Gamekult's Scores

  • Games
For 824 reviews, this publication has graded:
  • 6% higher than the average critic
  • 1% same as the average critic
  • 93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Death Stranding 2: On The Beach
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
824 game reviews
    • 66 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 70 Critic Score
    The Precinct won't appeal to everyone. Its serious approach, its desire to make you take responsibility, its disenchanted atmosphere, and its offbeat gameplay choices won't please fans of easy action or total freedom. But for players looking for a different kind of action game (and for roleplay enthusiasts), with a real underlying vision and intelligent gameplay, it's an experience worth trying. Despite the technical hiccups, The Precinct is a game we can only recommend. Because it has substance. Because it dares. And because, beneath its retro crime story style, it surprisingly speaks well about our times.
    • 66 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 40 Critic Score
    It is in fact another brutish DLC for Dragon Age, and the roleplay is once again nowhere to be seen.
    • 66 Metascore
    • 50 Critic Score
    For its return into the videogame industry, the World Rally Championship license misses the train with WRC which shouldn't help this automotive discipline to win more fans.
    • 66 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 40 Critic Score
    The only originality in Fantastic Pets is its dragons and its unicorns. Despite its augmented reality function, this game is less interesting than Kinectimals because of its poor gameplay and its not so lovable cartoon creatures.
    • 66 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 70 Critic Score
    Strania might not be the shoot'em up of the century, but G.rev took the job seriously to please both casual and hardcore gamers, especially at this price point.
    • 66 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 60 Critic Score
    The epitome of a cool game.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 40 Critic Score
    Call of Duty : Black Ops 7 walked into Battlefield 6's release like Sideshow Bob walking into a comically big rake. From a disastrous coop campaign to an overly-complex zombie mode, this is probably the worst main episode ever released, feeling like a 2010's parody of Call of Duty.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 40 Critic Score
    Code Vein 2 is a textbook example. It's a testament to a glaring lack of inspiration, revealing, if any further proof were needed, the utter emptiness of a work that merely copies without ever daring to be original. Uninspired assemblage is the hallmark of a creative who doesn't know how to create. And one is led to wonder how Code Vein 2 even exists: limited in its narrative (as abstruse as can be), in its gameplay (completely devoid of any real feeling), in its structure (why open up a world only to close it off in its possibilities?), and even in its art direction (all the clichés are there), it's nothing more than a collection of ideas that sound good but struggle to generate interest from the very first minutes. And this continues right up to its inevitable conclusion, which, in the context of this review, proved to offer a far greater sense of liberation than that of having defeated a challenging enemy.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 40 Critic Score
    A mediocre game we'll forget quite easily.
    • 65 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 30 Critic Score
    Rio
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Deliver At All Costs falls somewhere between two stools. On one side, you'll find a rather zany arcade racing game where pedestrians and buildings are mere obstacles for your jet-powered pickup truck; on the other, you'll have a bizarre thriller that flies off in all directions without ever hitting the mark. It's like Crazy Taxi meets the cutscenes of Grand Theft Auto: San Andreas. Moreover, despite a good attempt to break the monotony in the third act, the various explorable cities become less and less well-developed, probably reflecting a lack of budget or inspiration as development neared its end. Not bad, but not very memorable either.

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