:
  • 6% higher than the average critic
  • 1% same as the average critic
  • 93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 The Legend of Zelda: Ocarina of Time 3D
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
823 game reviews
    • 86 Metascore
    • 70 Critic Score
    For their first solo outing, Lizardcube delivers a slick comeback for Joe Musashi, with sharp attacks and ninja techniques, somewhat brought down by inconsistent level design and a few technical issues. The studio's unbeatable visual flair beautifully enhances the adventure. A sequel would certainly improve on these excellent core features to really soar above the competition.
    • 85 Metascore
    • 70 Critic Score
    Metal Gear Solid Delta doesn’t change the game; it rather does the bare minimum to bring itself up to date. Fortunately for it, MGS 3 is a fantastic game, with undeniable charm and rich creativity, even today. It’s an adventure you finish with pleasure and enjoy replaying over and over to master every aspect of it, making it a worthwhile investment. On the other hand, one can’t help but feel that Metal Gear Solid 3 deserved better. The result here is that MGS 3 is still a highly effective soldier, strong as ever, but trapped in a body whose only youth lies in its aesthetics. It’s up to you to decide what you truly expect from it.
    • 76 Metascore
    • 70 Critic Score
    Yeah, yeah, another review that could have been summed up as "it's the first episode, but better." Buying a CyberConnect2 disc is like going back to Grandma's at the first sign of frost: you know she's going to whip out the old-fashioned tartiflette, and it's not particularly clever when you think about it, but good god, it fills your stomach and brings back good memories. The Hinokami Chronicles 2 has the good taste to deliver slightly more interesting boss fights and a more extensive cast, which is enough to reach the sacrosanct bar of seven out of ten; but the online mode with shaky servers, the finger-licking balance, and the basic single-player content still prevent the franchise from passing the "it's really cool if you've seen the anime" threshold. Come on, there's no harm in treating yourself.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country tells a superb story with a colorful cast of mafiosos. Even though the plot is classic, we can’t help but get drawn in, as the atmosphere is perfectly set and the Sicilian scenery is sublime. The immersion is such that we’re even willing to forgive gameplay which, without being fundamentally bad, remains stuck two decades in the past in its design and archaic AI. Even if we can still feel that the game is aimed at an already convinced audience of the franchise, it remains a very pleasant narrative experience.
    • 76 Metascore
    • 70 Critic Score
    Are you willing to tolerate a blatant lack of resources, very 2014 mechanics, and a relatively esoteric narrative? If so, then Dead Take might appeal to you. Surgent Studios doesn't break any new ground, but it does craft a nice little plot by using a few directorial levers wisely, without relying on horrible, hackneyed chase sequences, as is often the case with these types of projects. There's no low-brow monster to get around to prolong the ride. The fact remains that the ending collapses a little on itself, and our benevolence then reaches its limits.
    • 84 Metascore
    • 80 Critic Score
    Sharp as a katana and pointed as a kunai, Ninja Gaiden: Ragebound is a delightful butchery that will definitely appeal to fans of old-school 16-bit action, somewhere between the agility of Shinobi III and the explosiveness of Contra: Hard Corps. While it's possible to finish it at full speed and get a poor time-to-value ratio, the savvy player will understand that it's all about achieving the best score and pushing your limits, even if it means hurting yourself to feel better.
    • 64 Metascore
    • 70 Critic Score
    It's impossible to remain indifferent to Shadow Labyrinth. Behind a modest package and a slightly (very) outlandish promise, it's a work that's both respectful and subversive, tender and metaphysical, ingenious and technically imperfect. We're dealing here with a radical author's game stuck in the tight-fitting costume of a forty-year-old license, a gamer's manifesto for gamers, and a profound homage to an entire history of Japanese video games. It's not a classic, nor a blockbuster, but it's certainly a sincere and dense experience that more than deserves its favorite label.
    • 74 Metascore
    • 80 Critic Score
    Good copy from the Leenzee studio, which certainly offers us a game that fully assumes shamelessly copying the work of FromSoftware, but which also manages to add a more personal layer to give us excellent handling and very enjoyable gameplay systems. Add to that solid technical performance on console and a well-crafted and captivating Chinese setting, and we have here an excellent surprise, undoubtedly one of the most effective and enjoyable Souls-likes of recent years. A real favorite.
    • 56 Metascore
    • 50 Critic Score
    Is Hunter x Hunter: Nen x Impact fun? Yes, definitely. Is it reasonable to sell it for 60 euros when online matches are practically unplayable unless you live in a Google data center? No. Indexing the final score on the sale price is not always relevant, but in this case, the comparison with the competition - on similar price ranges - really stings the bank account and makes you feel like a big sucker. Buy full price if you are truly a fan, if you intend to grind the disc locally for hundreds of hours, or if you want to get angry with your spouse.
    • 82 Metascore
    • 70 Critic Score
    For their first game, Wild Wits has created an adventure story that constantly gives us the impression of making the wrong choice, and the universe is so rich that it's difficult not to succumb. While the card game's mechanics are solid and offer small subtleties to help you stand out from the crowd, the battles still struggle to differentiate themselves from each other and prevent you from varying your approaches.
    • 74 Metascore
    • 70 Critic Score
    Better paced than its big brother and more technically stable, RoboCop: Rogue City - Unfinished Business is a nice last hurrah for Teyon's super-cop. Oh, sure, the plot is a few lines long, the references to the various films are a bit too clumsy and we're left with the feeling that the studio is really reaching the end of the line with this franchise, but there are still 8 hours of explosive and stupidly enjoyable action interspersed with sarcastic oneliners and polished visuals. At a reasonable price (€29.99), we don't ask for much more...
    • 91 Metascore
    • 80 Critic Score
    Nintendo keeps tinkering and perfecting its 3D platformer formula through Donkey Kong Bananza, a really good collectathon and a heartfelt homage to the entire franchise. Early levels are far too easy and controls can be finicky at times, sure, but the gorilla's new adventures offer cristallized joy and sunshine with intuitive mechanics, colorful biomes and wacky hijinxes through the Earth's underground.
    • 78 Metascore
    • 80 Critic Score
    Dune: Awakening won't appeal to everyone (because it doesn't want to). Those hoping for a dense MMO, rich in interactions and massive PvE content will likely be disappointed. But those willing to get lost alone, to the slow rhythm of harvests and storms, will discover an atypical, almost poetic game. A survival without screams, without jumpscares, but with that diffuse unease, that mystical strangeness that has been the strength of Dune since 1965. Funcom delivers here a very high-flying game, sometimes frustrating, often contemplative. We'll wait and see how it evolves, because its potential is enormous. As it stands, Dune: Awakening is already an exceptional experience, especially for those who like to walk for long periods in the desert, with no other goal than to get lost there.
    • 89 Metascore
    • 90 Critic Score
    Just like its predecessor, Death Stranding 2 will divide opinion. As long as you were receptive to the initial proposition, this second installment picks up all the foundations to enrich them—whether in terms of story, with Kojima's so characteristic touch (even if it means reusing the same narrative structures), or in terms of gameplay with more tools available, smoother driving, and combat that has gained a lot in dynamism. It is also a visually and technically flawless game, and the theme of connection with others remains an incredible driving force, making us interact with other players we will never see. It is a journey that we will remember for a long time and one that fits into a kind of continuity for Kojima.
    • 72 Metascore
    • 60 Critic Score
    Welcome to a soccer game where making the slightest pass is a merit. Where your camera skills, your effort management, and your instincts count for more than statistics and complex manipulations. When you're part of an action that goes all the way, when players demonstrate fighting spirit, altruism, and skill to multiply tackles and passes, and when the ball ends up propelled into the net with a powerful acrobatic volley after a perfect cross, the pleasure is real and provides that dopamine that will make you stay for one more game. However, the balance between satisfaction and frustration remains very perilous as things stand. Simple to control on paper, Rematch doesn't need your 30 years of experience with other soccer games. It's a coach with whimsical methods, whose codes must be learned and who puts the player's patience to the test. Sometimes it's the game's fault (technical issues), sometimes it's the player's fault (muscle memory), and sometimes it's other people's fault (lack of altruism). In any case, if you find these lines don't feel like a conclusion, please direct your complaints to Sloclap, as Rematch doesn't feel like a finished game either.
    • 64 Metascore
    • 50 Critic Score
    While the fundamental idea of ​​FBC: Firebreak is entirely relevant, Remedy completely misses its multiplayer turn due to inconsistent and counterintuitive systems that are made even more incomprehensible by the stubborn absence of any decent tutorials. Despite the Finnish studio's many talents, no one has ensured the bare minimum for a premium multiplayer game in 2025. Very tight content, absence of basic communication tools... nothing impossible to adjust in the medium term, but for once, we're going to say it: an early access period would have been welcome to correct the obvious before crashing into a launch that's already been publicly crucified. Losing control happens even to the best.
    • 86 Metascore
    • 70 Critic Score
    Despite all the criticisms that have been made about its open world, Mario Kart World remains a leading social game and still knows how to easily bring players from all walks of life into its wake. The more fortunate will even indulge in the luxury of the camera that allows you to display your friend's face in a vignette when he overtakes you for maximum provocation. Despite its flaws, we are still on a sure bet that will occupy many evenings and we trust Nintendo to offer it a follow-up worthy of Mario Kart 8 Deluxe.
    • 75 Metascore
    • 70 Critic Score
    An atypical arcade curiosity, Berserk or Die doesn't necessarily live up to its initial promises, but ultimately reveals a certain complexity that transforms the adventure into a demanding action game that drives you slightly crazy in its own way. Whether you choose to massacre your keyboard or adopt alternative mouse controls, you'll probably risk a burst aneurysm from bathing in the big, dirty pixels, special attacks, overpriced items, and obscene traps set by the developer. A great, cunning romp, but rather rough-hewn.
    • 73 Metascore
    • 70 Critic Score
    It's very difficult to rate To a T. The proposal is very effective from a story and thematic point of view, and we find the touch of absurdity inherent in Takahashi's creations. We regret, however, that this know-how remains very wise when it comes to approaching its gameplay. It is important to understand that this is a game for children and only for them, and it seems almost unfair to punish it for this reason, despite the disappointment that it can represent.
    • 87 Metascore
    • 80 Critic Score
    Pipistrello and the Cursed Yoyo is a faithful tribute to the Game Boy Advance era and avoids typical neo-retro errors with a lot of flair. From the soundtrack to game mechanics, and from clever puzzle design to random complexity spikes, older players will feel right at home while younger people will discover a difficult-yet-rewarding time capsule.
    • 79 Metascore
    • 70 Critic Score
    There's no denying it — Elden Ring Nightreign is a somewhat broken and bizarre concept that won’t appeal to everyone. But if this unusual mix manages to win you over, it quickly becomes hard to resist the urge to keep playing for hours on end, even when it demands a significant mental investment. The boss fights are satisfying, the various characters each bring something unique to the table, and there’s a genuine sense of progression and reward as your playstyle evolves over time. As a first attempt focused on multiplayer, it may not be a masterpiece, but it’s still a bold and intriguing proposition.
    • 65 Metascore
    • 50 Critic Score
    Deliver At All Costs falls somewhere between two stools. On one side, you'll find a rather zany arcade racing game where pedestrians and buildings are mere obstacles for your jet-powered pickup truck; on the other, you'll have a bizarre thriller that flies off in all directions without ever hitting the mark. It's like Crazy Taxi meets the cutscenes of Grand Theft Auto: San Andreas. Moreover, despite a good attempt to break the monotony in the third act, the various explorable cities become less and less well-developed, probably reflecting a lack of budget or inspiration as development neared its end. Not bad, but not very memorable either.
    • 79 Metascore
    • 80 Critic Score
    Nearly flawless storytelling, high-quality art direction, superb music... There are plenty of reasons to love The Midnight Walk, and Moon Hood does an excellent job of showing off its stop-motion expertise. Its few flaws are easily forgiven, as the offering is superb, and while the gameplay is relatively basic on PC and PlayStation, without being a hindrance to the enjoyment of the game, it is truly in its VR version that this title is magnified and truly takes off.
    • 66 Metascore
    • 70 Critic Score
    The Precinct won't appeal to everyone. Its serious approach, its desire to make you take responsibility, its disenchanted atmosphere, and its offbeat gameplay choices won't please fans of easy action or total freedom. But for players looking for a different kind of action game (and for roleplay enthusiasts), with a real underlying vision and intelligent gameplay, it's an experience worth trying. Despite the technical hiccups, The Precinct is a game we can only recommend. Because it has substance. Because it dares. And because, beneath its retro crime story style, it surprisingly speaks well about our times.
    • 85 Metascore
    • 80 Critic Score
    Despite a repetitive soundtrack and some down-tempo phases, DOOM : The Dark Ages remains the best demon-slaughtering simulator on the market with a stupendous gallery of guns and a deep reinvention of the basic mechanics. The Doom Slayer's weighty movements, along with his shield and the Lovecraft-inspired sequences, give an unique tone to this fresh outing. Beware veterans : to get a real adrenaline rush, you need to play on « Ultraviolence » from the get-go, since the regular difficulty is quite error-friendly. Adjust seasoning to your preference.
    • 89 Metascore
    • 80 Critic Score
    Halfway between a game and an interactive autobiographical narrative, Despelote is a short but captivating experience about the carefree nature of childhood. But it's also a solid exposé of the vital place football occupies for an entire society, in all its forms. From barroom discussions to people watching matches on TVs in stores windows to newlyweds forced to put a TV in the reception room, football is everywhere.
    • 64 Metascore
    • 50 Critic Score
    While Post Trauma's art direction is well-polished, and Red Soul Games plays with Unreal Engine 5 to deliver a few polished shots, the whole thing quickly falls apart due to a completely lunar storyline. Its dialogue evokes a bad parody of Silent Hill, as does everything else, for that matter; from mediocre combat to uneven puzzles, Post Trauma retains almost nothing but the flaws of its illustrious predecessors. At fifteen euros, it's not too bad, you might say. Certainly! Red Soul Games should, however, free itself from its inspirations to find its way and overcome its pitfalls, because while there is potential in this team, this first copy goes astray too often to remain memorable.
    • 80 Metascore
    • 70 Critic Score
    Oblivion Remastered aims to primarily target longtime fans by offering an experience that is ultimately extremely close to the base game, but with a new, very successful visual coating. This is the principle of a remastered game, of course, but we were entitled to expect a robust frame rate, or official support for mods, for example. While the few improvements made by Virtuos are also appreciable, we also feel that the studio could have gone further, and Bethesda seems determined to refine things in this area. It's just a shame that all this is happening after the release and reinforces the impression that the goal isn't so much to introduce the game to a new generation, but rather to satisfy the old ones.
    • 80 Metascore
    • 70 Critic Score
    Tempest Rising is basically a love letter to old-school RTS fans. It doesn't break new ground, but it brings back everything that mattered, and does it well enough to stand proudly alongside its inspirations. In a time when RTS games are often treated like relics, this throwback feels like a real shot of adrenaline. Slipgate Ironworks isn’t shy about showing where it comes from, and the game reminds us why the sound of tanks blowing up in sync will never get old. Still, if you were hoping for the second coming of RTS, you’ll probably end up with a prophet who just knows his gospels by heart.
    • 87 Metascore
    • 80 Critic Score
    It might not be the most memorable platformer of your life, but Bionic Bay remains a very high-quality experience in its offering, with an unusual artistic direction. We’ll also remember this instantly enjoyable gameplay, whether through the wacky situations created by the wobbly physics, the levels with just the right amount of sadism to make it fun, and above all, the satisfaction of clumsily overcoming obstacles with the tools at our disposal. A light little interlude that is quite pleasant despite its small flaws, all in all.

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