GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 69 Metascore
    • 90 Critic Score
    With its darkly mature subject material and radical re-interpretations of standard play formulas, I Am Alive is both emotionally difficult and conceptually challenging-and those are wonderful things in my book. R
    • 85 Metascore
    • 70 Critic Score
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
    • tbd Metascore
    • 85 Critic Score
    Although I'm sure most players these days would say they're getting a little tired of seeing the undead shamble across their television screens, I can't think of anything out there quite like Containment: The Zombie Puzzler, and that's pretty high praise in and of itself. Toss in a survival mode and the fact that it's just $5 on Steam, and this unique project's new spin on the walking dead is a can't-miss.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately for those returning after an absence (like me) or who are brand new to the series, Soul Calibur V does little to bring a player up to speed with the new characters and mechanics beyond throwing them into the fight and letting them wade through as best they can. Factor in the scarcity of offline single-player content, and this means that multiplayer is the only thing granting Soul Calibur V any longevity; players looking for long-term offline play will be better served with Soul Calibur IV.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 93 Metascore
    • 85 Critic Score
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • 92 Metascore
    • 90 Critic Score
    Whether it's seen as an incomplete art object or a transcendent masterpiece, Journey is beautiful from its solemn opening to its masterful ending.
    • 84 Metascore
    • 90 Critic Score
    One may play for an hour or two, but they're constantly tempted to go back in and uncover the scads of remaining secrets. It's a style of game that really intrigues me, and one I want to see more of
    • 76 Metascore
    • 80 Critic Score
    Fans of the genre would be smart to pick it up, and fans of Alien can consider it both a mega-dose of fanservice, and a must-play to be tracked down.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 is an exercise in making the best out of a bad situation. Feedback was taken from the previous game, and corrections requested by the players dissatisfied with FFXIII are mostly for the best, but it suffers from being the middle child in what will (now) obviously be a trilogy. Old characters feel pointlessly shoehorned into the plot, and nothing feels accomplished at the end of the game. Fortunately for FFXIII-2, overcoming these issues isn't impossible given how enjoyable the rest of it can be.
    • 76 Metascore
    • 70 Critic Score
    While it doesn't achieve much with the plot or its core concept, Alan Wake's American Nightmare offers an interesting-enough time-loop scenario with satisfying combat, and it knows when to end before it wears out its welcome. I definitely enjoyed my time with the game in a tactile sense, but I could never get over the nagging feeling that the series still has quite a way to go before reaching its full potential.
    • 79 Metascore
    • 70 Critic Score
    While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
    • 61 Metascore
    • 40 Critic Score
    I might have had less aggravation if I had a dedicated group of other players to go through the game with from beginning to end, but I wouldn't ask any of my friends to pay full price for The Lord of the Rings: War in the North. Thankfully, since War in the North was released after Dark Souls, before Skyrim, and on the same day as Uncharted 3, there's a good chance the game is already in the bargain bin for a fraction of the MSRP.
    • 69 Metascore
    • 70 Critic Score
    For the price (currently available for $15 on Steam) Q.U.B.E. is a decent way to spend a few hours. I found it a welcome change from the glut of open-world RPGs that have seemed to come out month after month recently, and I would happily buy DLC for additional puzzle packs if they became available. The short length of the campaign left me wanting more later on, but as a palate cleanser between meatier affairs, it hit just the right spot.
    • 79 Metascore
    • 65 Critic Score
    Don't get me wrong; Yakuza 3 is still a good game that offers a uniquely Japanese experience and dramatic content an order of magnitude more mature than most of what's coming down the pike, but it just doesn't match up to the first two entries. I hate to say it, but the Dragon of Dojima's gotten soft in the middle-it's time for Kazuma to cut back on the yakiniku and get his ass back to the gym.
    • 60 Metascore
    • 30 Critic Score
    I had high hopes for Zack Zero going in, but the game is too rough and unpolished to recommend it. The dodgy platforming, bland gameplay, and goofy main character are huge detriments to the experience, and the ridiculous ending is like one final slap in the face before gamers go about their life.
    • 52 Metascore
    • 20 Critic Score
    NeverDead is garbage, and there is no good reason to ever play it.
    • 80 Metascore
    • 50 Critic Score
    While it's great to see a developer take a new (and very welcome) approach to spicing up combat in an RPG, Kingdoms of Amalur: Reckoning is purely mechanical where the soul and inspiration should be. Players who can content themselves with massive amounts of loot and an endless series of simpleminded errands may be in heaven, but RPG players craving depth and the ability to make real choices or play a role will be out of luck. It might be a great game if the goal is to kill hundreds of hours of free time, but Amalur doesn't have much to offer otherwise.
    • 65 Metascore
    • 60 Critic Score
    Choplifter HD certainly does its predecessor justice, faithfully recreating the original's highs and lows, and offering beautiful graphics to make up for the lack of original thinking. While there may not be much depth or replayability to Choplifter HD, it's certainly an entertaining diversion which serves as a testament to the solid gameplay mechanics of a title from thirty years ago. Maybe Choplifter was never a top-tier game, but it's certainly one that warranted a second look, and inXile gave it the update it deserved.
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 87 Metascore
    • 90 Critic Score
    Gorgeous, polished, and legitimately challenging, it is as good a 2D platformer as one will find, nostalgic or no. Very few games manage to be old-school and new-school at the same time, but Rayman Origins threads that needle to near-perfection.
    • 79 Metascore
    • 70 Critic Score
    Despite this, much of the game is a joy to play, providing more than its share of simple, disposable fun. Moreover, Cabela's Survival: Shadows of Katmai nails the spirit of its protagonist and the atmosphere of the adventure. Although its scenario is silly and many of its incidents are ridiculous, the game succeeds because it never takes itself very seriously.
    • 76 Metascore
    • 30 Critic Score
    There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
    • 63 Metascore
    • 85 Critic Score
    After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
    • 91 Metascore
    • 65 Critic Score
    Rather than the perfect end to a thrilling series, it seemed like the developers were afraid to take real risks with either the story or the gameplay of Gears 3.
    • 83 Metascore
    • 65 Critic Score
    Although it's larger and more fully developed than Honest Hearts, I'm afraid that Fallout: New Vegas-Old World Blues is another case of a great idea not living up to its potential.
    • 48 Metascore
    • 20 Critic Score
    Otomedius Excellent shouldn't be worth anyone's time. Beyond the overall badness of the gameplay, the whole thing just feels incredibly cynical.
    • 25 Metascore
    • 25 Critic Score
    AMY
    Amy should never have gotten off the drawing board and into production the way it is, and I genuinely regret that it didn't turn out better.
    • 93 Metascore
    • 60 Critic Score
    After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
    • 72 Metascore
    • 55 Critic Score
    While the gameplay mechanics are a blast, the level designs are so questionable as to make me wonder about Croteam's reasoning.

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